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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GL_GLEXT_PROTOTYPES | 5 #ifndef GL_GLEXT_PROTOTYPES |
6 #define GL_GLEXT_PROTOTYPES | 6 #define GL_GLEXT_PROTOTYPES |
7 #endif | 7 #endif |
8 | 8 |
9 #include <GLES2/gl2.h> | 9 #include <GLES2/gl2.h> |
10 #include <GLES2/gl2ext.h> | 10 #include <GLES2/gl2ext.h> |
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38 command_line.AppendSwitchASCII(switches::kGpuDriverBugWorkarounds, | 38 command_line.AppendSwitchASCII(switches::kGpuDriverBugWorkarounds, |
39 base::IntToString(gpu::GL_CLEAR_BROKEN)); | 39 base::IntToString(gpu::GL_CLEAR_BROKEN)); |
40 gl_.InitializeWithCommandLine(GLManager::Options(), command_line); | 40 gl_.InitializeWithCommandLine(GLManager::Options(), command_line); |
41 DCHECK(gl_.workarounds().gl_clear_broken); | 41 DCHECK(gl_.workarounds().gl_clear_broken); |
42 } else { | 42 } else { |
43 gl_.Initialize(GLManager::Options()); | 43 gl_.Initialize(GLManager::Options()); |
44 DCHECK(!gl_.workarounds().gl_clear_broken); | 44 DCHECK(!gl_.workarounds().gl_clear_broken); |
45 } | 45 } |
46 } | 46 } |
47 | 47 |
| 48 bool IsApplicable() { |
| 49 // The workaround doesn't use VAOs which would cause a failure on a core |
| 50 // context and the hardware for each the workaround is necessary has a buggy |
| 51 // VAO implementation. So we skip testing the workaround on core profiles. |
| 52 return !GetParam() || |
| 53 !gl_.context()->GetVersionInfo()->is_desktop_core_profile; |
| 54 } |
| 55 |
48 void InitDraw(); | 56 void InitDraw(); |
49 void SetDrawColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a); | 57 void SetDrawColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a); |
50 void SetDrawDepth(GLfloat depth); | 58 void SetDrawDepth(GLfloat depth); |
51 void DrawQuad(); | 59 void DrawQuad(); |
52 | 60 |
53 void TearDown() override { | 61 void TearDown() override { |
54 GLTestHelper::CheckGLError("no errors", __LINE__); | 62 GLTestHelper::CheckGLError("no errors", __LINE__); |
55 gl_.Destroy(); | 63 gl_.Destroy(); |
56 } | 64 } |
57 | 65 |
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103 | 111 |
104 void GLClearFramebufferTest::DrawQuad() { | 112 void GLClearFramebufferTest::DrawQuad() { |
105 glDrawArrays(GL_TRIANGLES, 0, 6); | 113 glDrawArrays(GL_TRIANGLES, 0, 6); |
106 } | 114 } |
107 | 115 |
108 INSTANTIATE_TEST_CASE_P(GLClearFramebufferTestWithParam, | 116 INSTANTIATE_TEST_CASE_P(GLClearFramebufferTestWithParam, |
109 GLClearFramebufferTest, | 117 GLClearFramebufferTest, |
110 ::testing::Values(true, false)); | 118 ::testing::Values(true, false)); |
111 | 119 |
112 TEST_P(GLClearFramebufferTest, ClearColor) { | 120 TEST_P(GLClearFramebufferTest, ClearColor) { |
| 121 if (!IsApplicable()) { |
| 122 return; |
| 123 } |
| 124 |
113 glClearColor(1.0f, 0.5f, 0.25f, 0.5f); | 125 glClearColor(1.0f, 0.5f, 0.25f, 0.5f); |
114 glClear(GL_COLOR_BUFFER_BIT); | 126 glClear(GL_COLOR_BUFFER_BIT); |
115 | 127 |
116 // Verify. | 128 // Verify. |
117 const uint8_t expected[] = {255, 128, 64, 128}; | 129 const uint8_t expected[] = {255, 128, 64, 128}; |
118 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 1 /* tolerance */, expected, | 130 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 1 /* tolerance */, expected, |
119 nullptr)); | 131 nullptr)); |
120 } | 132 } |
121 | 133 |
122 TEST_P(GLClearFramebufferTest, ClearColorWithMask) { | 134 TEST_P(GLClearFramebufferTest, ClearColorWithMask) { |
| 135 if (!IsApplicable()) { |
| 136 return; |
| 137 } |
| 138 |
123 glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE); | 139 glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE); |
124 glClearColor(1.0f, 1.0f, 1.0f, 1.0f); | 140 glClearColor(1.0f, 1.0f, 1.0f, 1.0f); |
125 glClear(GL_COLOR_BUFFER_BIT); | 141 glClear(GL_COLOR_BUFFER_BIT); |
126 | 142 |
127 // Verify. | 143 // Verify. |
128 const uint8_t expected[] = {255, 0, 0, 0}; | 144 const uint8_t expected[] = {255, 0, 0, 0}; |
129 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0 /* tolerance */, expected, | 145 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0 /* tolerance */, expected, |
130 nullptr)); | 146 nullptr)); |
131 } | 147 } |
132 | 148 |
133 // crbug.com/434094 | 149 // crbug.com/434094 |
134 #if !defined(OS_MACOSX) | 150 #if !defined(OS_MACOSX) |
135 TEST_P(GLClearFramebufferTest, ClearColorWithScissor) { | 151 TEST_P(GLClearFramebufferTest, ClearColorWithScissor) { |
| 152 if (!IsApplicable()) { |
| 153 return; |
| 154 } |
| 155 |
136 glClearColor(1.0f, 1.0f, 1.0f, 1.0f); | 156 glClearColor(1.0f, 1.0f, 1.0f, 1.0f); |
137 glClear(GL_COLOR_BUFFER_BIT); | 157 glClear(GL_COLOR_BUFFER_BIT); |
138 | 158 |
139 // Verify. | 159 // Verify. |
140 const uint8_t expected[] = {255, 255, 255, 255}; | 160 const uint8_t expected[] = {255, 255, 255, 255}; |
141 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0 /* tolerance */, expected, | 161 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0 /* tolerance */, expected, |
142 nullptr)); | 162 nullptr)); |
143 | 163 |
144 glScissor(0, 0, 0, 0); | 164 glScissor(0, 0, 0, 0); |
145 glEnable(GL_SCISSOR_TEST); | 165 glEnable(GL_SCISSOR_TEST); |
146 glClearColor(0, 0, 0, 0); | 166 glClearColor(0, 0, 0, 0); |
147 glClear(GL_COLOR_BUFFER_BIT); | 167 glClear(GL_COLOR_BUFFER_BIT); |
148 | 168 |
149 // Verify - no changes. | 169 // Verify - no changes. |
150 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0 /* tolerance */, expected, | 170 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0 /* tolerance */, expected, |
151 nullptr)); | 171 nullptr)); |
152 } | 172 } |
153 #endif | 173 #endif |
154 | 174 |
155 TEST_P(GLClearFramebufferTest, ClearDepthStencil) { | 175 TEST_P(GLClearFramebufferTest, ClearDepthStencil) { |
| 176 if (!IsApplicable()) { |
| 177 return; |
| 178 } |
| 179 |
156 const GLuint kStencilRef = 1 << 2; | 180 const GLuint kStencilRef = 1 << 2; |
157 InitDraw(); | 181 InitDraw(); |
158 SetDrawColor(1.0f, 0.0f, 0.0f, 1.0f); | 182 SetDrawColor(1.0f, 0.0f, 0.0f, 1.0f); |
159 DrawQuad(); | 183 DrawQuad(); |
160 // Verify. | 184 // Verify. |
161 const uint8_t kRed[] = {255, 0, 0, 255}; | 185 const uint8_t kRed[] = {255, 0, 0, 255}; |
162 const uint8_t kGreen[] = {0, 255, 0, 255}; | 186 const uint8_t kGreen[] = {0, 255, 0, 255}; |
163 EXPECT_TRUE( | 187 EXPECT_TRUE( |
164 GLTestHelper::CheckPixels(0, 0, 1, 1, 0 /* tolerance */, kRed, nullptr)); | 188 GLTestHelper::CheckPixels(0, 0, 1, 1, 0 /* tolerance */, kRed, nullptr)); |
165 | 189 |
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194 | 218 |
195 glClearDepthf(0.9f); | 219 glClearDepthf(0.9f); |
196 glClear(GL_DEPTH_BUFFER_BIT); | 220 glClear(GL_DEPTH_BUFFER_BIT); |
197 DrawQuad(); | 221 DrawQuad(); |
198 // Verify - depth test should have passed, so red. | 222 // Verify - depth test should have passed, so red. |
199 EXPECT_TRUE( | 223 EXPECT_TRUE( |
200 GLTestHelper::CheckPixels(0, 0, 1, 1, 0 /* tolerance */, kRed, nullptr)); | 224 GLTestHelper::CheckPixels(0, 0, 1, 1, 0 /* tolerance */, kRed, nullptr)); |
201 } | 225 } |
202 | 226 |
203 } // namespace gpu | 227 } // namespace gpu |
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