DescriptionAbstract OSMesa from the Layout tests
In order to be able to switch between SwiftShader and OSMesa based
on the platform being used, OSMesa was abstracted to just "software
GL", which can apply to OSMesa or SwiftShader. The new function,
GetSoftwareGLImplementation(), which currently always returns
kGLImplementationOSMesaGL in order to preserve the current behavior,
will be used to switch between SwiftShader and OSMesa.
This current change should be a noop, it simply makes it easy to
switch between renderers.
BUG=630728
CQ_INCLUDE_TRYBOTS=master.tryserver.chromium.linux:linux_optional_gpu_tests_rel;master.tryserver.chromium.mac:mac_optional_gpu_tests_rel;master.tryserver.chromium.win:win_optional_gpu_tests_rel
Review-Url: https://codereview.chromium.org/2690113010
Cr-Commit-Position: refs/heads/master@{#450946}
Committed: https://chromium.googlesource.com/chromium/src/+/6fdc0748d97e254124025dac675676ac7e029fb4
Patch Set 1 #Patch Set 2 : Fixed test code #
Total comments: 6
Patch Set 3 : Renamed "Renderer" to "GL" #
Messages
Total messages: 40 (26 generated)
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