Index: ui/gfx/ozone/impl/software_surface_ozone.cc |
diff --git a/ui/gfx/ozone/impl/software_surface_ozone.cc b/ui/gfx/ozone/impl/software_surface_ozone.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..93308a1641ddc72804ed6126bf53afe8be92df7c |
--- /dev/null |
+++ b/ui/gfx/ozone/impl/software_surface_ozone.cc |
@@ -0,0 +1,113 @@ |
+// Copyright (c) 2013 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "ui/gfx/ozone/impl/software_surface_ozone.h" |
+ |
+#include <errno.h> |
+#include <sys/mman.h> |
+#include <sys/types.h> |
+#include <xf86drm.h> |
+ |
+#include "base/logging.h" |
+#include "third_party/skia/include/core/SkBitmap.h" |
+#include "third_party/skia/include/core/SkBitmapDevice.h" |
+#include "third_party/skia/include/core/SkCanvas.h" |
+#include "ui/gfx/ozone/impl/drm_skbitmap_ozone.h" |
+#include "ui/gfx/ozone/impl/hardware_display_controller_ozone.h" |
+#include "ui/gfx/skia_util.h" |
+ |
+namespace gfx { |
+ |
+namespace { |
+ |
+// Extends the SkBitmapDevice to allow setting the SkPixelRef. We use the setter |
+// to change the SkPixelRef such that the device always points to the |
+// backbuffer. |
+class CustomSkBitmapDevice : public SkBitmapDevice { |
+ public: |
+ CustomSkBitmapDevice(const SkBitmap& bitmap) : SkBitmapDevice(bitmap) {} |
+ virtual ~CustomSkBitmapDevice() {} |
+ |
+ void SetPixelRef(SkPixelRef* pixel_ref) { setPixelRef(pixel_ref, 0); } |
+ |
+ private: |
+ DISALLOW_COPY_AND_ASSIGN(CustomSkBitmapDevice); |
+}; |
+ |
+} // namespace |
+ |
+//////////////////////////////////////////////////////////////////////////////// |
+// SoftwareSurfaceOzone implementation |
+ |
+SoftwareSurfaceOzone::SoftwareSurfaceOzone( |
+ HardwareDisplayControllerOzone* controller) |
+ : controller_(controller), |
+ bitmaps_(), |
+ front_buffer_(0) { |
+} |
+ |
+SoftwareSurfaceOzone::~SoftwareSurfaceOzone() { |
+} |
+ |
+bool SoftwareSurfaceOzone::Initialize() { |
+ for (int i = 0; i < 2; ++i) { |
+ bitmaps_[i].reset(CreateBuffer()); |
+ // TODO(dnicoara) Should select the configuration based on what the |
+ // underlying system supports. |
+ bitmaps_[i]->setConfig(SkBitmap::kARGB_8888_Config, |
+ controller_->get_mode().hdisplay, |
+ controller_->get_mode().vdisplay); |
+ |
+ if (!bitmaps_[i]->Initialize()) { |
+ return false; |
+ } |
+ } |
+ |
+ skia_device_ = skia::AdoptRef( |
+ new SkBitmapDevice(*bitmaps_[front_buffer_ ^ 1].get())); |
+ skia_canvas_ = skia::AdoptRef(new SkCanvas(skia_device_.get())); |
+ |
+ return true; |
+} |
+ |
+uint32_t SoftwareSurfaceOzone::GetFramebufferId() const { |
+ CHECK(bitmaps_[0].get() && bitmaps_[1].get()); |
+ return bitmaps_[front_buffer_ ^ 1]->get_framebuffer(); |
+} |
+ |
+// This call is made after the hardware just started displaying our back buffer. |
+// We need to update our pointer reference and synchronize the two buffers. |
+void SoftwareSurfaceOzone::SwapBuffers() { |
+ CHECK(bitmaps_[0].get() && bitmaps_[1].get()); |
+ |
+ // Update our front buffer pointer. |
+ front_buffer_ ^= 1; |
+ |
+ // Unlocking will unset the pixel pointer, so it won't be pointing to the old |
+ // PixelRef. |
+ skia_device_->accessBitmap(false).unlockPixels(); |
+ // Update the backing pixels for the bitmap device. |
+ static_cast<CustomSkBitmapDevice*>(skia_device_.get())->SetPixelRef( |
+ bitmaps_[front_buffer_ ^ 1]->pixelRef()); |
+ // Locking the pixels will set the pixel pointer based on the PixelRef value. |
+ skia_device_->accessBitmap(false).lockPixels(); |
+ |
+ SkIRect device_damage; |
+ skia_canvas_->getClipDeviceBounds(&device_damage); |
+ SkRect damage = SkRect::Make(device_damage); |
+ |
+ skia_canvas_->drawBitmapRectToRect(*bitmaps_[front_buffer_].get(), |
+ &damage, |
+ damage); |
+} |
+ |
+SkCanvas* SoftwareSurfaceOzone::GetDrawableForWidget() { |
+ return skia_canvas_.get(); |
+} |
+ |
+DrmSkBitmapOzone* SoftwareSurfaceOzone::CreateBuffer() { |
+ return new DrmSkBitmapOzone(controller_->get_fd()); |
+} |
+ |
+} // namespace gfx |