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Issue 2891243002: VR: Loading DD controller model after GL is initialized (Closed)
Patch Set: doing texture patching on background task Created 3 years, 7 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/android/vr_shell/vr_gl_thread.h" 5 #include "chrome/browser/android/vr_shell/vr_gl_thread.h"
6 6
7 #include <utility> 7 #include <utility>
8 8
9 #include "chrome/browser/android/vr_shell/ui_interface.h" 9 #include "chrome/browser/android/vr_shell/ui_interface.h"
10 #include "chrome/browser/android/vr_shell/ui_scene.h" 10 #include "chrome/browser/android/vr_shell/ui_scene.h"
11 #include "chrome/browser/android/vr_shell/ui_scene_manager.h" 11 #include "chrome/browser/android/vr_shell/ui_scene_manager.h"
12 #include "chrome/browser/android/vr_shell/vr_input_manager.h" 12 #include "chrome/browser/android/vr_shell/vr_input_manager.h"
13 #include "chrome/browser/android/vr_shell/vr_shell.h" 13 #include "chrome/browser/android/vr_shell/vr_shell.h"
14 #include "chrome/browser/android/vr_shell/vr_shell_gl.h" 14 #include "chrome/browser/android/vr_shell/vr_shell_gl.h"
15 15
16 namespace vr_shell { 16 namespace vr_shell {
17 17
18 VrGLThread::VrGLThread( 18 VrGLThread::VrGLThread(
19 const base::WeakPtr<VrShell>& weak_vr_shell, 19 const base::WeakPtr<VrShell>& weak_vr_shell,
20 scoped_refptr<base::SingleThreadTaskRunner> main_thread_task_runner, 20 scoped_refptr<base::SingleThreadTaskRunner> main_thread_task_runner,
21 gvr_context* gvr_api, 21 gvr_context* gvr_api,
22 bool initially_web_vr, 22 bool initially_web_vr,
23 bool in_cct, 23 bool in_cct,
24 bool reprojected_rendering) 24 bool reprojected_rendering,
25 bool daydream_support)
25 : base::Thread("VrShellGL"), 26 : base::Thread("VrShellGL"),
26 weak_vr_shell_(weak_vr_shell), 27 weak_vr_shell_(weak_vr_shell),
27 main_thread_task_runner_(std::move(main_thread_task_runner)), 28 main_thread_task_runner_(std::move(main_thread_task_runner)),
28 gvr_api_(gvr_api), 29 gvr_api_(gvr_api),
29 initially_web_vr_(initially_web_vr), 30 initially_web_vr_(initially_web_vr),
30 in_cct_(in_cct), 31 in_cct_(in_cct),
31 reprojected_rendering_(reprojected_rendering) {} 32 reprojected_rendering_(reprojected_rendering),
33 daydream_support_(daydream_support) {}
32 34
33 VrGLThread::~VrGLThread() { 35 VrGLThread::~VrGLThread() {
34 Stop(); 36 Stop();
35 } 37 }
36 38
37 void VrGLThread::Init() { 39 void VrGLThread::Init() {
38 scene_ = base::MakeUnique<UiScene>(); 40 scene_ = base::MakeUnique<UiScene>();
39 vr_shell_gl_ = base::MakeUnique<VrShellGl>( 41 vr_shell_gl_ = base::MakeUnique<VrShellGl>(this, gvr_api_, initially_web_vr_,
40 this, gvr_api_, initially_web_vr_, reprojected_rendering_, scene_.get()); 42 reprojected_rendering_,
43 daydream_support_, scene_.get());
41 scene_manager_ = base::MakeUnique<UiSceneManager>(this, scene_.get(), in_cct_, 44 scene_manager_ = base::MakeUnique<UiSceneManager>(this, scene_.get(), in_cct_,
42 initially_web_vr_); 45 initially_web_vr_);
43 46
44 weak_vr_shell_gl_ = vr_shell_gl_->GetWeakPtr(); 47 weak_vr_shell_gl_ = vr_shell_gl_->GetWeakPtr();
45 weak_scene_manager_ = scene_manager_->GetWeakPtr(); 48 weak_scene_manager_ = scene_manager_->GetWeakPtr();
46 vr_shell_gl_->Initialize(); 49 vr_shell_gl_->Initialize();
47 } 50 }
48 51
49 void VrGLThread::ContentSurfaceChanged(jobject surface) { 52 void VrGLThread::ContentSurfaceChanged(jobject surface) {
50 main_thread_task_runner_->PostTask( 53 main_thread_task_runner_->PostTask(
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191 weak_scene_manager_)); 194 weak_scene_manager_));
192 } 195 }
193 196
194 void VrGLThread::CleanUp() { 197 void VrGLThread::CleanUp() {
195 scene_manager_.reset(); 198 scene_manager_.reset();
196 vr_shell_gl_.reset(); 199 vr_shell_gl_.reset();
197 scene_.reset(); 200 scene_.reset();
198 } 201 }
199 202
200 } // namespace vr_shell 203 } // namespace vr_shell
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