| Index: ui/gfx/skia_util.h
|
| diff --git a/ui/gfx/skia_util.h b/ui/gfx/skia_util.h
|
| index fbd1909c06831346079d252c2e673f2d5b6d6d6b..76a999ff4ff778e7ee0362dbfd5958419d579849 100644
|
| --- a/ui/gfx/skia_util.h
|
| +++ b/ui/gfx/skia_util.h
|
| @@ -16,16 +16,14 @@
|
| #include "ui/gfx/gfx_export.h"
|
|
|
| class SkBitmap;
|
| -class SkDrawLooper;
|
| +class SkMatrix;
|
|
|
| namespace gfx {
|
|
|
| -class ImageSkiaRep;
|
| class Point;
|
| class PointF;
|
| class Rect;
|
| class RectF;
|
| -class ShadowValue;
|
| class Transform;
|
|
|
| // Convert between Skia and gfx types.
|
| @@ -46,46 +44,6 @@ GFX_EXPORT void QuadFToSkPoints(const gfx::QuadF& quad, SkPoint points[4]);
|
| GFX_EXPORT void TransformToFlattenedSkMatrix(const gfx::Transform& transform,
|
| SkMatrix* flattened);
|
|
|
| -// Creates a bitmap shader for the image rep with the image rep's scale factor.
|
| -// Sets the created shader's local matrix such that it displays the image rep at
|
| -// the correct scale factor.
|
| -// The shader's local matrix should not be changed after the shader is created.
|
| -// TODO(pkotwicz): Allow shader's local matrix to be changed after the shader
|
| -// is created.
|
| -//
|
| -GFX_EXPORT sk_sp<SkShader> CreateImageRepShader(
|
| - const gfx::ImageSkiaRep& image_rep,
|
| - SkShader::TileMode tile_mode,
|
| - const SkMatrix& local_matrix);
|
| -
|
| -// Creates a bitmap shader for the image rep with the passed in scale factor.
|
| -GFX_EXPORT sk_sp<SkShader> CreateImageRepShaderForScale(
|
| - const gfx::ImageSkiaRep& image_rep,
|
| - SkShader::TileMode tile_mode,
|
| - const SkMatrix& local_matrix,
|
| - SkScalar scale);
|
| -
|
| -// Creates a vertical gradient shader. The caller owns the shader.
|
| -// Example usage to avoid leaks:
|
| -GFX_EXPORT sk_sp<SkShader> CreateGradientShader(int start_point,
|
| - int end_point,
|
| - SkColor start_color,
|
| - SkColor end_color);
|
| -
|
| -// Creates a draw looper to generate |shadows|. The caller owns the draw looper.
|
| -// NULL is returned if |shadows| is empty since no draw looper is needed in
|
| -// this case.
|
| -// DEPRECATED: See below. TODO(estade): remove this: crbug.com/624175
|
| -GFX_EXPORT sk_sp<SkDrawLooper> CreateShadowDrawLooper(
|
| - const std::vector<ShadowValue>& shadows);
|
| -
|
| -// Creates a draw looper to generate |shadows|. This creates a looper with the
|
| -// correct amount of blur. Callers of the existing CreateShadowDrawLooper may
|
| -// rely on the wrong amount of blur being applied but new code should use this
|
| -// function.
|
| -GFX_EXPORT sk_sp<SkDrawLooper> CreateShadowDrawLooperCorrectBlur(
|
| - const std::vector<ShadowValue>& shadows);
|
| -
|
| // Returns true if the two bitmaps contain the same pixels.
|
| GFX_EXPORT bool BitmapsAreEqual(const SkBitmap& bitmap1,
|
| const SkBitmap& bitmap2);
|
|
|