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Side by Side Diff: Source/core/platform/graphics/chromium/TransparencyWin.h

Issue 26679003: Move platform/graphics/chromium/* to platform/graphics/ (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: rename fix Created 7 years, 1 month ago
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1 /*
2 * Copyright (C) 2009 Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are
6 * met:
7 *
8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above
11 * copyright notice, this list of conditions and the following disclaimer
12 * in the documentation and/or other materials provided with the
13 * distribution.
14 * * Neither the name of Google Inc. nor the names of its
15 * contributors may be used to endorse or promote products derived from
16 * this software without specific prior written permission.
17 *
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */
30
31 #ifndef TransparencyWin_h
32 #define TransparencyWin_h
33
34 #include <windows.h>
35
36 #include "core/platform/graphics/ImageBuffer.h"
37 #include "platform/transforms/AffineTransform.h"
38
39 #include "wtf/Noncopyable.h"
40 #include "wtf/OwnPtr.h"
41
42 class SkBitmap;
43 class SkCanvas;
44
45 namespace WebCore {
46
47 class GraphicsContext;
48 class TransparencyWin_NoLayer_Test;
49 class TransparencyWin_WhiteLayer_Test;
50 class TransparencyWin_TextComposite_Test;
51 class TransparencyWin_OpaqueCompositeLayer_Test;
52
53 // Helper class that abstracts away drawing ClearType text and Windows form
54 // controls either to the original context directly, or to an offscreen context
55 // that is composited later manually. This is to get around Windows' inability
56 // to handle the alpha channel, semitransparent text, and transformed form
57 // controls.
58 class TransparencyWin {
59 WTF_MAKE_NONCOPYABLE(TransparencyWin);
60 public:
61 enum LayerMode {
62 // No extra layer is created. Drawing will happen to the source.
63 // Valid only with KeepTransform and ScaleTransform. The region being
64 // drawn onto must be opaque, since the modified region will be forced
65 // to opaque when drawing is complete.
66 NoLayer,
67
68 // Makes a temporary layer consisting of the composited layers below
69 // it. This result must be opaque. When complete, the result will be
70 // compared to the original, and the difference will be added to a thee
71 // destination layer.
72 //
73 // This mode only works if the lower layers are opque (normally the
74 // case for a web page) and layers are only drawn in the stack order,
75 // meaning you can never draw underneath a layer.
76 //
77 // This doesn't technically produce the correct answer in all cases. If
78 // you have an opaque base, a transparency layer, than a semitransparent
79 // drawing on top, the result will actually be blended in twice. But
80 // this isn't a very important case. This mode is used for form
81 // controls which are always opaque except for occationally some
82 // antialiasing. It means form control antialiasing will be too light in
83 // some cases, but only if you have extra layers.
84 OpaqueCompositeLayer,
85
86 // Allows semitransparent text to be drawn on any background (even if it
87 // is itself semitransparent), but disables ClearType.
88 //
89 // It makes a trmporary layer filled with white. This is composited with
90 // the lower layer with a custom color applied to produce the result.
91 // The caller must draw the text in black, and set the desired final
92 // text color by calling setTextCompositeColor().
93 //
94 // Only valid with KeepTransform, which is the only mode where drawing
95 // text in this fashion makes sense.
96 TextComposite,
97
98 // Makes a temporary layer filled with white. When complete, the layer
99 // will be forced to be opqaue (since Windows may have messed up the
100 // alpha channel) and composited down. Any areas not drawn into will
101 // remain white.
102 //
103 // This is the mode of last resort. If the opacity of the final image
104 // is unknown and we can't do the text trick (since we know its color),
105 // then we have to live with potential white halos. This is used for
106 // form control drawing, for example.
107 WhiteLayer,
108 };
109
110 enum TransformMode {
111 // There are no changes to the transform. Use this when drawing
112 // horizontal text. The current transform must not have rotation.
113 KeepTransform,
114
115 // Drawing happens in an Untransformed space, and then that bitmap is
116 // transformed according to the current context when it is copied down.
117 // Requires that a layer be created (layer mode is not NoLayer).
118 Untransform,
119
120 // When the current transform only has a scaling factor applied and
121 // you're drawing form elements, use this parameter. This will unscale
122 // the coordinate space, so the OS will just draw the form controls
123 // larger or smaller depending on the destination size.
124 ScaleTransform,
125 };
126
127 // You MUST call init() below.
128 // |region| is expressed relative to the current transformation.
129 TransparencyWin();
130 ~TransparencyWin();
131
132 // Initializes the members if you use the 0-argument constructor. Don't call
133 // this if you use the multiple-argument constructor.
134 void init(GraphicsContext* dest,
135 LayerMode layerMode,
136 TransformMode transformMode,
137 const IntRect& region);
138
139 // Combines the source and destination bitmaps using the given mode.
140 // Calling this function before the destructor runs is mandatory in most
141 // cases, and harmless otherwise. The mandatory cases are:
142 // (m_layerMode != NoLayer) || (m_transformMode == ScaleTransform)
143 void composite();
144
145 // Returns the context for drawing into, which may be the destination
146 // context, or a temporary one.
147 GraphicsContext* context() const { return m_drawContext; }
148
149 // When the mode is TextComposite, this sets the color that the text will
150 // get. See the enum above for more.
151 void setTextCompositeColor(Color color);
152
153 // Returns the input bounds translated into the destination space. This is
154 // not necessary for KeepTransform since the rectangle will be unchanged.
155 const IntRect& drawRect() { return m_drawRect; }
156
157 private:
158 friend TransparencyWin_NoLayer_Test;
159 friend TransparencyWin_WhiteLayer_Test;
160 friend TransparencyWin_TextComposite_Test;
161 friend TransparencyWin_OpaqueCompositeLayer_Test;
162
163 class OwnedBuffers;
164
165 void computeLayerSize();
166
167 // Sets up a new layer, if any. setupLayer() will call the appopriate layer-
168 // specific helper. Must be called after computeLayerSize();
169 void setupLayer();
170 void setupLayerForNoLayer();
171 void setupLayerForOpaqueCompositeLayer();
172 void setupLayerForTextComposite();
173 void setupLayerForWhiteLayer();
174
175 // Sets up the transformation on the newly created layer. setupTransform()
176 // will call the appropriate transform-specific helper. Must be called after
177 // setupLayer().
178 void setupTransform(const IntRect& region);
179 void setupTransformForKeepTransform(const IntRect& region);
180 void setupTransformForUntransform();
181 void setupTransformForScaleTransform();
182
183 void initializeNewContext();
184
185 void compositeOpaqueComposite();
186 void compositeTextComposite();
187
188 // Fixes the alpha channel to make the region inside m_transformedRect
189 // opaque.
190 void makeLayerOpaque();
191
192 // The context our drawing will eventually end up in.
193 GraphicsContext* m_destContext;
194
195 // The original transform from the destination context.
196 AffineTransform m_orgTransform;
197
198 LayerMode m_layerMode;
199 TransformMode m_transformMode;
200
201 // The rectangle we're drawing in the destination's coordinate space
202 IntRect m_sourceRect;
203
204 // The source rectangle transformed into pixels in the final image. For
205 // Untransform this has no meaning, since the destination might not be a
206 // rectangle.
207 IntRect m_transformedSourceRect;
208
209 // The size of the layer we created. If there's no layer, this is the size
210 // of the region we're using in the source.
211 IntSize m_layerSize;
212
213 // The rectangle we're drawing to in the draw context's coordinate space.
214 // This will be the same as the source rectangle except for ScaleTransform
215 // where we create a new virtual coordinate space for the layer.
216 IntRect m_drawRect;
217
218 // Points to the graphics context to draw text to, which will either be
219 // the original context or the copy, depending on our mode.
220 GraphicsContext* m_drawContext;
221
222 // This flag is set when we call save() on the draw context during
223 // initialization. It allows us to avoid doing an extra save()/restore()
224 // when one is unnecessary.
225 bool m_savedOnDrawContext;
226
227 // Used only when m_mode = TextComposite, this is the color that the text
228 // will end up being once we figure out the transparency.
229 Color m_textCompositeColor;
230
231 // Layer we're drawing to.
232 ImageBuffer* m_layerBuffer;
233
234 // When the layer type is OpaqueCompositeLayer, this will contain a copy
235 // of the original contents of the m_layerBuffer before Windows drew on it.
236 // It allows us to re-create what Windows did to the layer. It is an
237 // SkBitmap instead of an ImageBuffer because an SkBitmap is lighter-weight
238 // (ImageBuffers are also GDI surfaces, which we don't need here).
239 SkBitmap* m_referenceBitmap;
240
241 // If the given size of bitmap can be cached, they will be stored here. Both
242 // the bitmap and the reference are guaranteed to be allocated if this
243 // member is non-null.
244 static OwnedBuffers* m_cachedBuffers;
245
246 // If a buffer was too big to be cached, it will be created temporarily, and
247 // this member tracks its scope to make sure it gets deleted. Always use
248 // m_layerBuffer, which will either point to this object, or the statically
249 // cached one. Don't access directly.
250 OwnPtr<OwnedBuffers> m_ownedBuffers;
251
252 // Sometimes we're asked to create layers that have negative dimensions.
253 // This API is not designed to fail to initialize, so we hide the fact
254 // that they are illegal and can't be rendered (failing silently, drawing
255 // nothing).
256 bool m_validLayer;
257 };
258
259 } // namespace WebCore
260
261 #endif // TransaprencyWin_h
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