| Index: ui/gfx/geometry/r_tree_base.h
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| diff --git a/ui/gfx/geometry/r_tree_base.h b/ui/gfx/geometry/r_tree_base.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..21dc86b2d4d8b5f4f0783dcb55a5ce0b52275cb1
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| --- /dev/null
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| +++ b/ui/gfx/geometry/r_tree_base.h
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| @@ -0,0 +1,309 @@
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| +// Copyright 2014 The Chromium Authors. All rights reserved.
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| +// Use of this source code is governed by a BSD-style license that can be
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| +// found in the LICENSE file.
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| +
|
| +// Provides an implementation the parts of the RTree data structure that don't
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| +// require knowledge of the generic key type. Don't use these objects directly,
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| +// rather specialize the RTree<> object in r_tree.h. This file defines the
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| +// internal objects of an RTree, namely Nodes (internal nodes of the tree) and
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| +// Records, which hold (key, rectangle) pairs.
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| +
|
| +#ifndef UI_GFX_GEOMETRY_R_TREE_BASE_H_
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| +#define UI_GFX_GEOMETRY_R_TREE_BASE_H_
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| +
|
| +#include <list>
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| +#include <vector>
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| +
|
| +#include "base/containers/hash_tables.h"
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| +#include "base/macros.h"
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| +#include "base/memory/scoped_ptr.h"
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| +#include "base/memory/scoped_vector.h"
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| +#include "ui/gfx/geometry/rect.h"
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| +#include "ui/gfx/gfx_export.h"
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| +
|
| +namespace gfx {
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| +
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| +class GFX_EXPORT RTreeBase {
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| + protected:
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| + class NodeBase;
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| + class RecordBase;
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| +
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| + typedef std::vector<const RecordBase*> Records;
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| + typedef ScopedVector<NodeBase> Nodes;
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| +
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| + RTreeBase(size_t min_children, size_t max_children);
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| + ~RTreeBase();
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| +
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| + // Protected data structure class for storing internal Nodes or leaves with
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| + // Records.
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| + class GFX_EXPORT NodeBase {
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| + public:
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| + virtual ~NodeBase();
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| +
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| + // Appends to |records_out| the set of Records in this subtree with rects
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| + // that intersect |query_rect|. Avoids clearing |records_out| so that it
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| + // can be called recursively.
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| + virtual void AppendIntersectingRecords(const Rect& query_rect,
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| + Records* records_out) const = 0;
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| +
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| + // Returns all records stored in the subtree rooted at this node. Appends to
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| + // |matches_out| without clearing.
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| + virtual void AppendAllRecords(Records* records_out) const = 0;
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| +
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| + // Returns NULL if no children. Does not recompute bounds.
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| + virtual scoped_ptr<NodeBase> RemoveAndReturnLastChild() = 0;
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| +
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| + // Returns -1 for Records, or the height of this subtree for Nodes. The
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| + // height of a leaf Node (a Node containing only Records) is 0, a leaf's
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| + // parent is 1, etc. Note that in an R*-Tree, all branches from the root
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| + // Node will be the same height.
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| + virtual int Level() const = 0;
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| +
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| + // Recomputes our bounds by taking the union of all child rects, then calls
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| + // recursively on our parent so that ultimately all nodes up to the root
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| + // recompute their bounds.
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| + void RecomputeBoundsUpToRoot();
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| +
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| + NodeBase* parent() { return parent_; }
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| + const NodeBase* parent() const { return parent_; }
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| + void set_parent(NodeBase* parent) { parent_ = parent; }
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| + const Rect& rect() const { return rect_; }
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| + void set_rect(const Rect& rect) { rect_ = rect; }
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| +
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| + protected:
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| + NodeBase(const Rect& rect, NodeBase* parent);
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| +
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| + // Bounds recomputation without calling parents to do the same.
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| + virtual void RecomputeLocalBounds();
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| +
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| + private:
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| + friend class RTreeTest;
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| + friend class RTreeNodeTest;
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| +
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| + // This Node's bounding rectangle.
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| + Rect rect_;
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| +
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| + // A weak pointer to our parent Node in the RTree. The root node will have a
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| + // NULL value for |parent_|.
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| + NodeBase* parent_;
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| +
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| + DISALLOW_COPY_AND_ASSIGN(NodeBase);
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| + };
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| +
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| + class GFX_EXPORT RecordBase : public NodeBase {
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| + public:
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| + explicit RecordBase(const Rect& rect);
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| + virtual ~RecordBase();
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| +
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| + virtual void AppendIntersectingRecords(const Rect& query_rect,
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| + Records* records_out) const OVERRIDE;
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| + virtual void AppendAllRecords(Records* records_out) const OVERRIDE;
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| + virtual scoped_ptr<NodeBase> RemoveAndReturnLastChild() OVERRIDE;
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| + virtual int Level() const OVERRIDE;
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| +
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| + private:
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| + friend class RTreeTest;
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| + friend class RTreeNodeTest;
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| +
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| + DISALLOW_COPY_AND_ASSIGN(RecordBase);
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| + };
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| +
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| + class GFX_EXPORT Node : public NodeBase {
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| + public:
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| + // Constructs an empty Node with |level_| of 0.
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| + Node();
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| + virtual ~Node();
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| +
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| + virtual void AppendIntersectingRecords(const Rect& query_rect,
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| + Records* records_out) const OVERRIDE;
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| + virtual scoped_ptr<NodeBase> RemoveAndReturnLastChild() OVERRIDE;
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| + virtual int Level() const OVERRIDE;
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| + virtual void AppendAllRecords(Records* matches_out) const OVERRIDE;
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| +
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| + // Constructs a new Node that is the parent of this Node and already has
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| + // this Node as its sole child. Valid to call only on root Nodes, meaning
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| + // Nodes with |parent_| NULL. Note that ownership of this Node is
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| + // transferred to the parent returned by this function.
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| + scoped_ptr<Node> ConstructParent();
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| +
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| + // Removes |number_to_remove| children from this Node, and appends them to
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| + // the supplied list. Does not repair bounds upon completion. Nodes are
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| + // selected in the manner suggested in the Beckmann et al. paper, which
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| + // suggests that the children should be sorted by the distance from the
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| + // center of their bounding rectangle to their parent's bounding rectangle,
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| + // and then the n closest children should be removed for re-insertion. This
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| + // removal occurs at most once on each level of the tree when overflowing
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| + // nodes that have exceeded the maximum number of children during an Insert.
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| + void RemoveNodesForReinsert(size_t number_to_remove, Nodes* nodes);
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| +
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| + // Given a pointer to a child node within this Node, removes it from our
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| + // list. If that child had any children, appends them to the supplied orphan
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| + // list. Returns the removed child. Does not recompute bounds, as the caller
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| + // might subsequently remove this node as well, meaning the recomputation
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| + // would be wasted work.
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| + scoped_ptr<NodeBase> RemoveChild(NodeBase* child_node, Nodes* orphans);
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| +
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| + // Returns the best parent for insertion of the provided |node| as a child.
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| + Node* ChooseSubtree(NodeBase* node);
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| +
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| + // Adds |node| as a child of this Node, and recomputes the bounds of this
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| + // node after the addition of the child. Returns the new count of children
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| + // stored in this Node. This node becomes the owner of |node|.
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| + size_t AddChild(scoped_ptr<NodeBase> node);
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| +
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| + // Returns a sibling to this Node with at least min_children and no greater
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| + // than max_children of this Node's children assigned to it, and having the
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| + // same parent. Bounds will be valid on both Nodes after this call.
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| + scoped_ptr<NodeBase> Split(size_t min_children, size_t max_children);
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| +
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| + size_t count() const { return children_.size(); }
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| + const NodeBase* child(size_t i) const { return children_[i]; }
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| + NodeBase* child(size_t i) { return children_[i]; }
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| +
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| + private:
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| + typedef std::vector<Rect> Rects;
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| +
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| + explicit Node(int level);
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| +
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| + // Given two arrays of bounds rectangles as computed by BuildLowBounds()
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| + // and BuildHighBounds(), returns the index of the element in those arrays
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| + // along which a split of the arrays would result in a minimum amount of
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| + // overlap (area of intersection) in the two groups.
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| + static size_t ChooseSplitIndex(size_t start_index,
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| + size_t end_index,
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| + const Rects& low_bounds,
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| + const Rects& high_bounds);
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| +
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| + // R*-Tree attempts to keep groups of rectangles that are roughly square
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| + // in shape. It does this by comparing the "margins" of different bounding
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| + // boxes, where margin is defined as the sum of the length of all four sides
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| + // of a rectangle. For two rectangles of equal area, the one with the
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| + // smallest margin will be the rectangle whose width and height differ the
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| + // least. When splitting we decide to split along an axis chosen from the
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| + // rectangles either sorted vertically or horizontally by finding the axis
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| + // that would result in the smallest sum of margins between the two bounding
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| + // boxes of the resulting split. Returns the smallest sum computed given the
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| + // sorted bounding boxes and a range to look within.
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| + static int SmallestMarginSum(size_t start_index,
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| + size_t end_index,
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| + const Rects& low_bounds,
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| + const Rects& high_bounds);
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| +
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| + // Sorts nodes primarily by increasing y coordinates, and secondarily by
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| + // increasing height.
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| + static bool CompareVertical(const NodeBase* a, const NodeBase* b);
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| +
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| + // Sorts nodes primarily by increasing x coordinates, and secondarily by
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| + // increasing width.
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| + static bool CompareHorizontal(const NodeBase* a, const NodeBase* b);
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| +
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| + // Sorts nodes by the distance of the center of their rectangles to the
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| + // center of their parent's rectangles.
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| + static bool CompareCenterDistanceFromParent(
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| + const NodeBase* a, const NodeBase* b);
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| +
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| + // Given two vectors of Nodes sorted by vertical or horizontal bounds,
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| + // populates two vectors of Rectangles in which the ith element is the union
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| + // of all bounding rectangles [0,i] in the associated sorted array of Nodes.
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| + static void BuildLowBounds(const std::vector<NodeBase*>& vertical_sort,
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| + const std::vector<NodeBase*>& horizontal_sort,
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| + Rects* vertical_bounds,
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| + Rects* horizontal_bounds);
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| +
|
| + // Given two vectors of Nodes sorted by vertical or horizontal bounds,
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| + // populates two vectors of Rectangles in which the ith element is the
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| + // union of all bounding rectangles [i, count()) in the associated sorted
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| + // array of Nodes.
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| + static void BuildHighBounds(const std::vector<NodeBase*>& vertical_sort,
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| + const std::vector<NodeBase*>& horizontal_sort,
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| + Rects* vertical_bounds,
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| + Rects* horizontal_bounds);
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| +
|
| + virtual void RecomputeLocalBounds() OVERRIDE;
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| +
|
| + // Returns the increase in overlap value, as defined in Beckmann et al. as
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| + // the sum of the areas of the intersection of all child rectangles
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| + // (excepting the candidate child) with the argument rectangle. Here the
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| + // |candidate_node| is one of our |children_|, and |expanded_rect| is the
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| + // already-computed union of the candidate's rect and |rect|.
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| + int OverlapIncreaseToAdd(const Rect& rect,
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| + const NodeBase* candidate_node,
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| + const Rect& expanded_rect) const;
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| +
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| + // Returns a new node containing children [split_index, count()) within
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| + // |sorted_children|. Children before |split_index| remain with |this|.
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| + scoped_ptr<NodeBase> DivideChildren(
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| + const Rects& low_bounds,
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| + const Rects& high_bounds,
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| + const std::vector<NodeBase*>& sorted_children,
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| + size_t split_index);
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| +
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| + // Returns a pointer to the child node that will result in the least overlap
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| + // increase with the addition of node_rect, or NULL if there's a tie found.
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| + // Requires a precomputed vector of expanded rectangles where the ith
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| + // rectangle in the vector is the union of |children_|[i] and node_rect.
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| + // Overlap is defined in Beckmann et al. as the sum of the areas of
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| + // intersection of all child rectangles with the |node_rect| argument
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| + // rectangle. This heuristic attempts to choose the node for which adding
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| + // the new rectangle to their bounding box will result in the least overlap
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| + // with the other rectangles, thus trying to preserve the usefulness of the
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| + // bounding rectangle by keeping it from covering too much redundant area.
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| + Node* LeastOverlapIncrease(const Rect& node_rect,
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| + const Rects& expanded_rects);
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| +
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| + // Returns a pointer to the child node that will result in the least area
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| + // enlargement if the argument node rectangle were to be added to that
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| + // node's bounding box. Requires a precomputed vector of expanded rectangles
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| + // where the ith rectangle in the vector is the union of children_[i] and
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| + // |node_rect|.
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| + Node* LeastAreaEnlargement(const Rect& node_rect,
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| + const Rects& expanded_rects);
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| +
|
| + const int level_;
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| +
|
| + Nodes children_;
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| +
|
| + friend class RTreeTest;
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| + friend class RTreeNodeTest;
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| +
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| + DISALLOW_COPY_AND_ASSIGN(Node);
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| + };
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| +
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| + // Inserts |node| into the tree. The |highest_reinsert_level| supports
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| + // re-insertion as described by Beckmann et al. As Node overflows progagate
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| + // up the tree the algorithm performs a reinsertion of the overflow Nodes
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| + // (instead of a split) at most once per level of the tree. A starting value
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| + // of -1 for |highest_reinsert_level| means that reinserts are permitted for
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| + // every level of the tree. This should always be set to -1 except by
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| + // recursive calls from within InsertNode().
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| + void InsertNode(scoped_ptr<NodeBase> node, int* highest_reinsert_level);
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| +
|
| + // Removes |node| from the tree without deleting it.
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| + scoped_ptr<NodeBase> RemoveNode(NodeBase* node);
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| +
|
| + // If |root_| has only one child, deletes the |root_| Node and replaces it
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| + // with its only descendant child. Otherwise does nothing.
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| + void PruneRootIfNecessary();
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| +
|
| + // Deletes the entire current tree and replaces it with an empty Node.
|
| + void ResetRoot();
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| +
|
| + const Node* root() const { return root_.get(); }
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| +
|
| + private:
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| + friend class RTreeTest;
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| + friend class RTreeNodeTest;
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| +
|
| + // A pointer to the root node in the RTree.
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| + scoped_ptr<Node> root_;
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| +
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| + // The parameters used to define the shape of the RTree.
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| + const size_t min_children_;
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| + const size_t max_children_;
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| +
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| + DISALLOW_COPY_AND_ASSIGN(RTreeBase);
|
| +};
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| +
|
| +} // namespace gfx
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| +
|
| +#endif // UI_GFX_GEOMETRY_R_TREE_BASE_H_
|
|
|