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Unified Diff: Source/core/platform/graphics/FloatPolygon.cpp

Issue 32823017: Move FloatPolygon.* and WindRule.h to Source/platform/ (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Export classes/enum for win/mac Created 7 years, 2 months ago
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Index: Source/core/platform/graphics/FloatPolygon.cpp
diff --git a/Source/core/platform/graphics/FloatPolygon.cpp b/Source/core/platform/graphics/FloatPolygon.cpp
deleted file mode 100644
index c455a3e1c7f010570f83e20bb9a7c8840120a621..0000000000000000000000000000000000000000
--- a/Source/core/platform/graphics/FloatPolygon.cpp
+++ /dev/null
@@ -1,254 +0,0 @@
-/*
- * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * 1. Redistributions of source code must retain the above
- * copyright notice, this list of conditions and the following
- * disclaimer.
- * 2. Redistributions in binary form must reproduce the above
- * copyright notice, this list of conditions and the following
- * disclaimer in the documentation and/or other materials
- * provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
- * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
- * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
- * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
- * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
- * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
- * OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include "config.h"
-#include "core/platform/graphics/FloatPolygon.h"
-
-#include "wtf/MathExtras.h"
-
-namespace WebCore {
-
-static inline float determinant(const FloatSize& a, const FloatSize& b)
-{
- return a.width() * b.height() - a.height() * b.width();
-}
-
-static inline bool areCollinearPoints(const FloatPoint& p0, const FloatPoint& p1, const FloatPoint& p2)
-{
- return !determinant(p1 - p0, p2 - p0);
-}
-
-static inline bool areCoincidentPoints(const FloatPoint& p0, const FloatPoint& p1)
-{
- return p0.x() == p1.x() && p0.y() == p1.y();
-}
-
-static inline bool isPointOnLineSegment(const FloatPoint& vertex1, const FloatPoint& vertex2, const FloatPoint& point)
-{
- return point.x() >= std::min(vertex1.x(), vertex2.x())
- && point.x() <= std::max(vertex1.x(), vertex2.x())
- && areCollinearPoints(vertex1, vertex2, point);
-}
-
-static inline unsigned nextVertexIndex(unsigned vertexIndex, unsigned nVertices, bool clockwise)
-{
- return ((clockwise) ? vertexIndex + 1 : vertexIndex - 1 + nVertices) % nVertices;
-}
-
-static unsigned findNextEdgeVertexIndex(const FloatPolygon& polygon, unsigned vertexIndex1, bool clockwise)
-{
- unsigned nVertices = polygon.numberOfVertices();
- unsigned vertexIndex2 = nextVertexIndex(vertexIndex1, nVertices, clockwise);
-
- while (vertexIndex2 && areCoincidentPoints(polygon.vertexAt(vertexIndex1), polygon.vertexAt(vertexIndex2)))
- vertexIndex2 = nextVertexIndex(vertexIndex2, nVertices, clockwise);
-
- while (vertexIndex2) {
- unsigned vertexIndex3 = nextVertexIndex(vertexIndex2, nVertices, clockwise);
- if (!areCollinearPoints(polygon.vertexAt(vertexIndex1), polygon.vertexAt(vertexIndex2), polygon.vertexAt(vertexIndex3)))
- break;
- vertexIndex2 = vertexIndex3;
- }
-
- return vertexIndex2;
-}
-
-FloatPolygon::FloatPolygon(PassOwnPtr<Vector<FloatPoint> > vertices, WindRule fillRule)
- : m_vertices(vertices)
- , m_fillRule(fillRule)
-{
- unsigned nVertices = numberOfVertices();
- m_edges.resize(nVertices);
- m_empty = nVertices < 3;
-
- if (nVertices)
- m_boundingBox.setLocation(vertexAt(0));
-
- if (m_empty)
- return;
-
- unsigned minVertexIndex = 0;
- for (unsigned i = 1; i < nVertices; ++i) {
- const FloatPoint& vertex = vertexAt(i);
- if (vertex.y() < vertexAt(minVertexIndex).y() || (vertex.y() == vertexAt(minVertexIndex).y() && vertex.x() < vertexAt(minVertexIndex).x()))
- minVertexIndex = i;
- }
- FloatPoint nextVertex = vertexAt((minVertexIndex + 1) % nVertices);
- FloatPoint prevVertex = vertexAt((minVertexIndex + nVertices - 1) % nVertices);
- bool clockwise = determinant(vertexAt(minVertexIndex) - prevVertex, nextVertex - prevVertex) > 0;
-
- unsigned edgeIndex = 0;
- unsigned vertexIndex1 = 0;
- do {
- m_boundingBox.extend(vertexAt(vertexIndex1));
- unsigned vertexIndex2 = findNextEdgeVertexIndex(*this, vertexIndex1, clockwise);
- m_edges[edgeIndex].m_polygon = this;
- m_edges[edgeIndex].m_vertexIndex1 = vertexIndex1;
- m_edges[edgeIndex].m_vertexIndex2 = vertexIndex2;
- m_edges[edgeIndex].m_edgeIndex = edgeIndex;
- ++edgeIndex;
- vertexIndex1 = vertexIndex2;
- } while (vertexIndex1);
-
- if (edgeIndex > 3) {
- const FloatPolygonEdge& firstEdge = m_edges[0];
- const FloatPolygonEdge& lastEdge = m_edges[edgeIndex - 1];
- if (areCollinearPoints(lastEdge.vertex1(), lastEdge.vertex2(), firstEdge.vertex2())) {
- m_edges[0].m_vertexIndex1 = lastEdge.m_vertexIndex1;
- edgeIndex--;
- }
- }
-
- m_edges.resize(edgeIndex);
- m_empty = m_edges.size() < 3;
-
- if (m_empty)
- return;
-
- for (unsigned i = 0; i < m_edges.size(); ++i) {
- FloatPolygonEdge* edge = &m_edges[i];
- m_edgeTree.add(EdgeInterval(edge->minY(), edge->maxY(), edge));
- }
-}
-
-bool FloatPolygon::overlappingEdges(float minY, float maxY, Vector<const FloatPolygonEdge*>& result) const
-{
- Vector<FloatPolygon::EdgeInterval> overlappingEdgeIntervals;
- m_edgeTree.allOverlaps(FloatPolygon::EdgeInterval(minY, maxY, 0), overlappingEdgeIntervals);
- unsigned overlappingEdgeIntervalsSize = overlappingEdgeIntervals.size();
- result.resize(overlappingEdgeIntervalsSize);
- for (unsigned i = 0; i < overlappingEdgeIntervalsSize; ++i) {
- const FloatPolygonEdge* edge = static_cast<const FloatPolygonEdge*>(overlappingEdgeIntervals[i].data());
- ASSERT(edge);
- result[i] = edge;
- }
- return overlappingEdgeIntervalsSize > 0;
-}
-
-static inline float leftSide(const FloatPoint& vertex1, const FloatPoint& vertex2, const FloatPoint& point)
-{
- return ((point.x() - vertex1.x()) * (vertex2.y() - vertex1.y())) - ((vertex2.x() - vertex1.x()) * (point.y() - vertex1.y()));
-}
-
-bool FloatPolygon::containsEvenOdd(const FloatPoint& point) const
-{
- unsigned crossingCount = 0;
- for (unsigned i = 0; i < numberOfEdges(); ++i) {
- const FloatPoint& vertex1 = edgeAt(i).vertex1();
- const FloatPoint& vertex2 = edgeAt(i).vertex2();
- if (isPointOnLineSegment(vertex1, vertex2, point))
- return true;
- if ((vertex1.y() <= point.y() && vertex2.y() > point.y()) || (vertex1.y() > point.y() && vertex2.y() <= point.y())) {
- float vt = (point.y() - vertex1.y()) / (vertex2.y() - vertex1.y());
- if (point.x() < vertex1.x() + vt * (vertex2.x() - vertex1.x()))
- ++crossingCount;
- }
- }
- return crossingCount & 1;
-}
-
-bool FloatPolygon::containsNonZero(const FloatPoint& point) const
-{
- int windingNumber = 0;
- for (unsigned i = 0; i < numberOfEdges(); ++i) {
- const FloatPoint& vertex1 = edgeAt(i).vertex1();
- const FloatPoint& vertex2 = edgeAt(i).vertex2();
- if (isPointOnLineSegment(vertex1, vertex2, point))
- return true;
- if (vertex2.y() < point.y()) {
- if ((vertex1.y() > point.y()) && (leftSide(vertex1, vertex2, point) > 0))
- ++windingNumber;
- } else if (vertex2.y() > point.y()) {
- if ((vertex1.y() <= point.y()) && (leftSide(vertex1, vertex2, point) < 0))
- --windingNumber;
- }
- }
- return windingNumber;
-}
-
-bool FloatPolygon::contains(const FloatPoint& point) const
-{
- if (!m_boundingBox.contains(point))
- return false;
- return (fillRule() == RULE_NONZERO) ? containsNonZero(point) : containsEvenOdd(point);
-}
-
-bool VertexPair::overlapsRect(const FloatRect& rect) const
-{
- bool boundsOverlap = (minX() < rect.maxX()) && (maxX() > rect.x()) && (minY() < rect.maxY()) && (maxY() > rect.y());
- if (!boundsOverlap)
- return false;
-
- float leftSideValues[4] = {
- leftSide(vertex1(), vertex2(), rect.minXMinYCorner()),
- leftSide(vertex1(), vertex2(), rect.maxXMinYCorner()),
- leftSide(vertex1(), vertex2(), rect.minXMaxYCorner()),
- leftSide(vertex1(), vertex2(), rect.maxXMaxYCorner())
- };
-
- int currentLeftSideSign = 0;
- for (unsigned i = 0; i < 4; ++i) {
- if (!leftSideValues[i])
- continue;
- int leftSideSign = leftSideValues[i] > 0 ? 1 : -1;
- if (!currentLeftSideSign)
- currentLeftSideSign = leftSideSign;
- else if (currentLeftSideSign != leftSideSign)
- return true;
- }
-
- return false;
-}
-
-bool VertexPair::intersection(const VertexPair& other, FloatPoint& point) const
-{
- // See: http://paulbourke.net/geometry/pointlineplane/, "Intersection point of two lines in 2 dimensions"
-
- const FloatSize& thisDelta = vertex2() - vertex1();
- const FloatSize& otherDelta = other.vertex2() - other.vertex1();
- float denominator = determinant(thisDelta, otherDelta);
- if (!denominator)
- return false;
-
- // The two line segments: "this" vertex1,vertex2 and "other" vertex1,vertex2, have been defined
- // in parametric form. Each point on the line segment is: vertex1 + u * (vertex2 - vertex1),
- // when 0 <= u <= 1. We're computing the values of u for each line at their intersection point.
-
- const FloatSize& vertex1Delta = vertex1() - other.vertex1();
- float uThisLine = determinant(otherDelta, vertex1Delta) / denominator;
- float uOtherLine = determinant(thisDelta, vertex1Delta) / denominator;
-
- if (uThisLine < 0 || uOtherLine < 0 || uThisLine > 1 || uOtherLine > 1)
- return false;
-
- point = vertex1() + uThisLine * thisDelta;
- return true;
-}
-
-} // namespace WebCore
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