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Side by Side Diff: ui/gl/init/gl_factory.h

Issue 2690113010: Abstract OSMesa from the Layout tests (Closed)
Patch Set: Renamed "Renderer" to "GL" Created 3 years, 10 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GL_INIT_GL_FACTORY_H_ 5 #ifndef UI_GL_INIT_GL_FACTORY_H_
6 #define UI_GL_INIT_GL_FACTORY_H_ 6 #define UI_GL_INIT_GL_FACTORY_H_
7 7
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/memory/ref_counted.h" 10 #include "base/memory/ref_counted.h"
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26 26
27 // Returns a list of allowed GL implementations. The default implementation will 27 // Returns a list of allowed GL implementations. The default implementation will
28 // be the first item. 28 // be the first item.
29 GL_INIT_EXPORT std::vector<GLImplementation> GetAllowedGLImplementations(); 29 GL_INIT_EXPORT std::vector<GLImplementation> GetAllowedGLImplementations();
30 30
31 // Initializes GL bindings. 31 // Initializes GL bindings.
32 GL_INIT_EXPORT bool InitializeGLOneOff(); 32 GL_INIT_EXPORT bool InitializeGLOneOff();
33 33
34 // Initializes GL bindings using the provided parameters. This might be required 34 // Initializes GL bindings using the provided parameters. This might be required
35 // for use in tests, otherwise use InitializeGLOneOff() instead. 35 // for use in tests, otherwise use InitializeGLOneOff() instead.
36 GL_INIT_EXPORT bool InitializeGLOneOffImplementation(GLImplementation impl, 36 GL_INIT_EXPORT bool InitializeGLOneOffImplementation(
37 bool fallback_to_osmesa, 37 GLImplementation impl,
38 bool gpu_service_logging, 38 bool fallback_to_software_gl,
39 bool disable_gl_drawing); 39 bool gpu_service_logging,
40 bool disable_gl_drawing);
40 41
41 // Clears GL bindings and resets GL implementation. 42 // Clears GL bindings and resets GL implementation.
42 GL_INIT_EXPORT void ShutdownGL(); 43 GL_INIT_EXPORT void ShutdownGL();
43 44
44 // Return information about the GL window system binding implementation (e.g., 45 // Return information about the GL window system binding implementation (e.g.,
45 // EGL, GLX, WGL). Returns true if the information was retrieved successfully. 46 // EGL, GLX, WGL). Returns true if the information was retrieved successfully.
46 GL_INIT_EXPORT bool GetGLWindowSystemBindingInfo( 47 GL_INIT_EXPORT bool GetGLWindowSystemBindingInfo(
47 GLWindowSystemBindingInfo* info); 48 GLWindowSystemBindingInfo* info);
48 49
49 // Creates a GL context that is compatible with the given surface. 50 // Creates a GL context that is compatible with the given surface.
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71 GL_INIT_EXPORT scoped_refptr<GLSurface> CreateOffscreenGLSurface( 72 GL_INIT_EXPORT scoped_refptr<GLSurface> CreateOffscreenGLSurface(
72 const gfx::Size& size); 73 const gfx::Size& size);
73 74
74 GL_INIT_EXPORT scoped_refptr<GLSurface> CreateOffscreenGLSurfaceWithFormat( 75 GL_INIT_EXPORT scoped_refptr<GLSurface> CreateOffscreenGLSurfaceWithFormat(
75 const gfx::Size& size, GLSurfaceFormat format); 76 const gfx::Size& size, GLSurfaceFormat format);
76 77
77 } // namespace init 78 } // namespace init
78 } // namespace gl 79 } // namespace gl
79 80
80 #endif // UI_GL_INIT_GL_FACTORY_H_ 81 #endif // UI_GL_INIT_GL_FACTORY_H_
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