Index: third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp |
diff --git a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp |
index f91cec74f26024c5553b6f5e7bb7fa0f15a0bf7e..33e748c195aeca73c723b3540a5feb52f5481c3b 100644 |
--- a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp |
+++ b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp |
@@ -610,7 +610,7 @@ bool WebGL2RenderingContextBase::CheckAndTranslateAttachments( |
} |
WebGLFramebuffer* framebuffer_binding = GetFramebufferBinding(target); |
- ASSERT(framebuffer_binding || GetDrawingBuffer()); |
+ DCHECK(framebuffer_binding || GetDrawingBuffer()); |
if (!framebuffer_binding) { |
// For the default framebuffer, translate GL_COLOR/GL_DEPTH/GL_STENCIL. |
// The default framebuffer of WebGL is not fb 0, it is an internal fbo. |
@@ -5313,7 +5313,7 @@ bool WebGL2RenderingContextBase::ValidateGetFramebufferAttachmentParameterFunc( |
} |
WebGLFramebuffer* framebuffer_binding = GetFramebufferBinding(target); |
- ASSERT(framebuffer_binding || GetDrawingBuffer()); |
+ DCHECK(framebuffer_binding || GetDrawingBuffer()); |
if (!framebuffer_binding) { |
// for the default framebuffer |
switch (attachment) { |
@@ -5364,7 +5364,7 @@ ScriptValue WebGL2RenderingContextBase::getFramebufferAttachmentParameter( |
return ScriptValue::CreateNull(script_state); |
WebGLFramebuffer* framebuffer_binding = GetFramebufferBinding(target); |
- ASSERT(!framebuffer_binding || framebuffer_binding->Object()); |
+ DCHECK(!framebuffer_binding || framebuffer_binding->Object()); |
// Default framebuffer (an internal fbo) |
if (!framebuffer_binding) { |
@@ -5447,7 +5447,7 @@ ScriptValue WebGL2RenderingContextBase::getFramebufferAttachmentParameter( |
return ScriptValue::CreateNull(script_state); |
} |
} |
- ASSERT(attachment_object->IsTexture() || attachment_object->IsRenderbuffer()); |
+ DCHECK(attachment_object->IsTexture() || attachment_object->IsRenderbuffer()); |
switch (pname) { |
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: |