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1 /* | |
2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. | |
3 * | |
4 * Redistribution and use in source and binary forms, with or without | |
5 * modification, are permitted provided that the following conditions | |
6 * are met: | |
7 * | |
8 * 1. Redistributions of source code must retain the above | |
9 * copyright notice, this list of conditions and the following | |
10 * disclaimer. | |
11 * 2. Redistributions in binary form must reproduce the above | |
12 * copyright notice, this list of conditions and the following | |
13 * disclaimer in the documentation and/or other materials | |
14 * provided with the distribution. | |
15 * | |
16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
17 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
18 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS | |
19 * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE | |
20 * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, | |
21 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | |
22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
23 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) | |
24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, | |
25 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | |
26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED | |
27 * OF THE POSSIBILITY OF SUCH DAMAGE. | |
28 */ | |
29 | |
30 #ifndef FloatPolygon_h | |
31 #define FloatPolygon_h | |
32 | |
33 #include "core/platform/graphics/WindRule.h" | |
34 #include "platform/PODIntervalTree.h" | |
35 #include "platform/geometry/FloatPoint.h" | |
36 #include "platform/geometry/FloatRect.h" | |
37 #include "wtf/OwnPtr.h" | |
38 #include "wtf/PassOwnPtr.h" | |
39 #include "wtf/Vector.h" | |
40 | |
41 namespace WebCore { | |
42 | |
43 class FloatPolygonEdge; | |
44 | |
45 // This class is used by PODIntervalTree for debugging. | |
46 #ifndef NDEBUG | |
47 template <class> struct ValueToString; | |
48 #endif | |
49 | |
50 class FloatPolygon { | |
51 public: | |
52 FloatPolygon(PassOwnPtr<Vector<FloatPoint> > vertices, WindRule fillRule); | |
53 | |
54 const FloatPoint& vertexAt(unsigned index) const { return (*m_vertices)[inde
x]; } | |
55 unsigned numberOfVertices() const { return m_vertices->size(); } | |
56 | |
57 WindRule fillRule() const { return m_fillRule; } | |
58 | |
59 const FloatPolygonEdge& edgeAt(unsigned index) const { return m_edges[index]
; } | |
60 unsigned numberOfEdges() const { return m_edges.size(); } | |
61 | |
62 FloatRect boundingBox() const { return m_boundingBox; } | |
63 bool overlappingEdges(float minY, float maxY, Vector<const FloatPolygonEdge*
>& result) const; | |
64 bool contains(const FloatPoint&) const; | |
65 bool isEmpty() const { return m_empty; } | |
66 | |
67 private: | |
68 typedef PODInterval<float, FloatPolygonEdge*> EdgeInterval; | |
69 typedef PODIntervalTree<float, FloatPolygonEdge*> EdgeIntervalTree; | |
70 | |
71 bool containsNonZero(const FloatPoint&) const; | |
72 bool containsEvenOdd(const FloatPoint&) const; | |
73 | |
74 OwnPtr<Vector<FloatPoint> > m_vertices; | |
75 WindRule m_fillRule; | |
76 FloatRect m_boundingBox; | |
77 bool m_empty; | |
78 Vector<FloatPolygonEdge> m_edges; | |
79 EdgeIntervalTree m_edgeTree; // Each EdgeIntervalTree node stores minY, maxY
, and a ("UserData") pointer to a FloatPolygonEdge. | |
80 | |
81 }; | |
82 | |
83 class VertexPair { | |
84 public: | |
85 virtual ~VertexPair() { } | |
86 | |
87 virtual const FloatPoint& vertex1() const = 0; | |
88 virtual const FloatPoint& vertex2() const = 0; | |
89 | |
90 float minX() const { return std::min(vertex1().x(), vertex2().x()); } | |
91 float minY() const { return std::min(vertex1().y(), vertex2().y()); } | |
92 float maxX() const { return std::max(vertex1().x(), vertex2().x()); } | |
93 float maxY() const { return std::max(vertex1().y(), vertex2().y()); } | |
94 | |
95 bool overlapsRect(const FloatRect&) const; | |
96 bool intersection(const VertexPair&, FloatPoint&) const; | |
97 }; | |
98 | |
99 class FloatPolygonEdge : public VertexPair { | |
100 friend class FloatPolygon; | |
101 public: | |
102 virtual const FloatPoint& vertex1() const OVERRIDE | |
103 { | |
104 ASSERT(m_polygon); | |
105 return m_polygon->vertexAt(m_vertexIndex1); | |
106 } | |
107 | |
108 virtual const FloatPoint& vertex2() const OVERRIDE | |
109 { | |
110 ASSERT(m_polygon); | |
111 return m_polygon->vertexAt(m_vertexIndex2); | |
112 } | |
113 | |
114 const FloatPolygonEdge& previousEdge() const | |
115 { | |
116 ASSERT(m_polygon && m_polygon->numberOfEdges() > 1); | |
117 return m_polygon->edgeAt((m_edgeIndex + m_polygon->numberOfEdges() - 1)
% m_polygon->numberOfEdges()); | |
118 } | |
119 | |
120 const FloatPolygonEdge& nextEdge() const | |
121 { | |
122 ASSERT(m_polygon && m_polygon->numberOfEdges() > 1); | |
123 return m_polygon->edgeAt((m_edgeIndex + 1) % m_polygon->numberOfEdges())
; | |
124 } | |
125 | |
126 const FloatPolygon* polygon() const { return m_polygon; } | |
127 unsigned vertexIndex1() const { return m_vertexIndex1; } | |
128 unsigned vertexIndex2() const { return m_vertexIndex2; } | |
129 unsigned edgeIndex() const { return m_edgeIndex; } | |
130 | |
131 private: | |
132 // Edge vertex index1 is less than index2, except the last edge, where index
2 is 0. When a polygon edge | |
133 // is defined by 3 or more colinear vertices, index2 can be the the index of
the last colinear vertex. | |
134 unsigned m_vertexIndex1; | |
135 unsigned m_vertexIndex2; | |
136 unsigned m_edgeIndex; | |
137 const FloatPolygon* m_polygon; | |
138 }; | |
139 | |
140 // These structures are used by PODIntervalTree for debugging. | |
141 #ifndef NDEBUG | |
142 template <> struct ValueToString<float> { | |
143 static String string(const float value) { return String::number(value); } | |
144 }; | |
145 | |
146 template<> struct ValueToString<FloatPolygonEdge*> { | |
147 static String string(const FloatPolygonEdge* edge) { return String::format("
%p (%f,%f %f,%f)", edge, edge->vertex1().x(), edge->vertex1().y(), edge->vertex2
().x(), edge->vertex2().y()); } | |
148 }; | |
149 #endif | |
150 | |
151 } // namespace WebCore | |
152 | |
153 #endif // FloatPolygon_h | |
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