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Unified Diff: third_party/WebKit/Source/platform/graphics/PaintRecordPattern.cpp

Issue 2893083002: cc: Move SkShader construction to a single spot in PaintShader (Closed)
Patch Set: update Created 3 years, 6 months ago
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Index: third_party/WebKit/Source/platform/graphics/PaintRecordPattern.cpp
diff --git a/third_party/WebKit/Source/platform/graphics/PaintRecordPattern.cpp b/third_party/WebKit/Source/platform/graphics/PaintRecordPattern.cpp
index 1a9250f70c46e70e013d529d4450f97d59802a1d..c3b59885bb92e7ac6b17945dd354f9e2145a218b 100644
--- a/third_party/WebKit/Source/platform/graphics/PaintRecordPattern.cpp
+++ b/third_party/WebKit/Source/platform/graphics/PaintRecordPattern.cpp
@@ -33,11 +33,11 @@ PaintRecordPattern::PaintRecordPattern(sk_sp<PaintRecord> record,
PaintRecordPattern::~PaintRecordPattern() {}
-sk_sp<PaintShader> PaintRecordPattern::CreateShader(
+std::unique_ptr<PaintShader> PaintRecordPattern::CreateShader(
const SkMatrix& local_matrix) {
- return MakePaintShaderRecord(tile_record_, tile_record_bounds_,
- SkShader::kRepeat_TileMode,
- SkShader::kRepeat_TileMode, &local_matrix);
+ return PaintShader::MakePaintRecord(
+ tile_record_, tile_record_bounds_, SkShader::kRepeat_TileMode,
+ SkShader::kRepeat_TileMode, &local_matrix);
}
} // namespace blink

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