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Unified Diff: cc/paint/paint_shader.cc

Issue 2893083002: cc: Move SkShader construction to a single spot in PaintShader (Closed)
Patch Set: update Created 3 years, 7 months ago
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Index: cc/paint/paint_shader.cc
diff --git a/cc/paint/paint_shader.cc b/cc/paint/paint_shader.cc
new file mode 100644
index 0000000000000000000000000000000000000000..4f81e2ac7d04ab313756c8420f07b3dddd30573d
--- /dev/null
+++ b/cc/paint/paint_shader.cc
@@ -0,0 +1,112 @@
+// Copyright 2017 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "cc/paint/paint_shader.h"
+#include "cc/paint/paint_record.h"
+
+#include "third_party/skia/include/effects/SkGradientShader.h"
+
+namespace cc {
+
+PaintShader::PaintShader(SkColor color) : PaintShader(nullptr, color) {}
+PaintShader::PaintShader(const SkPoint points[],
+ const SkColor colors[],
+ const SkScalar pos[],
+ int count,
+ SkShader::TileMode mode,
+ uint32_t flags,
+ const SkMatrix* local_matrix,
+ SkColor fallback_color)
+ : PaintShader(SkGradientShader::MakeLinear(points,
+ colors,
+ pos,
+ count,
+ mode,
+ flags,
+ local_matrix),
+ fallback_color) {}
+PaintShader::PaintShader(const SkPoint& center,
+ SkScalar radius,
+ const SkColor colors[],
+ const SkScalar pos[],
+ int color_count,
+ SkShader::TileMode mode,
+ uint32_t flags,
+ const SkMatrix* local_matrix,
+ SkColor fallback_color)
+ : PaintShader(SkGradientShader::MakeRadial(center,
+ radius,
+ colors,
+ pos,
+ color_count,
+ mode,
+ flags,
+ local_matrix),
+ fallback_color) {}
+PaintShader::PaintShader(const SkPoint& start,
+ SkScalar start_radius,
+ const SkPoint& end,
+ SkScalar end_radius,
+ const SkColor colors[],
+ const SkScalar pos[],
+ int color_count,
+ SkShader::TileMode mode,
+ uint32_t flags,
+ const SkMatrix* local_matrix,
+ SkColor fallback_color)
+ : PaintShader(SkGradientShader::MakeTwoPointConical(start,
+ start_radius,
+ end,
+ end_radius,
+ colors,
+ pos,
+ color_count,
+ mode,
+ flags,
+ local_matrix),
+ fallback_color) {}
+PaintShader::PaintShader(SkScalar cx,
+ SkScalar cy,
+ const SkColor colors[],
+ const SkScalar pos[],
+ int color_count,
+ uint32_t flags,
+ const SkMatrix* local_matrix,
+ SkColor fallback_color)
+ : PaintShader(SkGradientShader::MakeSweep(cx,
+ cy,
+ colors,
+ pos,
+ color_count,
+ flags,
+ local_matrix),
+ fallback_color) {}
+PaintShader::PaintShader(sk_sp<const SkImage> image,
+ SkShader::TileMode tx,
+ SkShader::TileMode ty,
+ const SkMatrix* local_matrix)
+ : PaintShader(image->makeShader(tx, ty, local_matrix),
+ SK_ColorTRANSPARENT) {}
+PaintShader::PaintShader(sk_sp<PaintRecord> record,
+ const SkRect& tile,
+ SkShader::TileMode tx,
+ SkShader::TileMode ty,
+ const SkMatrix* local_matrix)
+ : PaintShader(
+ SkShader::MakePictureShader(ToSkPicture(std::move(record), tile),
+ tx,
+ ty,
+ local_matrix,
+ nullptr),
+ SK_ColorTRANSPARENT) {}
+PaintShader::PaintShader(sk_sp<SkShader> shader, SkColor fallback_color)
+ : sk_shader_(shader ? std::move(shader)
+ : SkShader::MakeColorShader(fallback_color)) {
+ DCHECK(sk_shader_);
+}
+PaintShader::PaintShader(const PaintShader& other) = default;
+PaintShader::PaintShader(PaintShader&& other) = default;
+PaintShader::~PaintShader() = default;
+
+} // namespace cc

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