Index: ui/gfx/ozone/impl/software_surface_ozone.h |
diff --git a/ui/gfx/ozone/impl/software_surface_ozone.h b/ui/gfx/ozone/impl/software_surface_ozone.h |
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+++ b/ui/gfx/ozone/impl/software_surface_ozone.h |
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+// Copyright (c) 2013 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef UI_GFX_OZONE_IMPL_SOFTWARE_SURFACE_OZONE_H_ |
+#define UI_GFX_OZONE_IMPL_SOFTWARE_SURFACE_OZONE_H_ |
+ |
+#include "base/compiler_specific.h" |
+#include "base/memory/scoped_ptr.h" |
+#include "ui/gfx/skia_util.h" |
+ |
+class SkBitmapDevice; |
+class SkCanvas; |
+ |
+namespace gfx { |
+ |
+class DrmSkBitmapOzone; |
+class HardwareDisplayControllerOzone; |
+ |
+// SoftwareSurfaceOzone is used to represent a surface that can be scanned out |
+// to a monitor. It will store the internal state associated with the drawing |
+// surface associated with it. SoftwareSurfaceOzone also performs all the needed |
+// operations to initialize and update the drawing surface. |
+// |
+// The implementation uses dumb buffers, which is used for software rendering. |
+// The intent is to have one SoftwareSurfaceOzone implementation for a |
+// HardwareDisplayControllerOzone. |
+// |
+// DoubleBufferedSurface is intended to be the software analog to |
+// EGLNativeSurface while SoftwareSurfaceOzone is intended to provide the glue |
+// necessary to initialize and display the surface to the screen. |
+// |
+// The typical usage pattern is: |
+// ----------------------------------------------------------------------------- |
+// HardwareDisplayControllerOzone controller; |
+// // Initialize controller |
+// |
+// SoftwareSurfaceOzone* surface = new SoftwareSurfaceOzone(controller); |
+// surface.Initialize(); |
+// controller.BindSurfaceToController(surface); |
+// |
+// while (true) { |
+// SkCanvas* canvas = surface->GetDrawableForWidget(); |
+// DrawStuff(canvas); |
+// controller.SchedulePageFlip(); |
+// |
+// Wait for page flip event. The DRM page flip handler will call |
+// surface.SwapBuffers(); |
+// } |
+// |
+// delete surface; |
+// ----------------------------------------------------------------------------- |
+// In the above example the wait consists of reading a DRM pageflip event from |
+// the graphics card file descriptor. This is done by calling |drmHandleEvent|, |
+// which will read and process the event. |drmHandleEvent| will call a callback |
+// registered by |SchedulePageFlip| which will update the internal state. |
+// |
+// |SchedulePageFlip| can also be used to limit drawing to the screen's vsync |
+// since page flips only happen on vsync. In a threaded environment a message |
+// loop would listen on the graphics card file descriptor for an event and |
+// |drmHandleEvent| would be called from the message loop. The event handler |
+// would also be responsible for updating the renderer's state and signal that |
+// it is OK to start drawing the next frame. |
+// |
+// The following example will illustrate the system state transitions in one |
+// iteration of the above loop. |
+// |
+// 1. Both buffers contain the same image with b[0] being the front buffer |
+// (star will represent the frontbuffer). |
+// ------- ------- |
+// | | | | |
+// | | | | |
+// | | | | |
+// | | | | |
+// ------- ------- |
+// b[0]* b[1] |
+// |
+// 2. Call |GetBackbuffer| to get a SkCanvas wrapper for the backbuffer and draw |
+// to it. |
+// ------- ------- |
+// | | | | |
+// | | | d | |
+// | | | | |
+// | | | | |
+// ------- ------- |
+// b[0]* b[1] |
+// |
+// 3. Call |SchedulePageFlip| to display the backbuffer. At this point we can't |
+// modify b[0] because it is the frontbuffer and we can't modify b[1] since it |
+// has been scheduled for pageflip. If we do draw in b[1] it is possible that |
+// the pageflip and draw happen at the same time and we could get tearing. |
+// |
+// 4. The pageflip callback is called which will call |SwapSurfaces|. Before |
+// |SwapSurfaces| is called the state is as following from the hardware's |
+// perspective: |
+// ------- ------- |
+// | | | | |
+// | | | d | |
+// | | | | |
+// | | | | |
+// ------- ------- |
+// b[0] b[1]* |
+// |
+// 5. |SwapSurfaces| will update out internal reference to the front buffer and |
+// synchronize the damaged area such that both buffers are identical. The |
+// damaged area is used from the SkCanvas clip. |
+// ------- ------- |
+// | | | | |
+// | d | | d | |
+// | | | | |
+// | | | | |
+// ------- ------- |
+// b[0] b[1]* |
+// |
+// The synchronization consists of copying the damaged area from the frontbuffer |
+// to the backbuffer. |
+// |
+// At this point we're back to step 1 and can start a new draw iteration. |
+class SoftwareSurfaceOzone { |
+ public: |
+ SoftwareSurfaceOzone(HardwareDisplayControllerOzone* controller); |
+ |
+ virtual ~SoftwareSurfaceOzone(); |
+ |
+ // Used to allocate all necessary buffers for this surface. If the |
+ // initialization succeeds, the device is ready to be used for drawing |
+ // operations. |
+ // Returns true if the initialization is successful, false otherwise. |
+ bool Initialize(); |
+ |
+ // Returns the ID of the current backbuffer. |
+ uint32_t GetFramebufferId() const; |
+ |
+ // Synchronizes and swaps the back buffer with the front buffer. |
+ void SwapBuffers(); |
+ |
+ // Get a Skia canvas for a backbuffer. |
+ SkCanvas* GetDrawableForWidget(); |
+ |
+ private: |
+ friend class HardwareDisplayControllerOzone; |
+ |
+ // Used to create the backing buffers. |
+ virtual DrmSkBitmapOzone* CreateBuffer(); |
+ |
+ // Stores DRM information for this output device (connector, encoder, last |
+ // CRTC state). |
+ HardwareDisplayControllerOzone* controller_; |
+ |
+ // The actual buffers used for painting. |
+ scoped_ptr<DrmSkBitmapOzone> bitmaps_[2]; |
+ |
+ // BitmapDevice for the current backbuffer. |
+ skia::RefPtr<SkBitmapDevice> skia_device_; |
+ |
+ // Canvas for the current backbuffer. |
+ skia::RefPtr<SkCanvas> skia_canvas_; |
+ |
+ // Keeps track of which bitmap is |buffers_| is the frontbuffer. |
+ int front_buffer_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(SoftwareSurfaceOzone); |
+}; |
+ |
+} // namespace gfx |
+ |
+#endif // UI_GFX_OZONE_IMPL_SOFTWARE_SURFACE_OZONE_H_ |