Index: src/effects/gradients/SkLinearGradient.cpp |
diff --git a/src/effects/gradients/SkLinearGradient.cpp b/src/effects/gradients/SkLinearGradient.cpp |
index 4766364e8db46b9f5a40fb1a4416b73691a31c9f..c06dd9a3f5558fd3d8fc56a6200dcb1bc4bd316d 100644 |
--- a/src/effects/gradients/SkLinearGradient.cpp |
+++ b/src/effects/gradients/SkLinearGradient.cpp |
@@ -527,7 +527,10 @@ GrEffectRef* GrLinearGradient::TestCreate(SkRandom* random, |
colors, stops, colorCount, |
tm)); |
SkPaint paint; |
- return shader->asNewEffect(context, paint, NULL); |
+ GrColor grColor; |
+ GrEffectRef* effect; |
+ shader->asNewEffect(context, paint, &grColor, &effect, NULL); |
+ return effect; |
} |
///////////////////////////////////////////////////////////////////// |
@@ -547,29 +550,32 @@ void GrGLLinearGradient::emitCode(GrGLShaderBuilder* builder, |
///////////////////////////////////////////////////////////////////// |
-GrEffectRef* SkLinearGradient::asNewEffect(GrContext* context, const SkPaint&, |
- const SkMatrix* localMatrix) const { |
+bool SkLinearGradient::asNewEffect(GrContext* context, const SkPaint& paint, GrColor* grColor, |
+ GrEffectRef** grEffect, const SkMatrix* localMatrix) const { |
jvanverth1
2014/06/05 17:36:31
grColor never gets set by this method
dandov
2014/06/06 21:50:43
Done.
|
SkASSERT(NULL != context); |
SkMatrix matrix; |
if (!this->getLocalMatrix().invert(&matrix)) { |
- return NULL; |
+ return false; |
} |
if (localMatrix) { |
SkMatrix inv; |
if (!localMatrix->invert(&inv)) { |
- return NULL; |
+ return false; |
} |
matrix.postConcat(inv); |
} |
matrix.postConcat(fPtsToUnit); |
- return GrLinearGradient::Create(context, *this, matrix, fTileMode); |
+ *grEffect = GrLinearGradient::Create(context, *this, matrix, fTileMode); |
+ return true; |
} |
#else |
-GrEffectRef* SkLinearGradient::asNewEffect(GrContext*, const SkPaint&, const SkMatrix*) const { |
+bool SkLinearGradient:::asNewEffect(GrContext*, const SkPaint&, const GrColor&, |
+ GrEffectRef**, const SkMatrix*) const { |
SkDEBUGFAIL("Should not call in GPU-less build"); |
- return NULL; |
+ *grEffect = NULL; |
+ return false; |
} |
#endif |