| Index: Source/core/platform/graphics/FloatPolygon.h
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| diff --git a/Source/core/platform/graphics/FloatPolygon.h b/Source/core/platform/graphics/FloatPolygon.h
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| deleted file mode 100644
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| index acf033f042a4ab450ef8b32d6d123acbb0d1678b..0000000000000000000000000000000000000000
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| --- a/Source/core/platform/graphics/FloatPolygon.h
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| +++ /dev/null
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| @@ -1,153 +0,0 @@
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| -/*
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| - * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
|
| - *
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| - * Redistribution and use in source and binary forms, with or without
|
| - * modification, are permitted provided that the following conditions
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| - * are met:
|
| - *
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| - * 1. Redistributions of source code must retain the above
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| - * copyright notice, this list of conditions and the following
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| - * disclaimer.
|
| - * 2. Redistributions in binary form must reproduce the above
|
| - * copyright notice, this list of conditions and the following
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| - * disclaimer in the documentation and/or other materials
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| - * provided with the distribution.
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| - *
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| - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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| - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
| - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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| - * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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| - * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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| - * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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| - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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| - * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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| - * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
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| - * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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| - * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
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| - * OF THE POSSIBILITY OF SUCH DAMAGE.
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| - */
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| -
|
| -#ifndef FloatPolygon_h
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| -#define FloatPolygon_h
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| -
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| -#include "core/platform/graphics/WindRule.h"
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| -#include "platform/PODIntervalTree.h"
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| -#include "platform/geometry/FloatPoint.h"
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| -#include "platform/geometry/FloatRect.h"
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| -#include "wtf/OwnPtr.h"
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| -#include "wtf/PassOwnPtr.h"
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| -#include "wtf/Vector.h"
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| -
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| -namespace WebCore {
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| -
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| -class FloatPolygonEdge;
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| -
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| -// This class is used by PODIntervalTree for debugging.
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| -#ifndef NDEBUG
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| -template <class> struct ValueToString;
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| -#endif
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| -
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| -class FloatPolygon {
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| -public:
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| - FloatPolygon(PassOwnPtr<Vector<FloatPoint> > vertices, WindRule fillRule);
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| -
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| - const FloatPoint& vertexAt(unsigned index) const { return (*m_vertices)[index]; }
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| - unsigned numberOfVertices() const { return m_vertices->size(); }
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| -
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| - WindRule fillRule() const { return m_fillRule; }
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| -
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| - const FloatPolygonEdge& edgeAt(unsigned index) const { return m_edges[index]; }
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| - unsigned numberOfEdges() const { return m_edges.size(); }
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| -
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| - FloatRect boundingBox() const { return m_boundingBox; }
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| - bool overlappingEdges(float minY, float maxY, Vector<const FloatPolygonEdge*>& result) const;
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| - bool contains(const FloatPoint&) const;
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| - bool isEmpty() const { return m_empty; }
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| -
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| -private:
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| - typedef PODInterval<float, FloatPolygonEdge*> EdgeInterval;
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| - typedef PODIntervalTree<float, FloatPolygonEdge*> EdgeIntervalTree;
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| -
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| - bool containsNonZero(const FloatPoint&) const;
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| - bool containsEvenOdd(const FloatPoint&) const;
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| -
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| - OwnPtr<Vector<FloatPoint> > m_vertices;
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| - WindRule m_fillRule;
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| - FloatRect m_boundingBox;
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| - bool m_empty;
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| - Vector<FloatPolygonEdge> m_edges;
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| - EdgeIntervalTree m_edgeTree; // Each EdgeIntervalTree node stores minY, maxY, and a ("UserData") pointer to a FloatPolygonEdge.
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| -
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| -};
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| -
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| -class VertexPair {
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| -public:
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| - virtual ~VertexPair() { }
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| -
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| - virtual const FloatPoint& vertex1() const = 0;
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| - virtual const FloatPoint& vertex2() const = 0;
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| -
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| - float minX() const { return std::min(vertex1().x(), vertex2().x()); }
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| - float minY() const { return std::min(vertex1().y(), vertex2().y()); }
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| - float maxX() const { return std::max(vertex1().x(), vertex2().x()); }
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| - float maxY() const { return std::max(vertex1().y(), vertex2().y()); }
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| -
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| - bool overlapsRect(const FloatRect&) const;
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| - bool intersection(const VertexPair&, FloatPoint&) const;
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| -};
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| -
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| -class FloatPolygonEdge : public VertexPair {
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| - friend class FloatPolygon;
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| -public:
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| - virtual const FloatPoint& vertex1() const OVERRIDE
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| - {
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| - ASSERT(m_polygon);
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| - return m_polygon->vertexAt(m_vertexIndex1);
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| - }
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| -
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| - virtual const FloatPoint& vertex2() const OVERRIDE
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| - {
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| - ASSERT(m_polygon);
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| - return m_polygon->vertexAt(m_vertexIndex2);
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| - }
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| -
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| - const FloatPolygonEdge& previousEdge() const
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| - {
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| - ASSERT(m_polygon && m_polygon->numberOfEdges() > 1);
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| - return m_polygon->edgeAt((m_edgeIndex + m_polygon->numberOfEdges() - 1) % m_polygon->numberOfEdges());
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| - }
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| -
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| - const FloatPolygonEdge& nextEdge() const
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| - {
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| - ASSERT(m_polygon && m_polygon->numberOfEdges() > 1);
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| - return m_polygon->edgeAt((m_edgeIndex + 1) % m_polygon->numberOfEdges());
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| - }
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| -
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| - const FloatPolygon* polygon() const { return m_polygon; }
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| - unsigned vertexIndex1() const { return m_vertexIndex1; }
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| - unsigned vertexIndex2() const { return m_vertexIndex2; }
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| - unsigned edgeIndex() const { return m_edgeIndex; }
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| -
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| -private:
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| - // Edge vertex index1 is less than index2, except the last edge, where index2 is 0. When a polygon edge
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| - // is defined by 3 or more colinear vertices, index2 can be the the index of the last colinear vertex.
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| - unsigned m_vertexIndex1;
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| - unsigned m_vertexIndex2;
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| - unsigned m_edgeIndex;
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| - const FloatPolygon* m_polygon;
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| -};
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| -
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| -// These structures are used by PODIntervalTree for debugging.
|
| -#ifndef NDEBUG
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| -template <> struct ValueToString<float> {
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| - static String string(const float value) { return String::number(value); }
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| -};
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| -
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| -template<> struct ValueToString<FloatPolygonEdge*> {
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| - static String string(const FloatPolygonEdge* edge) { return String::format("%p (%f,%f %f,%f)", edge, edge->vertex1().x(), edge->vertex1().y(), edge->vertex2().x(), edge->vertex2().y()); }
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| -};
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| -#endif
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| -
|
| -} // namespace WebCore
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| -
|
| -#endif // FloatPolygon_h
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|
|