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Unified Diff: Source/core/platform/graphics/chromium/TransparencyWin.h

Issue 26679003: Move platform/graphics/chromium/* to platform/graphics/ (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: rename fix Created 7 years, 1 month ago
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Index: Source/core/platform/graphics/chromium/TransparencyWin.h
diff --git a/Source/core/platform/graphics/chromium/TransparencyWin.h b/Source/core/platform/graphics/chromium/TransparencyWin.h
deleted file mode 100644
index 71e0c86bc35000e64135e28d59b9c1722276a28d..0000000000000000000000000000000000000000
--- a/Source/core/platform/graphics/chromium/TransparencyWin.h
+++ /dev/null
@@ -1,261 +0,0 @@
-/*
- * Copyright (C) 2009 Google Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above
- * copyright notice, this list of conditions and the following disclaimer
- * in the documentation and/or other materials provided with the
- * distribution.
- * * Neither the name of Google Inc. nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#ifndef TransparencyWin_h
-#define TransparencyWin_h
-
-#include <windows.h>
-
-#include "core/platform/graphics/ImageBuffer.h"
-#include "platform/transforms/AffineTransform.h"
-
-#include "wtf/Noncopyable.h"
-#include "wtf/OwnPtr.h"
-
-class SkBitmap;
-class SkCanvas;
-
-namespace WebCore {
-
-class GraphicsContext;
-class TransparencyWin_NoLayer_Test;
-class TransparencyWin_WhiteLayer_Test;
-class TransparencyWin_TextComposite_Test;
-class TransparencyWin_OpaqueCompositeLayer_Test;
-
-// Helper class that abstracts away drawing ClearType text and Windows form
-// controls either to the original context directly, or to an offscreen context
-// that is composited later manually. This is to get around Windows' inability
-// to handle the alpha channel, semitransparent text, and transformed form
-// controls.
-class TransparencyWin {
- WTF_MAKE_NONCOPYABLE(TransparencyWin);
-public:
- enum LayerMode {
- // No extra layer is created. Drawing will happen to the source.
- // Valid only with KeepTransform and ScaleTransform. The region being
- // drawn onto must be opaque, since the modified region will be forced
- // to opaque when drawing is complete.
- NoLayer,
-
- // Makes a temporary layer consisting of the composited layers below
- // it. This result must be opaque. When complete, the result will be
- // compared to the original, and the difference will be added to a thee
- // destination layer.
- //
- // This mode only works if the lower layers are opque (normally the
- // case for a web page) and layers are only drawn in the stack order,
- // meaning you can never draw underneath a layer.
- //
- // This doesn't technically produce the correct answer in all cases. If
- // you have an opaque base, a transparency layer, than a semitransparent
- // drawing on top, the result will actually be blended in twice. But
- // this isn't a very important case. This mode is used for form
- // controls which are always opaque except for occationally some
- // antialiasing. It means form control antialiasing will be too light in
- // some cases, but only if you have extra layers.
- OpaqueCompositeLayer,
-
- // Allows semitransparent text to be drawn on any background (even if it
- // is itself semitransparent), but disables ClearType.
- //
- // It makes a trmporary layer filled with white. This is composited with
- // the lower layer with a custom color applied to produce the result.
- // The caller must draw the text in black, and set the desired final
- // text color by calling setTextCompositeColor().
- //
- // Only valid with KeepTransform, which is the only mode where drawing
- // text in this fashion makes sense.
- TextComposite,
-
- // Makes a temporary layer filled with white. When complete, the layer
- // will be forced to be opqaue (since Windows may have messed up the
- // alpha channel) and composited down. Any areas not drawn into will
- // remain white.
- //
- // This is the mode of last resort. If the opacity of the final image
- // is unknown and we can't do the text trick (since we know its color),
- // then we have to live with potential white halos. This is used for
- // form control drawing, for example.
- WhiteLayer,
- };
-
- enum TransformMode {
- // There are no changes to the transform. Use this when drawing
- // horizontal text. The current transform must not have rotation.
- KeepTransform,
-
- // Drawing happens in an Untransformed space, and then that bitmap is
- // transformed according to the current context when it is copied down.
- // Requires that a layer be created (layer mode is not NoLayer).
- Untransform,
-
- // When the current transform only has a scaling factor applied and
- // you're drawing form elements, use this parameter. This will unscale
- // the coordinate space, so the OS will just draw the form controls
- // larger or smaller depending on the destination size.
- ScaleTransform,
- };
-
- // You MUST call init() below.
- // |region| is expressed relative to the current transformation.
- TransparencyWin();
- ~TransparencyWin();
-
- // Initializes the members if you use the 0-argument constructor. Don't call
- // this if you use the multiple-argument constructor.
- void init(GraphicsContext* dest,
- LayerMode layerMode,
- TransformMode transformMode,
- const IntRect& region);
-
- // Combines the source and destination bitmaps using the given mode.
- // Calling this function before the destructor runs is mandatory in most
- // cases, and harmless otherwise. The mandatory cases are:
- // (m_layerMode != NoLayer) || (m_transformMode == ScaleTransform)
- void composite();
-
- // Returns the context for drawing into, which may be the destination
- // context, or a temporary one.
- GraphicsContext* context() const { return m_drawContext; }
-
- // When the mode is TextComposite, this sets the color that the text will
- // get. See the enum above for more.
- void setTextCompositeColor(Color color);
-
- // Returns the input bounds translated into the destination space. This is
- // not necessary for KeepTransform since the rectangle will be unchanged.
- const IntRect& drawRect() { return m_drawRect; }
-
-private:
- friend TransparencyWin_NoLayer_Test;
- friend TransparencyWin_WhiteLayer_Test;
- friend TransparencyWin_TextComposite_Test;
- friend TransparencyWin_OpaqueCompositeLayer_Test;
-
- class OwnedBuffers;
-
- void computeLayerSize();
-
- // Sets up a new layer, if any. setupLayer() will call the appopriate layer-
- // specific helper. Must be called after computeLayerSize();
- void setupLayer();
- void setupLayerForNoLayer();
- void setupLayerForOpaqueCompositeLayer();
- void setupLayerForTextComposite();
- void setupLayerForWhiteLayer();
-
- // Sets up the transformation on the newly created layer. setupTransform()
- // will call the appropriate transform-specific helper. Must be called after
- // setupLayer().
- void setupTransform(const IntRect& region);
- void setupTransformForKeepTransform(const IntRect& region);
- void setupTransformForUntransform();
- void setupTransformForScaleTransform();
-
- void initializeNewContext();
-
- void compositeOpaqueComposite();
- void compositeTextComposite();
-
- // Fixes the alpha channel to make the region inside m_transformedRect
- // opaque.
- void makeLayerOpaque();
-
- // The context our drawing will eventually end up in.
- GraphicsContext* m_destContext;
-
- // The original transform from the destination context.
- AffineTransform m_orgTransform;
-
- LayerMode m_layerMode;
- TransformMode m_transformMode;
-
- // The rectangle we're drawing in the destination's coordinate space
- IntRect m_sourceRect;
-
- // The source rectangle transformed into pixels in the final image. For
- // Untransform this has no meaning, since the destination might not be a
- // rectangle.
- IntRect m_transformedSourceRect;
-
- // The size of the layer we created. If there's no layer, this is the size
- // of the region we're using in the source.
- IntSize m_layerSize;
-
- // The rectangle we're drawing to in the draw context's coordinate space.
- // This will be the same as the source rectangle except for ScaleTransform
- // where we create a new virtual coordinate space for the layer.
- IntRect m_drawRect;
-
- // Points to the graphics context to draw text to, which will either be
- // the original context or the copy, depending on our mode.
- GraphicsContext* m_drawContext;
-
- // This flag is set when we call save() on the draw context during
- // initialization. It allows us to avoid doing an extra save()/restore()
- // when one is unnecessary.
- bool m_savedOnDrawContext;
-
- // Used only when m_mode = TextComposite, this is the color that the text
- // will end up being once we figure out the transparency.
- Color m_textCompositeColor;
-
- // Layer we're drawing to.
- ImageBuffer* m_layerBuffer;
-
- // When the layer type is OpaqueCompositeLayer, this will contain a copy
- // of the original contents of the m_layerBuffer before Windows drew on it.
- // It allows us to re-create what Windows did to the layer. It is an
- // SkBitmap instead of an ImageBuffer because an SkBitmap is lighter-weight
- // (ImageBuffers are also GDI surfaces, which we don't need here).
- SkBitmap* m_referenceBitmap;
-
- // If the given size of bitmap can be cached, they will be stored here. Both
- // the bitmap and the reference are guaranteed to be allocated if this
- // member is non-null.
- static OwnedBuffers* m_cachedBuffers;
-
- // If a buffer was too big to be cached, it will be created temporarily, and
- // this member tracks its scope to make sure it gets deleted. Always use
- // m_layerBuffer, which will either point to this object, or the statically
- // cached one. Don't access directly.
- OwnPtr<OwnedBuffers> m_ownedBuffers;
-
- // Sometimes we're asked to create layers that have negative dimensions.
- // This API is not designed to fail to initialize, so we hide the fact
- // that they are illegal and can't be rendered (failing silently, drawing
- // nothing).
- bool m_validLayer;
-};
-
-} // namespace WebCore
-
-#endif // TransaprencyWin_h

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