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Unified Diff: ui/gfx/geometry/r_tree.cc

Issue 269513002: readability review for luken (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: clang repairs Created 6 years, 6 months ago
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Index: ui/gfx/geometry/r_tree.cc
diff --git a/ui/gfx/geometry/r_tree.cc b/ui/gfx/geometry/r_tree.cc
deleted file mode 100644
index 7fa095575b1710eac0ec402788061d19451476ca..0000000000000000000000000000000000000000
--- a/ui/gfx/geometry/r_tree.cc
+++ /dev/null
@@ -1,750 +0,0 @@
-// Copyright 2014 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "ui/gfx/geometry/r_tree.h"
-
-#include <algorithm>
-#include <limits>
-
-#include "base/logging.h"
-
-namespace {
-
-// Returns the center coordinates of the given rectangle.
-gfx::Vector2d CenterOfRect(const gfx::Rect& rect) {
- return rect.OffsetFromOrigin() +
- gfx::Vector2d(rect.width() / 2, rect.height() / 2);
-}
-}
-
-namespace gfx {
-
-RTree::Node::Node(int level) : level_(level), parent_(NULL), key_(0) {
-}
-
-RTree::Node::Node(const Rect& rect, intptr_t key)
- : rect_(rect), level_(-1), parent_(NULL), key_(key) {
-}
-
-RTree::Node::~Node() {
- Clear();
-}
-
-void RTree::Node::Clear() {
- // Iterate through children and delete them all.
- children_.clear();
- key_ = 0;
-}
-
-void RTree::Node::Query(const Rect& query_rect,
- base::hash_set<intptr_t>* matches_out) const {
- // Check own bounding box for intersection, can cull all children if no
- // intersection.
- if (!rect_.Intersects(query_rect)) {
- return;
- }
-
- // Conversely if we are completely contained within the query rect we can
- // confidently skip all bounds checks for ourselves and all our children.
- if (query_rect.Contains(rect_)) {
- GetAllValues(matches_out);
- return;
- }
-
- // We intersect the query rect but we are not are not contained within it.
- // If we are a record node, then add our record value. Otherwise we must
- // query each of our children in turn.
- if (key_) {
- DCHECK_EQ(level_, -1);
- matches_out->insert(key_);
- } else {
- for (size_t i = 0; i < children_.size(); ++i) {
- // Sanity-check our children.
- Node* node = children_[i];
- DCHECK_EQ(node->parent_, this);
- DCHECK_EQ(level_ - 1, node->level_);
- DCHECK(rect_.Contains(node->rect_));
- node->Query(query_rect, matches_out);
- }
- }
-}
-
-void RTree::Node::RecomputeBounds() {
- RecomputeBoundsNoParents();
- // Recompute our parent's bounds recursively up to the root.
- if (parent_) {
- parent_->RecomputeBounds();
- }
-}
-
-void RTree::Node::RemoveNodesForReinsert(size_t number_to_remove,
- ScopedVector<Node>* nodes) {
- DCHECK_GE(children_.size(), number_to_remove);
-
- // Sort our children by their distance from the center of their rectangles to
- // the center of our bounding rectangle.
- std::sort(children_.begin(),
- children_.end(),
- &RTree::Node::CompareCenterDistanceFromParent);
-
- // Add lowest distance nodes from our children list to the returned vector.
- nodes->insert(
- nodes->end(), children_.begin(), children_.begin() + number_to_remove);
- // Remove those same nodes from our list, without deleting them.
- children_.weak_erase(children_.begin(), children_.begin() + number_to_remove);
-}
-
-size_t RTree::Node::RemoveChild(Node* child_node, ScopedVector<Node>* orphans) {
- // Should actually be one of our children.
- DCHECK_EQ(child_node->parent_, this);
-
- // Add children of child_node to the orphans vector.
- orphans->insert(orphans->end(),
- child_node->children_.begin(),
- child_node->children_.end());
- // Remove without deletion those children from the child_node vector.
- child_node->children_.weak_clear();
-
- // Find an iterator to this Node in our own children_ vector.
- ScopedVector<Node>::iterator child_it = children_.end();
- for (size_t i = 0; i < children_.size(); ++i) {
- if (children_[i] == child_node) {
- child_it = children_.begin() + i;
- break;
- }
- }
- // Should have found the pointer in our children_ vector.
- DCHECK(child_it != children_.end());
- // Remove without deleting the child node from our children_ vector.
- children_.weak_erase(child_it);
-
- return children_.size();
-}
-
-scoped_ptr<RTree::Node> RTree::Node::RemoveAndReturnLastChild() {
- if (!children_.size())
- return scoped_ptr<Node>();
-
- scoped_ptr<Node> last_child(children_[children_.size() - 1]);
- DCHECK_EQ(last_child->parent_, this);
- children_.weak_erase(children_.begin() + children_.size() - 1);
- // Invalidate parent, as this child may even become the new root.
- last_child->parent_ = NULL;
- return last_child.Pass();
-}
-
-// Uses the R*-Tree algorithm CHOOSELEAF proposed by Beckmann et al.
-RTree::Node* RTree::Node::ChooseSubtree(Node* node) {
- // Should never be called on a record node.
- DCHECK(!key_);
- DCHECK(level_ >= 0);
- DCHECK(node);
-
- // If we are a parent of nodes on the provided node level, we are done.
- if (level_ == node->level_ + 1)
- return this;
-
- // We are an internal node, and thus guaranteed to have children.
- DCHECK_GT(children_.size(), 0U);
-
- // Iterate over all children to find best candidate for insertion.
- Node* best_candidate = NULL;
-
- // Precompute a vector of expanded rects, used both by LeastOverlapIncrease
- // and LeastAreaEnlargement.
- std::vector<Rect> expanded_rects;
- expanded_rects.reserve(children_.size());
- for (size_t i = 0; i < children_.size(); ++i) {
- Rect expanded_rect(node->rect_);
- expanded_rect.Union(children_[i]->rect_);
- expanded_rects.push_back(expanded_rect);
- }
-
- // For parents of leaf nodes, we pick the node that will cause the least
- // increase in overlap by the addition of this new node. This may detect a
- // tie, in which case it will return NULL.
- if (level_ == 1)
- best_candidate = LeastOverlapIncrease(node->rect_, expanded_rects);
-
- // For non-parents of leaf nodes, or for parents of leaf nodes with ties in
- // overlap increase, we choose the subtree with least area enlargement caused
- // by the addition of the new node.
- if (!best_candidate)
- best_candidate = LeastAreaEnlargement(node->rect_, expanded_rects);
-
- DCHECK(best_candidate);
- return best_candidate->ChooseSubtree(node);
-}
-
-RTree::Node* RTree::Node::LeastAreaEnlargement(
- const Rect& node_rect,
- const std::vector<Rect>& expanded_rects) {
- Node* best_node = NULL;
- int least_area_enlargement = std::numeric_limits<int>::max();
- for (size_t i = 0; i < children_.size(); ++i) {
- Node* candidate_node = children_[i];
- int area_change = expanded_rects[i].size().GetArea() -
- candidate_node->rect_.size().GetArea();
- if (area_change < least_area_enlargement) {
- best_node = candidate_node;
- least_area_enlargement = area_change;
- } else if (area_change == least_area_enlargement) {
- // Ties are broken by choosing entry with least area.
- DCHECK(best_node);
- if (candidate_node->rect_.size().GetArea() <
- best_node->rect_.size().GetArea()) {
- best_node = candidate_node;
- }
- }
- }
-
- DCHECK(best_node);
- return best_node;
-}
-
-RTree::Node* RTree::Node::LeastOverlapIncrease(
- const Rect& node_rect,
- const std::vector<Rect>& expanded_rects) {
- Node* best_node = NULL;
- bool has_tied_node = false;
- int least_overlap_increase = std::numeric_limits<int>::max();
- for (size_t i = 0; i < children_.size(); ++i) {
- int overlap_increase =
- OverlapIncreaseToAdd(node_rect, i, expanded_rects[i]);
- if (overlap_increase < least_overlap_increase) {
- least_overlap_increase = overlap_increase;
- best_node = children_[i];
- has_tied_node = false;
- } else if (overlap_increase == least_overlap_increase) {
- has_tied_node = true;
- // If we are tied at zero there is no possible better overlap increase,
- // so we can report a tie early.
- if (overlap_increase == 0) {
- return NULL;
- }
- }
- }
-
- // If we ended up with a tie return NULL to report it.
- if (has_tied_node)
- return NULL;
-
- return best_node;
-}
-
-int RTree::Node::OverlapIncreaseToAdd(const Rect& rect,
- size_t candidate,
- const Rect& expanded_rect) {
- Node* candidate_node = children_[candidate];
-
- // Early-out option for when rect is contained completely within candidate.
- if (candidate_node->rect_.Contains(rect)) {
- return 0;
- }
-
- int total_original_overlap = 0;
- int total_expanded_overlap = 0;
-
- // Now calculate overlap with all other rects in this node.
- for (size_t i = 0; i < children_.size(); ++i) {
- // Skip calculating overlap with the candidate rect.
- if (i == candidate)
- continue;
- Node* overlap_node = children_[i];
- Rect overlap_rect = candidate_node->rect_;
- overlap_rect.Intersect(overlap_node->rect_);
- total_original_overlap += overlap_rect.size().GetArea();
- Rect expanded_overlap_rect = expanded_rect;
- expanded_overlap_rect.Intersect(overlap_node->rect_);
- total_expanded_overlap += expanded_overlap_rect.size().GetArea();
- }
-
- // Compare this overlap increase with best one to date, update best.
- int overlap_increase = total_expanded_overlap - total_original_overlap;
- return overlap_increase;
-}
-
-size_t RTree::Node::AddChild(Node* node) {
- DCHECK(node);
- // Sanity-check that the level of the child being added is one more than ours.
- DCHECK_EQ(level_ - 1, node->level_);
- node->parent_ = this;
- children_.push_back(node);
- rect_.Union(node->rect_);
- return children_.size();
-}
-
-RTree::Node* RTree::Node::Split(size_t min_children, size_t max_children) {
- // Please don't attempt to split a record Node.
- DCHECK(!key_);
- // We should have too many children to begin with.
- DCHECK_GT(children_.size(), max_children);
- // First determine if splitting along the horizontal or vertical axis. We
- // sort the rectangles of our children by lower then upper values along both
- // horizontal and vertical axes.
- std::vector<Node*> vertical_sort(children_.get());
- std::vector<Node*> horizontal_sort(children_.get());
- std::sort(vertical_sort.begin(),
- vertical_sort.end(),
- &RTree::Node::CompareVertical);
- std::sort(horizontal_sort.begin(),
- horizontal_sort.end(),
- &RTree::Node::CompareHorizontal);
-
- // We will be examining the bounding boxes of different splits of our children
- // sorted along each axis. Here we precompute the bounding boxes of these
- // distributions. For the low bounds the ith element can be considered the
- // union of all rects [0,i] in the relevant sorted axis array.
- std::vector<Rect> low_vertical_bounds;
- std::vector<Rect> low_horizontal_bounds;
- BuildLowBounds(vertical_sort,
- horizontal_sort,
- &low_vertical_bounds,
- &low_horizontal_bounds);
-
- // For the high bounds the ith element can be considered the union of all
- // rects [i, children_.size()) in the relevant sorted axis array.
- std::vector<Rect> high_vertical_bounds;
- std::vector<Rect> high_horizontal_bounds;
- BuildHighBounds(vertical_sort,
- horizontal_sort,
- &high_vertical_bounds,
- &high_horizontal_bounds);
-
- bool is_vertical_split = ChooseSplitAxis(low_vertical_bounds,
- high_vertical_bounds,
- low_horizontal_bounds,
- high_horizontal_bounds,
- min_children,
- max_children);
-
- // Lastly we determine optimal index and do the split.
- Node* sibling = NULL;
- if (is_vertical_split) {
- size_t split_index = ChooseSplitIndex(
- min_children, max_children, low_vertical_bounds, high_vertical_bounds);
- sibling = DivideChildren(
- low_vertical_bounds, high_vertical_bounds, vertical_sort, split_index);
- } else {
- size_t split_index = ChooseSplitIndex(min_children,
- max_children,
- low_horizontal_bounds,
- high_horizontal_bounds);
- sibling = DivideChildren(low_horizontal_bounds,
- high_horizontal_bounds,
- horizontal_sort,
- split_index);
- }
-
- return sibling;
-}
-
-// static
-void RTree::Node::BuildLowBounds(const std::vector<Node*>& vertical_sort,
- const std::vector<Node*>& horizontal_sort,
- std::vector<Rect>* vertical_bounds,
- std::vector<Rect>* horizontal_bounds) {
- DCHECK_EQ(vertical_sort.size(), horizontal_sort.size());
- Rect vertical_bounds_rect;
- Rect horizontal_bounds_rect;
- vertical_bounds->reserve(vertical_sort.size());
- horizontal_bounds->reserve(horizontal_sort.size());
- for (size_t i = 0; i < vertical_sort.size(); ++i) {
- vertical_bounds_rect.Union(vertical_sort[i]->rect_);
- horizontal_bounds_rect.Union(horizontal_sort[i]->rect_);
- vertical_bounds->push_back(vertical_bounds_rect);
- horizontal_bounds->push_back(horizontal_bounds_rect);
- }
-}
-
-// static
-void RTree::Node::BuildHighBounds(const std::vector<Node*>& vertical_sort,
- const std::vector<Node*>& horizontal_sort,
- std::vector<Rect>* vertical_bounds,
- std::vector<Rect>* horizontal_bounds) {
- DCHECK_EQ(vertical_sort.size(), horizontal_sort.size());
- Rect vertical_bounds_rect;
- Rect horizontal_bounds_rect;
- vertical_bounds->resize(vertical_sort.size());
- horizontal_bounds->resize(horizontal_sort.size());
- for (int i = static_cast<int>(vertical_sort.size()) - 1; i >= 0; --i) {
- vertical_bounds_rect.Union(vertical_sort[i]->rect_);
- horizontal_bounds_rect.Union(horizontal_sort[i]->rect_);
- vertical_bounds->at(i) = vertical_bounds_rect;
- horizontal_bounds->at(i) = horizontal_bounds_rect;
- }
-}
-
-// static
-bool RTree::Node::ChooseSplitAxis(
- const std::vector<Rect>& low_vertical_bounds,
- const std::vector<Rect>& high_vertical_bounds,
- const std::vector<Rect>& low_horizontal_bounds,
- const std::vector<Rect>& high_horizontal_bounds,
- size_t min_children,
- size_t max_children) {
- // Examine the possible distributions of each sorted list by iterating through
- // valid split points p, min_children <= p <= max_children - min_children, and
- // computing the sums of the margins of the bounding boxes in each group.
- // Smallest margin sum will determine split axis.
- int smallest_horizontal_margin_sum = std::numeric_limits<int>::max();
- int smallest_vertical_margin_sum = std::numeric_limits<int>::max();
- for (size_t p = min_children; p < max_children - min_children; ++p) {
- int horizontal_margin_sum =
- low_horizontal_bounds[p].width() + low_horizontal_bounds[p].height() +
- high_horizontal_bounds[p].width() + high_horizontal_bounds[p].height();
- int vertical_margin_sum =
- low_vertical_bounds[p].width() + low_vertical_bounds[p].height() +
- high_vertical_bounds[p].width() + high_vertical_bounds[p].height();
- // Update margin minima if necessary.
- smallest_horizontal_margin_sum =
- std::min(horizontal_margin_sum, smallest_horizontal_margin_sum);
- smallest_vertical_margin_sum =
- std::min(vertical_margin_sum, smallest_vertical_margin_sum);
- }
-
- // Split along the axis perpendicular to the axis with the overall smallest
- // margin sum. Meaning the axis sort resulting in two boxes with the smallest
- // combined margin will become the axis along which the sorted rectangles are
- // distributed to the two Nodes.
- bool is_vertical_split =
- smallest_vertical_margin_sum < smallest_horizontal_margin_sum;
- return is_vertical_split;
-}
-
-RTree::Node* RTree::Node::DivideChildren(
- const std::vector<Rect>& low_bounds,
- const std::vector<Rect>& high_bounds,
- const std::vector<Node*>& sorted_children,
- size_t split_index) {
- Node* sibling = new Node(level_);
- sibling->parent_ = parent_;
- rect_ = low_bounds[split_index - 1];
- sibling->rect_ = high_bounds[split_index];
- // Our own children_ vector is unsorted, so we wipe it out and divide the
- // sorted bounds rects between ourselves and our sibling.
- children_.weak_clear();
- children_.insert(children_.end(),
- sorted_children.begin(),
- sorted_children.begin() + split_index);
- sibling->children_.insert(sibling->children_.end(),
- sorted_children.begin() + split_index,
- sorted_children.end());
-
- // Fix up sibling parentage or it's gonna be an awkward Thanksgiving.
- for (size_t i = 0; i < sibling->children_.size(); ++i) {
- sibling->children_[i]->parent_ = sibling;
- }
-
- return sibling;
-}
-
-void RTree::Node::SetRect(const Rect& rect) {
- // Record nodes only, please.
- DCHECK(key_);
- rect_ = rect;
-}
-
-// Returns all contained record_node values for this node and all children.
-void RTree::Node::GetAllValues(base::hash_set<intptr_t>* matches_out) const {
- if (key_) {
- DCHECK_EQ(level_, -1);
- matches_out->insert(key_);
- } else {
- for (size_t i = 0; i < children_.size(); ++i) {
- Node* node = children_[i];
- // Sanity-check our children.
- DCHECK_EQ(node->parent_, this);
- DCHECK_EQ(level_ - 1, node->level_);
- DCHECK(rect_.Contains(node->rect_));
- node->GetAllValues(matches_out);
- }
- }
-}
-
-// static
-bool RTree::Node::CompareVertical(Node* a, Node* b) {
- // Sort nodes by top coordinate first.
- if (a->rect_.y() < b->rect_.y()) {
- return true;
- } else if (a->rect_.y() == b->rect_.y()) {
- // If top coordinate is equal, sort by lowest bottom coordinate.
- return a->rect_.height() < b->rect_.height();
- }
- return false;
-}
-
-// static
-bool RTree::Node::CompareHorizontal(Node* a, Node* b) {
- // Sort nodes by left coordinate first.
- if (a->rect_.x() < b->rect_.x()) {
- return true;
- } else if (a->rect_.x() == b->rect_.x()) {
- // If left coordinate is equal, sort by lowest right coordinate.
- return a->rect_.width() < b->rect_.width();
- }
- return false;
-}
-
-// Sort these two nodes by the distance of the center of their rects from the
-// center of their parent's rect. We don't bother with square roots because we
-// are only comparing the two values for sorting purposes.
-// static
-bool RTree::Node::CompareCenterDistanceFromParent(Node* a, Node* b) {
- // This comparison assumes the nodes have the same parent.
- DCHECK(a->parent_ == b->parent_);
- // This comparison requires that each node have a parent.
- DCHECK(a->parent_);
- // Sanity-check level_ of these nodes is equal.
- DCHECK_EQ(a->level_, b->level_);
- // Also the parent of the nodes should have level one higher.
- DCHECK_EQ(a->level_, a->parent_->level_ - 1);
-
- // Find the parent.
- Node* p = a->parent();
-
- Vector2d p_center = CenterOfRect(p->rect_);
- Vector2d a_center = CenterOfRect(a->rect_);
- Vector2d b_center = CenterOfRect(b->rect_);
-
- return (a_center - p_center).LengthSquared() <
- (b_center - p_center).LengthSquared();
-}
-
-size_t RTree::Node::ChooseSplitIndex(size_t min_children,
- size_t max_children,
- const std::vector<Rect>& low_bounds,
- const std::vector<Rect>& high_bounds) {
- int smallest_overlap_area = std::numeric_limits<int>::max();
- int smallest_combined_area = std::numeric_limits<int>::max();
- size_t optimal_split_index = 0;
- for (size_t p = min_children; p < max_children - min_children; ++p) {
- Rect overlap_bounds = low_bounds[p];
- overlap_bounds.Union(high_bounds[p]);
- int overlap_area = overlap_bounds.size().GetArea();
- if (overlap_area < smallest_overlap_area) {
- smallest_overlap_area = overlap_area;
- smallest_combined_area =
- low_bounds[p].size().GetArea() + high_bounds[p].size().GetArea();
- optimal_split_index = p;
- } else if (overlap_area == smallest_overlap_area) {
- // Break ties with smallest combined area of the two bounding boxes.
- int combined_area =
- low_bounds[p].size().GetArea() + high_bounds[p].size().GetArea();
- if (combined_area < smallest_combined_area) {
- smallest_combined_area = combined_area;
- optimal_split_index = p;
- }
- }
- }
-
- // optimal_split_index currently points at the last element in the first set,
- // so advance it by 1 to point at the first element in the second set.
- return optimal_split_index + 1;
-}
-
-void RTree::Node::RecomputeBoundsNoParents() {
- // Clear our rectangle, then reset it to union of our children.
- rect_.SetRect(0, 0, 0, 0);
- for (size_t i = 0; i < children_.size(); ++i) {
- rect_.Union(children_[i]->rect_);
- }
-}
-
-RTree::RTree(size_t min_children, size_t max_children)
- : root_(new Node(0)),
- min_children_(min_children),
- max_children_(max_children) {
- // R-Trees require min_children >= 2
- DCHECK_GE(min_children_, 2U);
- // R-Trees also require min_children <= max_children / 2
- DCHECK_LE(min_children_, max_children_ / 2U);
- root_.reset(new Node(0));
-}
-
-RTree::~RTree() {
- Clear();
-}
-
-void RTree::Insert(const Rect& rect, intptr_t key) {
- // Non-NULL keys, please.
- DCHECK(key);
-
- Node* record_node = NULL;
- // Check if this key is already present in the tree.
- base::hash_map<intptr_t, Node*>::iterator it = record_map_.find(key);
- if (it != record_map_.end()) {
- // We will re-use this node structure, regardless of re-insert or return.
- record_node = it->second;
- // If the new rect and the current rect are identical we can skip rest of
- // Insert() as nothing has changed.
- if (record_node->rect() == rect)
- return;
-
- // Remove the node from the tree in its current position.
- RemoveNode(record_node);
-
- // If we are replacing this key with an empty rectangle we just remove the
- // old node from the list and return, thus preventing insertion of empty
- // rectangles into our spatial database.
- if (rect.IsEmpty()) {
- record_map_.erase(it);
- delete record_node;
- return;
- }
-
- // Reset the rectangle to the new value.
- record_node->SetRect(rect);
- } else {
- if (rect.IsEmpty())
- return;
- // Build a new record Node for insertion in to tree.
- record_node = new Node(rect, key);
- // Add this new node to our map, for easy retrieval later.
- record_map_.insert(std::make_pair(key, record_node));
- }
-
- // Call internal Insert with this new node and allowing all re-inserts.
- int starting_level = -1;
- InsertNode(record_node, &starting_level);
-}
-
-void RTree::Remove(intptr_t key) {
- // Search the map for the leaf parent that has the provided record.
- base::hash_map<intptr_t, Node*>::iterator it = record_map_.find(key);
- // If not in the map it's not in the tree, we're done.
- if (it == record_map_.end())
- return;
-
- Node* node = it->second;
- // Remove this node from the map.
- record_map_.erase(it);
- // Now remove it from the RTree.
- RemoveNode(node);
- delete node;
-
- // Lastly check the root. If it has only one non-leaf child, delete it and
- // replace it with its child.
- if (root_->count() == 1 && root_->level() > 0) {
- root_ = root_->RemoveAndReturnLastChild();
- }
-}
-
-void RTree::Query(const Rect& query_rect,
- base::hash_set<intptr_t>* matches_out) const {
- root_->Query(query_rect, matches_out);
-}
-
-void RTree::Clear() {
- record_map_.clear();
- root_.reset(new Node(0));
-}
-
-void RTree::InsertNode(Node* node, int* highest_reinsert_level) {
- // Find the most appropriate parent to insert node into.
- Node* parent = root_->ChooseSubtree(node);
- DCHECK(parent);
- // Verify ChooseSubtree returned a Node at the correct level.
- DCHECK_EQ(parent->level(), node->level() + 1);
- Node* insert_node = node;
- Node* insert_parent = parent;
- Node* needs_bounds_recomputed = insert_parent->parent();
- ScopedVector<Node> reinserts;
- // Attempt to insert the Node, if this overflows the Node we must handle it.
- while (insert_parent &&
- insert_parent->AddChild(insert_node) > max_children_) {
- // If we have yet to re-insert nodes at this level during this data insert,
- // and we're not at the root, R*-Tree calls for re-insertion of some of the
- // nodes, resulting in a better balance on the tree.
- if (insert_parent->parent() &&
- insert_parent->level() > *highest_reinsert_level) {
- insert_parent->RemoveNodesForReinsert(max_children_ / 3, &reinserts);
- // Adjust highest_reinsert_level to this level.
- *highest_reinsert_level = insert_parent->level();
- // We didn't create any new nodes so we have nothing new to insert.
- insert_node = NULL;
- // RemoveNodesForReinsert() does not recompute bounds, so mark it.
- needs_bounds_recomputed = insert_parent;
- break;
- }
-
- // Split() will create a sibling to insert_parent both of which will have
- // valid bounds, but this invalidates their parent's bounds.
- insert_node = insert_parent->Split(min_children_, max_children_);
- insert_parent = insert_parent->parent();
- needs_bounds_recomputed = insert_parent;
- }
-
- // If we have a Node to insert, and we hit the root of the current tree,
- // we create a new root which is the parent of the current root and the
- // insert_node
- if (!insert_parent && insert_node) {
- Node* old_root = root_.release();
- root_.reset(new Node(old_root->level() + 1));
- root_->AddChild(old_root);
- root_->AddChild(insert_node);
- }
-
- // Recompute bounds along insertion path.
- if (needs_bounds_recomputed) {
- needs_bounds_recomputed->RecomputeBounds();
- }
-
- // Complete re-inserts, if any.
- for (size_t i = 0; i < reinserts.size(); ++i) {
- InsertNode(reinserts[i], highest_reinsert_level);
- }
-
- // Clear out reinserts without deleting any of the children, as they have been
- // re-inserted into the tree.
- reinserts.weak_clear();
-}
-
-void RTree::RemoveNode(Node* node) {
- // We need to remove this node from its parent.
- Node* parent = node->parent();
- // Record nodes are never allowed as the root, so we should always have a
- // parent.
- DCHECK(parent);
- // Should always be a leaf that had the record.
- DCHECK_EQ(parent->level(), 0);
- ScopedVector<Node> orphans;
- Node* child = node;
-
- // Traverse up the tree, removing the child from each parent and deleting
- // parent nodes, until we either encounter the root of the tree or a parent
- // that still has sufficient children.
- while (parent) {
- size_t children_remaining = parent->RemoveChild(child, &orphans);
- if (child != node)
- delete child;
-
- if (children_remaining >= min_children_)
- break;
-
- child = parent;
- parent = parent->parent();
- }
-
- // If we stopped deleting nodes up the tree before encountering the root,
- // we'll need to fix up the bounds from the first parent we didn't delete
- // up to the root.
- if (parent) {
- parent->RecomputeBounds();
- } else {
- root_->RecomputeBounds();
- }
-
- // Now re-insert each of the orphaned nodes back into the tree.
- for (size_t i = 0; i < orphans.size(); ++i) {
- int starting_level = -1;
- InsertNode(orphans[i], &starting_level);
- }
-
- // Clear out the orphans list without deleting any of the children, as they
- // have been re-inserted into the tree.
- orphans.weak_clear();
-}
-
-} // namespace gfx
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