Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(491)

Unified Diff: ui/gfx/ozone/impl/software_surface_ozone.h

Issue 26866006: [Ozone] Adding a software surface implementation (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Fixed CL comments Created 7 years, 2 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
« no previous file with comments | « no previous file | ui/gfx/ozone/impl/software_surface_ozone.cc » ('j') | no next file with comments »
Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
Index: ui/gfx/ozone/impl/software_surface_ozone.h
diff --git a/ui/gfx/ozone/impl/software_surface_ozone.h b/ui/gfx/ozone/impl/software_surface_ozone.h
new file mode 100644
index 0000000000000000000000000000000000000000..eb46a0cfa4211c7c3d1ea7f36f151284277d2c81
--- /dev/null
+++ b/ui/gfx/ozone/impl/software_surface_ozone.h
@@ -0,0 +1,167 @@
+// Copyright (c) 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef UI_GFX_OZONE_IMPL_SOFTWARE_SURFACE_OZONE_H_
+#define UI_GFX_OZONE_IMPL_SOFTWARE_SURFACE_OZONE_H_
+
+#include "base/compiler_specific.h"
+#include "base/memory/scoped_ptr.h"
+#include "ui/gfx/skia_util.h"
+
+class SkBitmapDevice;
+class SkCanvas;
+
+namespace gfx {
+
+class DrmSkBitmapOzone;
+class HardwareDisplayControllerOzone;
+
+// SoftwareSurfaceOzone is used to represent a surface that can be scanned out
+// to a monitor. It will store the internal state associated with the drawing
+// surface associated with it. SoftwareSurfaceOzone also performs all the needed
+// operations to initialize and update the drawing surface.
+//
+// The implementation uses dumb buffers, which is used for software rendering.
+// The intent is to have one SoftwareSurfaceOzone implementation for a
+// HardwareDisplayControllerOzone.
+//
+// DoubleBufferedSurface is intended to be the software analog to
+// EGLNativeSurface while SoftwareSurfaceOzone is intended to provide the glue
+// necessary to initialize and display the surface to the screen.
+//
+// The typical usage pattern is:
+// -----------------------------------------------------------------------------
+// HardwareDisplayControllerOzone controller;
+// // Initialize controller
+//
+// SoftwareSurfaceOzone* surface = new SoftwareSurfaceOzone(controller);
+// surface.Initialize();
+// controller.BindSurfaceToController(surface);
+//
+// while (true) {
+// SkCanvas* canvas = surface->GetDrawableForWidget();
+// DrawStuff(canvas);
+// controller.SchedulePageFlip();
+//
+// Wait for page flip event. The DRM page flip handler will call
+// surface.SwapBuffers();
+// }
+//
+// delete surface;
+// -----------------------------------------------------------------------------
+// In the above example the wait consists of reading a DRM pageflip event from
+// the graphics card file descriptor. This is done by calling |drmHandleEvent|,
+// which will read and process the event. |drmHandleEvent| will call a callback
+// registered by |SchedulePageFlip| which will update the internal state.
+//
+// |SchedulePageFlip| can also be used to limit drawing to the screen's vsync
+// since page flips only happen on vsync. In a threaded environment a message
+// loop would listen on the graphics card file descriptor for an event and
+// |drmHandleEvent| would be called from the message loop. The event handler
+// would also be responsible for updating the renderer's state and signal that
+// it is OK to start drawing the next frame.
+//
+// The following example will illustrate the system state transitions in one
+// iteration of the above loop.
+//
+// 1. Both buffers contain the same image with b[0] being the front buffer
+// (star will represent the frontbuffer).
+// ------- -------
+// | | | |
+// | | | |
+// | | | |
+// | | | |
+// ------- -------
+// b[0]* b[1]
+//
+// 2. Call |GetBackbuffer| to get a SkCanvas wrapper for the backbuffer and draw
+// to it.
+// ------- -------
+// | | | |
+// | | | d |
+// | | | |
+// | | | |
+// ------- -------
+// b[0]* b[1]
+//
+// 3. Call |SchedulePageFlip| to display the backbuffer. At this point we can't
+// modify b[0] because it is the frontbuffer and we can't modify b[1] since it
+// has been scheduled for pageflip. If we do draw in b[1] it is possible that
+// the pageflip and draw happen at the same time and we could get tearing.
+//
+// 4. The pageflip callback is called which will call |SwapSurfaces|. Before
+// |SwapSurfaces| is called the state is as following from the hardware's
+// perspective:
+// ------- -------
+// | | | |
+// | | | d |
+// | | | |
+// | | | |
+// ------- -------
+// b[0] b[1]*
+//
+// 5. |SwapSurfaces| will update out internal reference to the front buffer and
+// synchronize the damaged area such that both buffers are identical. The
+// damaged area is used from the SkCanvas clip.
+// ------- -------
+// | | | |
+// | d | | d |
+// | | | |
+// | | | |
+// ------- -------
+// b[0] b[1]*
+//
+// The synchronization consists of copying the damaged area from the frontbuffer
+// to the backbuffer.
+//
+// At this point we're back to step 1 and can start a new draw iteration.
+class SoftwareSurfaceOzone {
+ public:
+ SoftwareSurfaceOzone(HardwareDisplayControllerOzone* controller);
+
+ virtual ~SoftwareSurfaceOzone();
+
+ // Used to allocate all necessary buffers for this surface. If the
+ // initialization succeeds, the device is ready to be used for drawing
+ // operations.
+ // Returns true if the initialization is successful, false otherwise.
+ bool Initialize();
+
+ // Returns the ID of the current backbuffer.
+ uint32_t GetFramebufferId() const;
+
+ // Synchronizes and swaps the back buffer with the front buffer.
+ void SwapBuffers();
+
+ // Get a Skia canvas for a backbuffer.
+ SkCanvas* GetDrawableForWidget();
+
+ private:
+ friend class HardwareDisplayControllerOzone;
+
+ // Used to create the backing buffers.
+ virtual DrmSkBitmapOzone* CreateBuffer();
+
+ // Stores DRM information for this output device (connector, encoder, last
+ // CRTC state).
+ HardwareDisplayControllerOzone* controller_;
+
+ // The actual buffers used for painting.
+ scoped_ptr<DrmSkBitmapOzone> bitmaps_[2];
+
+ // BitmapDevice for the current backbuffer.
+ skia::RefPtr<SkBitmapDevice> skia_device_;
+
+ // Canvas for the current backbuffer.
+ skia::RefPtr<SkCanvas> skia_canvas_;
+
+ // Keeps track of which bitmap is |buffers_| is the frontbuffer.
+ int front_buffer_;
+
+ DISALLOW_COPY_AND_ASSIGN(SoftwareSurfaceOzone);
+};
+
+} // namespace gfx
+
+#endif // UI_GFX_OZONE_IMPL_SOFTWARE_SURFACE_OZONE_H_
« no previous file with comments | « no previous file | ui/gfx/ozone/impl/software_surface_ozone.cc » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698