| Index: ui/events/ozone/gamepad/gamepad_provider_ozone.cc
|
| diff --git a/ui/events/ozone/gamepad/gamepad_provider_ozone.cc b/ui/events/ozone/gamepad/gamepad_provider_ozone.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..4cc2db978271967aa53c9a2072df96d5e3d87fb2
|
| --- /dev/null
|
| +++ b/ui/events/ozone/gamepad/gamepad_provider_ozone.cc
|
| @@ -0,0 +1,49 @@
|
| +// Copyright 2017 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "ui/events/ozone/gamepad/gamepad_provider_ozone.h"
|
| +#include "base/macros.h"
|
| +#include "base/memory/singleton.h"
|
| +#include "ui/events/ozone/gamepad/gamepad_observer.h"
|
| +
|
| +namespace ui {
|
| +
|
| +GamepadProviderOzone::GamepadProviderOzone() {}
|
| +
|
| +GamepadProviderOzone::~GamepadProviderOzone() {}
|
| +
|
| +GamepadProviderOzone* GamepadProviderOzone::GetInstance() {
|
| + // GamepadProviderOzone is not holding any important resource. It's best to be
|
| + // leaky to reduce shutdown time.
|
| + return base::Singleton<
|
| + GamepadProviderOzone,
|
| + base::LeakySingletonTraits<GamepadProviderOzone>>::get();
|
| +}
|
| +
|
| +void GamepadProviderOzone::DispatchGamepadDevicesUpdated(
|
| + std::vector<InputDevice> gamepad_devices) {
|
| + gamepad_devices_.swap(gamepad_devices);
|
| + for (auto& observer : observers_) {
|
| + observer.OnGamepadDevicesUpdated();
|
| + }
|
| +}
|
| +
|
| +void GamepadProviderOzone::DispatchGamepadEvent(const GamepadEvent& event) {
|
| + for (auto& observer : observers_) {
|
| + observer.OnGamepadEvent(event);
|
| + }
|
| +}
|
| +
|
| +void GamepadProviderOzone::AddGamepadObserver(GamepadObserver* observer) {
|
| + observers_.AddObserver(observer);
|
| +}
|
| +
|
| +void GamepadProviderOzone::RemoveGamepadObserver(GamepadObserver* observer) {
|
| + observers_.RemoveObserver(observer);
|
| +}
|
| +
|
| +std::vector<InputDevice> GamepadProviderOzone::GetGamepadDevices() {
|
| + return gamepad_devices_;
|
| +}
|
| +} // namespace ui
|
|
|