| Index: device/gamepad/gamepad_user_gesture.cc
|
| diff --git a/device/gamepad/gamepad_user_gesture.cc b/device/gamepad/gamepad_user_gesture.cc
|
| index 3307bbdb2bb730681d867cb94dbeb8b824d99950..b4da5e099c46d810845a5f9f3ac63e3fbb5ddbf2 100644
|
| --- a/device/gamepad/gamepad_user_gesture.cc
|
| +++ b/device/gamepad/gamepad_user_gesture.cc
|
| @@ -8,7 +8,7 @@
|
|
|
| #include <algorithm>
|
|
|
| -#include "third_party/WebKit/public/platform/WebGamepads.h"
|
| +#include "device/gamepad/public/cpp/gamepads.h"
|
|
|
| namespace {
|
| // A big enough deadzone to detect accidental presses.
|
| @@ -17,9 +17,9 @@ const float kAxisMoveAmountThreshold = 0.5;
|
|
|
| namespace device {
|
|
|
| -bool GamepadsHaveUserGesture(const blink::WebGamepads& gamepads) {
|
| - for (unsigned int i = 0; i < blink::WebGamepads::kItemsLengthCap; i++) {
|
| - const blink::WebGamepad& pad = gamepads.items[i];
|
| +bool GamepadsHaveUserGesture(const Gamepads& gamepads) {
|
| + for (unsigned int i = 0; i < Gamepads::kItemsLengthCap; i++) {
|
| + const Gamepad& pad = gamepads.items[i];
|
|
|
| // If the device is physically connected, then check the buttons and axes
|
| // to see if there is currently an intentional user action.
|
|
|