| Index: ui/gfx/skia_util.cc
|
| diff --git a/ui/gfx/skia_util.cc b/ui/gfx/skia_util.cc
|
| index 963e081369a7d8b068dbd46f2a1671bac7ba4383..6f7818d9a5b02ab1de42200006be406d4e80d0b7 100644
|
| --- a/ui/gfx/skia_util.cc
|
| +++ b/ui/gfx/skia_util.cc
|
| @@ -10,7 +10,6 @@
|
| #include "base/numerics/safe_conversions.h"
|
| #include "base/numerics/safe_math.h"
|
| #include "third_party/skia/include/core/SkBitmap.h"
|
| -#include "third_party/skia/include/core/SkColorFilter.h"
|
| #include "third_party/skia/include/core/SkColorPriv.h"
|
| #include "third_party/skia/include/core/SkUnPreMultiply.h"
|
| #include "third_party/skia/include/effects/SkBlurMaskFilter.h"
|
| @@ -104,128 +103,6 @@ void TransformToFlattenedSkMatrix(const gfx::Transform& transform,
|
| flattened->set(8, SkMScalarToScalar(transform.matrix().get(3, 3)));
|
| }
|
|
|
| -sk_sp<SkShader> CreateImageRepShader(const gfx::ImageSkiaRep& image_rep,
|
| - SkShader::TileMode tile_mode,
|
| - const SkMatrix& local_matrix) {
|
| - return CreateImageRepShaderForScale(image_rep, tile_mode, local_matrix,
|
| - image_rep.scale());
|
| -}
|
| -
|
| -sk_sp<SkShader> CreateImageRepShaderForScale(
|
| - const gfx::ImageSkiaRep& image_rep,
|
| - SkShader::TileMode tile_mode,
|
| - const SkMatrix& local_matrix,
|
| - SkScalar scale) {
|
| - // Unscale matrix by |scale| such that the bitmap is drawn at the
|
| - // correct density.
|
| - // Convert skew and translation to pixel coordinates.
|
| - // Thus, for |bitmap_scale| = 2:
|
| - // x scale = 2, x translation = 1 DIP,
|
| - // should be converted to
|
| - // x scale = 1, x translation = 2 pixels.
|
| - SkMatrix shader_scale = local_matrix;
|
| - shader_scale.preScale(scale, scale);
|
| - shader_scale.setScaleX(local_matrix.getScaleX() / scale);
|
| - shader_scale.setScaleY(local_matrix.getScaleY() / scale);
|
| -
|
| - return SkShader::MakeBitmapShader(
|
| - image_rep.sk_bitmap(), tile_mode, tile_mode, &shader_scale);
|
| -}
|
| -
|
| -sk_sp<SkShader> CreateGradientShader(int start_point,
|
| - int end_point,
|
| - SkColor start_color,
|
| - SkColor end_color) {
|
| - SkColor grad_colors[2] = { start_color, end_color};
|
| - SkPoint grad_points[2];
|
| - grad_points[0].iset(0, start_point);
|
| - grad_points[1].iset(0, end_point);
|
| -
|
| - return SkGradientShader::MakeLinear(
|
| - grad_points, grad_colors, NULL, 2, SkShader::kClamp_TileMode);
|
| -}
|
| -
|
| -// TODO(estade): remove. Only exists to support legacy CreateShadowDrawLooper.
|
| -static SkScalar DeprecatedRadiusToSigma(double radius) {
|
| - // This captures historically what skia did under the hood. Now skia accepts
|
| - // sigma, not radius, so we perform the conversion.
|
| - return radius > 0 ? SkDoubleToScalar(0.57735f * radius + 0.5) : 0;
|
| -}
|
| -
|
| -// This is copied from
|
| -// third_party/WebKit/Source/platform/graphics/skia/SkiaUtils.h
|
| -static SkScalar RadiusToSigma(double radius) {
|
| - return radius > 0 ? SkDoubleToScalar(0.288675f * radius + 0.5f) : 0;
|
| -}
|
| -
|
| -sk_sp<SkDrawLooper> CreateShadowDrawLooper(
|
| - const std::vector<ShadowValue>& shadows) {
|
| - if (shadows.empty())
|
| - return nullptr;
|
| -
|
| - SkLayerDrawLooper::Builder looper_builder;
|
| -
|
| - looper_builder.addLayer(); // top layer of the original.
|
| -
|
| - SkLayerDrawLooper::LayerInfo layer_info;
|
| - layer_info.fPaintBits |= SkLayerDrawLooper::kMaskFilter_Bit;
|
| - layer_info.fPaintBits |= SkLayerDrawLooper::kColorFilter_Bit;
|
| - layer_info.fColorMode = SkBlendMode::kSrc;
|
| -
|
| - for (size_t i = 0; i < shadows.size(); ++i) {
|
| - const ShadowValue& shadow = shadows[i];
|
| -
|
| - layer_info.fOffset.set(SkIntToScalar(shadow.x()),
|
| - SkIntToScalar(shadow.y()));
|
| -
|
| - SkPaint* paint = looper_builder.addLayer(layer_info);
|
| - // SkBlurMaskFilter's blur radius defines the range to extend the blur from
|
| - // original mask, which is half of blur amount as defined in ShadowValue.
|
| - // Note that because this function uses DeprecatedRadiusToSigma, it actually
|
| - // creates a draw looper with roughly twice the desired blur.
|
| - paint->setMaskFilter(SkBlurMaskFilter::Make(
|
| - kNormal_SkBlurStyle, DeprecatedRadiusToSigma(shadow.blur() / 2),
|
| - SkBlurMaskFilter::kHighQuality_BlurFlag));
|
| - paint->setColorFilter(
|
| - SkColorFilter::MakeModeFilter(shadow.color(), SkBlendMode::kSrcIn));
|
| - }
|
| -
|
| - return looper_builder.detach();
|
| -}
|
| -
|
| -sk_sp<SkDrawLooper> CreateShadowDrawLooperCorrectBlur(
|
| - const std::vector<ShadowValue>& shadows) {
|
| - if (shadows.empty())
|
| - return nullptr;
|
| -
|
| - SkLayerDrawLooper::Builder looper_builder;
|
| -
|
| - looper_builder.addLayer(); // top layer of the original.
|
| -
|
| - SkLayerDrawLooper::LayerInfo layer_info;
|
| - layer_info.fPaintBits |= SkLayerDrawLooper::kMaskFilter_Bit;
|
| - layer_info.fPaintBits |= SkLayerDrawLooper::kColorFilter_Bit;
|
| - layer_info.fColorMode = SkBlendMode::kSrc;
|
| -
|
| - for (size_t i = 0; i < shadows.size(); ++i) {
|
| - const ShadowValue& shadow = shadows[i];
|
| -
|
| - layer_info.fOffset.set(SkIntToScalar(shadow.x()),
|
| - SkIntToScalar(shadow.y()));
|
| -
|
| - SkPaint* paint = looper_builder.addLayer(layer_info);
|
| - // SkBlurMaskFilter's blur radius defines the range to extend the blur from
|
| - // original mask, which is half of blur amount as defined in ShadowValue.
|
| - paint->setMaskFilter(SkBlurMaskFilter::Make(
|
| - kNormal_SkBlurStyle, RadiusToSigma(shadow.blur() / 2),
|
| - SkBlurMaskFilter::kHighQuality_BlurFlag));
|
| - paint->setColorFilter(
|
| - SkColorFilter::MakeModeFilter(shadow.color(), SkBlendMode::kSrcIn));
|
| - }
|
| -
|
| - return looper_builder.detach();
|
| -}
|
| -
|
| bool BitmapsAreEqual(const SkBitmap& bitmap1, const SkBitmap& bitmap2) {
|
| void* addr1 = NULL;
|
| void* addr2 = NULL;
|
|
|