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Unified Diff: ui/events/ozone/gamepad/gamepad_provider_ozone.h

Issue 2805793002: ozone: evdev: Add gamepad support (Closed)
Patch Set: Support Gamepad in Ozone. Created 3 years, 7 months ago
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Index: ui/events/ozone/gamepad/gamepad_provider_ozone.h
diff --git a/ui/events/ozone/gamepad/gamepad_provider_ozone.h b/ui/events/ozone/gamepad/gamepad_provider_ozone.h
new file mode 100644
index 0000000000000000000000000000000000000000..5a62a46358fd70b23bc80a0d29a19a1e9354cdd3
--- /dev/null
+++ b/ui/events/ozone/gamepad/gamepad_provider_ozone.h
@@ -0,0 +1,71 @@
+// Copyright 2017 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef UI_EVENTS_OZONE_GAMEPAD_GAMEPAD_PROVIDER_OZONE_H_
+#define UI_EVENTS_OZONE_GAMEPAD_GAMEPAD_PROVIDER_OZONE_H_
+
+#include <set>
+#include <vector>
+#include "base/macros.h"
+#include "base/observer_list.h"
+#include "base/time/time.h"
+#include "ui/events/devices/input_device.h"
+#include "ui/events/ozone/evdev/events_ozone_evdev_export.h"
+#include "ui/events/ozone/gamepad/gamepad_observer.h"
+
+namespace base {
+template <typename T>
+struct DefaultSingletonTraits;
+}
+
+namespace ui {
+
+class EVENTS_OZONE_EVDEV_EXPORT GamepadProviderOzone {
+ public:
+ // Get the GamepadProviderOzone instance.
+ static GamepadProviderOzone* GetInstance();
+
+ // Dispatch GamepadDevicesUpdate event when gamepad device is connected or
+ // disconnected. This function must be called on UI thread.
+ void DispatchGamepadDevicesUpdated(std::vector<InputDevice> gamepad_devices);
+
+ // Dispatch button event when gamepad event is seen.
+ // Code is the index of gamepad button or gamepad axis defined in W3C standard
+ // gamepad.
+ // This function must be called on UI thread.
+ void DispatchGamepadEvent(const GamepadEvent& event);
+
+ // Add observer to gamepad provider. This function must be called on UI
+ // thread.
+ void AddGamepadObserver(GamepadObserver* observer);
+
+ // Remove observer from gamepad provider. This function must be called on UI
+ // thread.
+ void RemoveGamepadObserver(GamepadObserver* observer);
+
+ // Get the list of currently connected gamepad devices. This function must be
+ // called on UI thread.
+ std::vector<InputDevice> GetGamepadDevices();
+
+ private:
+ GamepadProviderOzone();
+
+ ~GamepadProviderOzone();
+
+ // Make SingletonTraits friend to enable singleton.
+ friend struct base::DefaultSingletonTraits<GamepadProviderOzone>;
+
+ // Registered observers will receive gamepad device update event and gamepad
+ // event.
+ base::ObserverList<GamepadObserver> observers_;
+
+ // List of current connected gamepad events.
+ std::vector<InputDevice> gamepad_devices_;
+
+ DISALLOW_COPY_AND_ASSIGN(GamepadProviderOzone);
+};
+
+} // namespace ui
+
+#endif // UI_EVENTS_OZONE_GAMEPAD_GAMEPAD_PROVIDER_OZONE_H_
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