| Index: ui/events/ozone/gamepad/webgamepad_constants.h
|
| diff --git a/ui/events/ozone/gamepad/webgamepad_constants.h b/ui/events/ozone/gamepad/webgamepad_constants.h
|
| new file mode 100644
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| index 0000000000000000000000000000000000000000..d3fd478bd427bbc10429ff4a9b620e85daffd88b
|
| --- /dev/null
|
| +++ b/ui/events/ozone/gamepad/webgamepad_constants.h
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| @@ -0,0 +1,56 @@
|
| +// Copyright 2017 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef UI_EVENTS_OZONE_GAMEPAD_WEBGAMEPAD_CONSTANTS_H_
|
| +#define UI_EVENTS_OZONE_GAMEPAD_WEBGAMEPAD_CONSTANTS_H_
|
| +
|
| +#include <stdint.h>
|
| +
|
| +namespace ui {
|
| +
|
| +// We care about three type of gamepad events.
|
| +enum class GamepadEventType { BUTTON, AXIS, FRAME };
|
| +
|
| +// This WebGamepadButtonType matches the index of gamepad button defined in w3c
|
| +// standard gamepad.
|
| +enum WebGamepadButtonType {
|
| + WG_BUTTON_A = 0,
|
| + WG_BUTTON_B = 1,
|
| + WG_BUTTON_X = 2,
|
| + WG_BUTTON_Y = 3,
|
| + WG_BUTTON_L1 = 4,
|
| + WG_BUTTON_R1 = 5,
|
| + WG_BUTTON_LT = 6,
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| + WG_BUTTON_RT = 7,
|
| + WG_BUTTON_SELECT = 8,
|
| + WG_BUTTON_START = 9,
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| + WG_BUTTON_THUMBL = 10,
|
| + WG_BUTTON_THUMBR = 11,
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| + WG_BUTTON_DPAD_UP = 12,
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| + WG_BUTTON_DPAD_DOWN = 13,
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| + WG_BUTTON_DPAD_LEFT = 14,
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| + WG_BUTTON_DPAD_RIGHT = 15,
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| + WG_BUTTON_MODE = 16,
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| + WG_BUTTON_COUNT = 17
|
| +};
|
| +
|
| +// This WebGamepadAbsType matches the index of gamepad abs defined in w3c
|
| +// standard gamepad.
|
| +enum WebGamepadAbsType {
|
| + WG_ABS_X = 0,
|
| + WG_ABS_Y = 1,
|
| + WG_ABS_RX = 2,
|
| + WG_ABS_RY = 3,
|
| + WG_ABS_COUNT = 4
|
| +};
|
| +
|
| +// Following constants are used to normalize abs values to web gamepad standard.
|
| +constexpr double kWebGamepadTriggerMin = 0.0;
|
| +constexpr double kWebGamepadTriggerMax = 1.0;
|
| +constexpr double kWebGamepadJoystickMin = -1.0;
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| +constexpr double kWebGamepadJoystickMax = 1.0;
|
| +
|
| +} // namespace ui
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| +
|
| +#endif // UI_EVENTS_OZONE_EVDEV_WEBGAMEPAD_CONSTANTS_H_
|
|
|