| Index: ui/gfx/skia_paint_util.cc
|
| diff --git a/ui/gfx/skia_paint_util.cc b/ui/gfx/skia_paint_util.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..fbac6636479fab84e27de8b188ae198b7dc55620
|
| --- /dev/null
|
| +++ b/ui/gfx/skia_paint_util.cc
|
| @@ -0,0 +1,136 @@
|
| +// Copyright (c) 2017 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "ui/gfx/skia_paint_util.h"
|
| +
|
| +#include "third_party/skia/include/core/SkColorFilter.h"
|
| +#include "third_party/skia/include/effects/SkBlurMaskFilter.h"
|
| +#include "third_party/skia/include/effects/SkGradientShader.h"
|
| +#include "third_party/skia/include/effects/SkLayerDrawLooper.h"
|
| +#include "ui/gfx/image/image_skia_rep.h"
|
| +
|
| +namespace gfx {
|
| +
|
| +sk_sp<SkShader> CreateImageRepShader(const gfx::ImageSkiaRep& image_rep,
|
| + SkShader::TileMode tile_mode,
|
| + const SkMatrix& local_matrix) {
|
| + return CreateImageRepShaderForScale(image_rep, tile_mode, local_matrix,
|
| + image_rep.scale());
|
| +}
|
| +
|
| +sk_sp<SkShader> CreateImageRepShaderForScale(const gfx::ImageSkiaRep& image_rep,
|
| + SkShader::TileMode tile_mode,
|
| + const SkMatrix& local_matrix,
|
| + SkScalar scale) {
|
| + // Unscale matrix by |scale| such that the bitmap is drawn at the
|
| + // correct density.
|
| + // Convert skew and translation to pixel coordinates.
|
| + // Thus, for |bitmap_scale| = 2:
|
| + // x scale = 2, x translation = 1 DIP,
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| + // should be converted to
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| + // x scale = 1, x translation = 2 pixels.
|
| + SkMatrix shader_scale = local_matrix;
|
| + shader_scale.preScale(scale, scale);
|
| + shader_scale.setScaleX(local_matrix.getScaleX() / scale);
|
| + shader_scale.setScaleY(local_matrix.getScaleY() / scale);
|
| +
|
| + return SkShader::MakeBitmapShader(image_rep.sk_bitmap(), tile_mode, tile_mode,
|
| + &shader_scale);
|
| +}
|
| +
|
| +sk_sp<SkShader> CreateGradientShader(int start_point,
|
| + int end_point,
|
| + SkColor start_color,
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| + SkColor end_color) {
|
| + SkColor grad_colors[2] = {start_color, end_color};
|
| + SkPoint grad_points[2];
|
| + grad_points[0].iset(0, start_point);
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| + grad_points[1].iset(0, end_point);
|
| +
|
| + return SkGradientShader::MakeLinear(grad_points, grad_colors, NULL, 2,
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| + SkShader::kClamp_TileMode);
|
| +}
|
| +
|
| +// TODO(estade): remove. Only exists to support legacy CreateShadowDrawLooper.
|
| +static SkScalar DeprecatedRadiusToSigma(double radius) {
|
| + // This captures historically what skia did under the hood. Now skia accepts
|
| + // sigma, not radius, so we perform the conversion.
|
| + return radius > 0 ? SkDoubleToScalar(0.57735f * radius + 0.5) : 0;
|
| +}
|
| +
|
| +// This is copied from
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| +// third_party/WebKit/Source/platform/graphics/skia/SkiaUtils.h
|
| +static SkScalar RadiusToSigma(double radius) {
|
| + return radius > 0 ? SkDoubleToScalar(0.288675f * radius + 0.5f) : 0;
|
| +}
|
| +
|
| +sk_sp<SkDrawLooper> CreateShadowDrawLooper(
|
| + const std::vector<ShadowValue>& shadows) {
|
| + if (shadows.empty())
|
| + return nullptr;
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| +
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| + SkLayerDrawLooper::Builder looper_builder;
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| +
|
| + looper_builder.addLayer(); // top layer of the original.
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| +
|
| + SkLayerDrawLooper::LayerInfo layer_info;
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| + layer_info.fPaintBits |= SkLayerDrawLooper::kMaskFilter_Bit;
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| + layer_info.fPaintBits |= SkLayerDrawLooper::kColorFilter_Bit;
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| + layer_info.fColorMode = SkBlendMode::kSrc;
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| +
|
| + for (size_t i = 0; i < shadows.size(); ++i) {
|
| + const ShadowValue& shadow = shadows[i];
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| +
|
| + layer_info.fOffset.set(SkIntToScalar(shadow.x()),
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| + SkIntToScalar(shadow.y()));
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| +
|
| + SkPaint* paint = looper_builder.addLayer(layer_info);
|
| + // SkBlurMaskFilter's blur radius defines the range to extend the blur from
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| + // original mask, which is half of blur amount as defined in ShadowValue.
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| + // Note that because this function uses DeprecatedRadiusToSigma, it actually
|
| + // creates a draw looper with roughly twice the desired blur.
|
| + paint->setMaskFilter(SkBlurMaskFilter::Make(
|
| + kNormal_SkBlurStyle, DeprecatedRadiusToSigma(shadow.blur() / 2),
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| + SkBlurMaskFilter::kHighQuality_BlurFlag));
|
| + paint->setColorFilter(
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| + SkColorFilter::MakeModeFilter(shadow.color(), SkBlendMode::kSrcIn));
|
| + }
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| +
|
| + return looper_builder.detach();
|
| +}
|
| +
|
| +sk_sp<SkDrawLooper> CreateShadowDrawLooperCorrectBlur(
|
| + const std::vector<ShadowValue>& shadows) {
|
| + if (shadows.empty())
|
| + return nullptr;
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| +
|
| + SkLayerDrawLooper::Builder looper_builder;
|
| +
|
| + looper_builder.addLayer(); // top layer of the original.
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| +
|
| + SkLayerDrawLooper::LayerInfo layer_info;
|
| + layer_info.fPaintBits |= SkLayerDrawLooper::kMaskFilter_Bit;
|
| + layer_info.fPaintBits |= SkLayerDrawLooper::kColorFilter_Bit;
|
| + layer_info.fColorMode = SkBlendMode::kSrc;
|
| +
|
| + for (size_t i = 0; i < shadows.size(); ++i) {
|
| + const ShadowValue& shadow = shadows[i];
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| +
|
| + layer_info.fOffset.set(SkIntToScalar(shadow.x()),
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| + SkIntToScalar(shadow.y()));
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| +
|
| + SkPaint* paint = looper_builder.addLayer(layer_info);
|
| + // SkBlurMaskFilter's blur radius defines the range to extend the blur from
|
| + // original mask, which is half of blur amount as defined in ShadowValue.
|
| + paint->setMaskFilter(SkBlurMaskFilter::Make(
|
| + kNormal_SkBlurStyle, RadiusToSigma(shadow.blur() / 2),
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| + SkBlurMaskFilter::kHighQuality_BlurFlag));
|
| + paint->setColorFilter(
|
| + SkColorFilter::MakeModeFilter(shadow.color(), SkBlendMode::kSrcIn));
|
| + }
|
| +
|
| + return looper_builder.detach();
|
| +}
|
| +
|
| +} // namespace gfx
|
|
|