| Index: ui/gl/gl_surface.h
|
| diff --git a/ui/gl/gl_surface.h b/ui/gl/gl_surface.h
|
| index d70379a76c4acfc32a555827f1b5f07beead9440..2b24c76dbed43c208253206885a74719dff11483 100644
|
| --- a/ui/gl/gl_surface.h
|
| +++ b/ui/gl/gl_surface.h
|
| @@ -220,6 +220,11 @@ class GL_EXPORT GLSurface : public base::RefCounted<GLSurface> {
|
| // offset.
|
| virtual gfx::Vector2d GetDrawOffset() const;
|
|
|
| + // This waits until rendering work is complete enough that an OS snapshot
|
| + // will capture the last swapped contents. A GL context must be current when
|
| + // calling this.
|
| + virtual void WaitForSnapshotRendering();
|
| +
|
| static GLSurface* GetCurrent();
|
|
|
| protected:
|
| @@ -292,6 +297,7 @@ class GL_EXPORT GLSurfaceAdapter : public GLSurface {
|
| bool SupportsDCLayers() const override;
|
| bool SetDrawRectangle(const gfx::Rect& rect) override;
|
| gfx::Vector2d GetDrawOffset() const override;
|
| + void WaitForSnapshotRendering() override;
|
|
|
| GLSurface* surface() const { return surface_.get(); }
|
|
|
|
|