| Index: src/gpu/GrSWMaskHelper.h
|
| diff --git a/src/gpu/GrSWMaskHelper.h b/src/gpu/GrSWMaskHelper.h
|
| index 894f49c9cd7aec1404b5d8f7070e94a6d87f5320..0ffaa649822726021cadd44d2dc148eead9070ec 100644
|
| --- a/src/gpu/GrSWMaskHelper.h
|
| +++ b/src/gpu/GrSWMaskHelper.h
|
| @@ -65,8 +65,6 @@ public:
|
| // Move the mask generation results from the internal bitmap to the gpu.
|
| void toTexture(GrTexture* texture);
|
|
|
| - GrTexture* toLATCTexture(GrContext* ctx);
|
| -
|
| // Reset the internal bitmap
|
| void clear(uint8_t alpha) {
|
| fBM.eraseColor(SkColorSetARGB(alpha, alpha, alpha, alpha));
|
| @@ -103,6 +101,11 @@ private:
|
| SkDraw fDraw;
|
| SkRasterClip fRasterClip;
|
|
|
| + // Actually sends the texture data to the GPU. This is called from
|
| + // toTexture with the data filled in depending on the texture config.
|
| + void sendTextureData(GrTexture *texture, const GrTextureDesc& desc,
|
| + const void *data, int rowbytes);
|
| +
|
| typedef SkNoncopyable INHERITED;
|
| };
|
|
|
|
|