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Side by Side Diff: third_party/WebKit/Source/platform/graphics/PaintRecordPattern.cpp

Issue 2893083002: cc: Move SkShader construction to a single spot in PaintShader (Closed)
Patch Set: update Created 3 years, 6 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "platform/graphics/PaintRecordPattern.h" 5 #include "platform/graphics/PaintRecordPattern.h"
6 6
7 #include "platform/graphics/paint/PaintFlags.h" 7 #include "platform/graphics/paint/PaintFlags.h"
8 #include "platform/graphics/paint/PaintRecord.h" 8 #include "platform/graphics/paint/PaintRecord.h"
9 #include "platform/graphics/paint/PaintShader.h" 9 #include "platform/graphics/paint/PaintShader.h"
10 #include "platform/graphics/skia/SkiaUtils.h" 10 #include "platform/graphics/skia/SkiaUtils.h"
(...skipping 15 matching lines...) Expand all
26 tile_record_(std::move(record)), 26 tile_record_(std::move(record)),
27 tile_record_bounds_(record_bounds) { 27 tile_record_bounds_(record_bounds) {
28 // All current clients use RepeatModeXY, so we only support this mode for now. 28 // All current clients use RepeatModeXY, so we only support this mode for now.
29 DCHECK(IsRepeatXY()); 29 DCHECK(IsRepeatXY());
30 30
31 // FIXME: we don't have a good way to account for DL memory utilization. 31 // FIXME: we don't have a good way to account for DL memory utilization.
32 } 32 }
33 33
34 PaintRecordPattern::~PaintRecordPattern() {} 34 PaintRecordPattern::~PaintRecordPattern() {}
35 35
36 sk_sp<PaintShader> PaintRecordPattern::CreateShader( 36 std::unique_ptr<PaintShader> PaintRecordPattern::CreateShader(
37 const SkMatrix& local_matrix) { 37 const SkMatrix& local_matrix) {
38 return MakePaintShaderRecord(tile_record_, tile_record_bounds_, 38 return PaintShader::MakePaintRecord(
39 SkShader::kRepeat_TileMode, 39 tile_record_, tile_record_bounds_, SkShader::kRepeat_TileMode,
40 SkShader::kRepeat_TileMode, &local_matrix); 40 SkShader::kRepeat_TileMode, &local_matrix);
41 } 41 }
42 42
43 } // namespace blink 43 } // namespace blink
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