Index: gpu/command_buffer/tests/gl_clear_framebuffer_unittest.cc |
diff --git a/gpu/command_buffer/tests/gl_clear_framebuffer_unittest.cc b/gpu/command_buffer/tests/gl_clear_framebuffer_unittest.cc |
index ee20525a2b460e3d77d9b5733b709890a6854f78..ff2ca7975be0064d1cf710b9dd5ab77c6e6c1be1 100644 |
--- a/gpu/command_buffer/tests/gl_clear_framebuffer_unittest.cc |
+++ b/gpu/command_buffer/tests/gl_clear_framebuffer_unittest.cc |
@@ -43,6 +43,14 @@ |
gl_.Initialize(GLManager::Options()); |
DCHECK(!gl_.workarounds().gl_clear_broken); |
} |
+ } |
+ |
+ bool IsApplicable() { |
+ // The workaround doesn't use VAOs which would cause a failure on a core |
+ // context and the hardware for each the workaround is necessary has a buggy |
+ // VAO implementation. So we skip testing the workaround on core profiles. |
+ return !GetParam() || |
+ !gl_.context()->GetVersionInfo()->is_desktop_core_profile; |
} |
void InitDraw(); |
@@ -110,6 +118,10 @@ |
::testing::Values(true, false)); |
TEST_P(GLClearFramebufferTest, ClearColor) { |
+ if (!IsApplicable()) { |
+ return; |
+ } |
+ |
glClearColor(1.0f, 0.5f, 0.25f, 0.5f); |
glClear(GL_COLOR_BUFFER_BIT); |
@@ -120,6 +132,10 @@ |
} |
TEST_P(GLClearFramebufferTest, ClearColorWithMask) { |
+ if (!IsApplicable()) { |
+ return; |
+ } |
+ |
glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE); |
glClearColor(1.0f, 1.0f, 1.0f, 1.0f); |
glClear(GL_COLOR_BUFFER_BIT); |
@@ -133,6 +149,10 @@ |
// crbug.com/434094 |
#if !defined(OS_MACOSX) |
TEST_P(GLClearFramebufferTest, ClearColorWithScissor) { |
+ if (!IsApplicable()) { |
+ return; |
+ } |
+ |
glClearColor(1.0f, 1.0f, 1.0f, 1.0f); |
glClear(GL_COLOR_BUFFER_BIT); |
@@ -153,6 +173,10 @@ |
#endif |
TEST_P(GLClearFramebufferTest, ClearDepthStencil) { |
+ if (!IsApplicable()) { |
+ return; |
+ } |
+ |
const GLuint kStencilRef = 1 << 2; |
InitDraw(); |
SetDrawColor(1.0f, 0.0f, 0.0f, 1.0f); |