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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "platform/graphics/PaintRecordPattern.h" | 5 #include "platform/graphics/PaintRecordPattern.h" |
| 6 | 6 |
| 7 #include "platform/graphics/paint/PaintFlags.h" | 7 #include "platform/graphics/paint/PaintFlags.h" |
| 8 #include "platform/graphics/paint/PaintRecord.h" | 8 #include "platform/graphics/paint/PaintRecord.h" |
| 9 #include "platform/graphics/paint/PaintShader.h" | 9 #include "platform/graphics/paint/PaintShader.h" |
| 10 #include "platform/graphics/skia/SkiaUtils.h" | 10 #include "platform/graphics/skia/SkiaUtils.h" |
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| 26 tile_record_(std::move(record)), | 26 tile_record_(std::move(record)), |
| 27 tile_record_bounds_(record_bounds) { | 27 tile_record_bounds_(record_bounds) { |
| 28 // All current clients use RepeatModeXY, so we only support this mode for now. | 28 // All current clients use RepeatModeXY, so we only support this mode for now. |
| 29 DCHECK(IsRepeatXY()); | 29 DCHECK(IsRepeatXY()); |
| 30 | 30 |
| 31 // FIXME: we don't have a good way to account for DL memory utilization. | 31 // FIXME: we don't have a good way to account for DL memory utilization. |
| 32 } | 32 } |
| 33 | 33 |
| 34 PaintRecordPattern::~PaintRecordPattern() {} | 34 PaintRecordPattern::~PaintRecordPattern() {} |
| 35 | 35 |
| 36 sk_sp<PaintShader> PaintRecordPattern::CreateShader( | 36 std::unique_ptr<PaintShader> PaintRecordPattern::CreateShader( |
| 37 const SkMatrix& local_matrix) { | 37 const SkMatrix& local_matrix) { |
| 38 return MakePaintShaderRecord(tile_record_, tile_record_bounds_, | 38 return PaintShader::MakePaintRecord( |
| 39 SkShader::kRepeat_TileMode, | 39 tile_record_, tile_record_bounds_, SkShader::kRepeat_TileMode, |
| 40 SkShader::kRepeat_TileMode, &local_matrix); | 40 SkShader::kRepeat_TileMode, &local_matrix); |
| 41 } | 41 } |
| 42 | 42 |
| 43 } // namespace blink | 43 } // namespace blink |
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