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Unified Diff: chrome/browser/android/vr_shell/vr_gl_thread.cc

Issue 2891243002: VR: Loading DD controller model after GL is initialized (Closed)
Patch Set: doing texture patching on background task Created 3 years, 7 months ago
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Index: chrome/browser/android/vr_shell/vr_gl_thread.cc
diff --git a/chrome/browser/android/vr_shell/vr_gl_thread.cc b/chrome/browser/android/vr_shell/vr_gl_thread.cc
index 80bbc9a1137b106e285b0a25939471b8794d85f6..ea41c149f273c1d77099523750c4f2ae8de739e7 100644
--- a/chrome/browser/android/vr_shell/vr_gl_thread.cc
+++ b/chrome/browser/android/vr_shell/vr_gl_thread.cc
@@ -21,14 +21,16 @@ VrGLThread::VrGLThread(
gvr_context* gvr_api,
bool initially_web_vr,
bool in_cct,
- bool reprojected_rendering)
+ bool reprojected_rendering,
+ bool daydream_support)
: base::Thread("VrShellGL"),
weak_vr_shell_(weak_vr_shell),
main_thread_task_runner_(std::move(main_thread_task_runner)),
gvr_api_(gvr_api),
initially_web_vr_(initially_web_vr),
in_cct_(in_cct),
- reprojected_rendering_(reprojected_rendering) {}
+ reprojected_rendering_(reprojected_rendering),
+ daydream_support_(daydream_support) {}
VrGLThread::~VrGLThread() {
Stop();
@@ -36,8 +38,9 @@ VrGLThread::~VrGLThread() {
void VrGLThread::Init() {
scene_ = base::MakeUnique<UiScene>();
- vr_shell_gl_ = base::MakeUnique<VrShellGl>(
- this, gvr_api_, initially_web_vr_, reprojected_rendering_, scene_.get());
+ vr_shell_gl_ = base::MakeUnique<VrShellGl>(this, gvr_api_, initially_web_vr_,
+ reprojected_rendering_,
+ daydream_support_, scene_.get());
scene_manager_ = base::MakeUnique<UiSceneManager>(this, scene_.get(), in_cct_,
initially_web_vr_);
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