Index: src/gpu/GrSWMaskHelper.h |
diff --git a/src/gpu/GrSWMaskHelper.h b/src/gpu/GrSWMaskHelper.h |
index 894f49c9cd7aec1404b5d8f7070e94a6d87f5320..0ffaa649822726021cadd44d2dc148eead9070ec 100644 |
--- a/src/gpu/GrSWMaskHelper.h |
+++ b/src/gpu/GrSWMaskHelper.h |
@@ -65,8 +65,6 @@ public: |
// Move the mask generation results from the internal bitmap to the gpu. |
void toTexture(GrTexture* texture); |
- GrTexture* toLATCTexture(GrContext* ctx); |
- |
// Reset the internal bitmap |
void clear(uint8_t alpha) { |
fBM.eraseColor(SkColorSetARGB(alpha, alpha, alpha, alpha)); |
@@ -103,6 +101,11 @@ private: |
SkDraw fDraw; |
SkRasterClip fRasterClip; |
+ // Actually sends the texture data to the GPU. This is called from |
+ // toTexture with the data filled in depending on the texture config. |
+ void sendTextureData(GrTexture *texture, const GrTextureDesc& desc, |
+ const void *data, int rowbytes); |
+ |
typedef SkNoncopyable INHERITED; |
}; |