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Unified Diff: third_party/WebKit/Source/core/css/cssom/CSSMatrixTransformComponent.cpp

Issue 2711473005: Rename CSSMatrixTransformComponent -> CSSMatrixComponent (Closed)
Patch Set: Rename cssMatrixTransformComponent.html => cssMatrixComponent.html Created 3 years, 10 months ago
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Index: third_party/WebKit/Source/core/css/cssom/CSSMatrixTransformComponent.cpp
diff --git a/third_party/WebKit/Source/core/css/cssom/CSSMatrixTransformComponent.cpp b/third_party/WebKit/Source/core/css/cssom/CSSMatrixTransformComponent.cpp
deleted file mode 100644
index 33b44a5eefb4d7b51f26247fb46b68c0cb3e3346..0000000000000000000000000000000000000000
--- a/third_party/WebKit/Source/core/css/cssom/CSSMatrixTransformComponent.cpp
+++ /dev/null
@@ -1,106 +0,0 @@
-// Copyright 2016 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "core/css/cssom/CSSMatrixTransformComponent.h"
-
-#include "core/css/CSSPrimitiveValue.h"
-#include "wtf/MathExtras.h"
-#include <cmath>
-#include <memory>
-
-namespace blink {
-
-CSSFunctionValue* CSSMatrixTransformComponent::toCSSValue() const {
- CSSFunctionValue* result =
- CSSFunctionValue::create(m_is2D ? CSSValueMatrix : CSSValueMatrix3d);
-
- if (m_is2D) {
- double values[6] = {a(), b(), c(), d(), e(), f()};
- for (double value : values) {
- result->append(*CSSPrimitiveValue::create(
- value, CSSPrimitiveValue::UnitType::Number));
- }
- } else {
- double values[16] = {m11(), m12(), m13(), m14(), m21(), m22(),
- m23(), m24(), m31(), m32(), m33(), m34(),
- m41(), m42(), m43(), m44()};
- for (double value : values) {
- result->append(*CSSPrimitiveValue::create(
- value, CSSPrimitiveValue::UnitType::Number));
- }
- }
-
- return result;
-}
-
-CSSMatrixTransformComponent* CSSMatrixTransformComponent::perspective(
- double length) {
- std::unique_ptr<TransformationMatrix> matrix = TransformationMatrix::create();
- if (length != 0)
- matrix->setM34(-1 / length);
- return new CSSMatrixTransformComponent(std::move(matrix), PerspectiveType);
-}
-
-CSSMatrixTransformComponent* CSSMatrixTransformComponent::rotate(double angle) {
- std::unique_ptr<TransformationMatrix> matrix = TransformationMatrix::create();
- matrix->rotate(angle);
- return new CSSMatrixTransformComponent(std::move(matrix), RotationType);
-}
-
-CSSMatrixTransformComponent* CSSMatrixTransformComponent::rotate3d(double angle,
- double x,
- double y,
- double z) {
- std::unique_ptr<TransformationMatrix> matrix = TransformationMatrix::create();
- matrix->rotate3d(x, y, z, angle);
- return new CSSMatrixTransformComponent(std::move(matrix), Rotation3DType);
-}
-
-CSSMatrixTransformComponent* CSSMatrixTransformComponent::scale(double x,
- double y) {
- std::unique_ptr<TransformationMatrix> matrix = TransformationMatrix::create();
- matrix->setM11(x);
- matrix->setM22(y);
- return new CSSMatrixTransformComponent(std::move(matrix), ScaleType);
-}
-
-CSSMatrixTransformComponent* CSSMatrixTransformComponent::scale3d(double x,
- double y,
- double z) {
- std::unique_ptr<TransformationMatrix> matrix = TransformationMatrix::create();
- matrix->setM11(x);
- matrix->setM22(y);
- matrix->setM33(z);
- return new CSSMatrixTransformComponent(std::move(matrix), Scale3DType);
-}
-
-CSSMatrixTransformComponent* CSSMatrixTransformComponent::skew(double ax,
- double ay) {
- double tanAx = std::tan(deg2rad(ax));
- double tanAy = std::tan(deg2rad(ay));
-
- std::unique_ptr<TransformationMatrix> matrix = TransformationMatrix::create();
- matrix->setM12(tanAy);
- matrix->setM21(tanAx);
- return new CSSMatrixTransformComponent(std::move(matrix), SkewType);
-}
-
-CSSMatrixTransformComponent* CSSMatrixTransformComponent::translate(double x,
- double y) {
- std::unique_ptr<TransformationMatrix> matrix = TransformationMatrix::create();
- matrix->setM41(x);
- matrix->setM42(y);
- return new CSSMatrixTransformComponent(std::move(matrix), TranslationType);
-}
-
-CSSMatrixTransformComponent*
-CSSMatrixTransformComponent::translate3d(double x, double y, double z) {
- std::unique_ptr<TransformationMatrix> matrix = TransformationMatrix::create();
- matrix->setM41(x);
- matrix->setM42(y);
- matrix->setM43(z);
- return new CSSMatrixTransformComponent(std::move(matrix), Translation3DType);
-}
-
-} // namespace blink

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