Index: ui/gfx/skia_paint_util.cc |
diff --git a/ui/gfx/skia_paint_util.cc b/ui/gfx/skia_paint_util.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..fbac6636479fab84e27de8b188ae198b7dc55620 |
--- /dev/null |
+++ b/ui/gfx/skia_paint_util.cc |
@@ -0,0 +1,136 @@ |
+// Copyright (c) 2017 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "ui/gfx/skia_paint_util.h" |
+ |
+#include "third_party/skia/include/core/SkColorFilter.h" |
+#include "third_party/skia/include/effects/SkBlurMaskFilter.h" |
+#include "third_party/skia/include/effects/SkGradientShader.h" |
+#include "third_party/skia/include/effects/SkLayerDrawLooper.h" |
+#include "ui/gfx/image/image_skia_rep.h" |
+ |
+namespace gfx { |
+ |
+sk_sp<SkShader> CreateImageRepShader(const gfx::ImageSkiaRep& image_rep, |
+ SkShader::TileMode tile_mode, |
+ const SkMatrix& local_matrix) { |
+ return CreateImageRepShaderForScale(image_rep, tile_mode, local_matrix, |
+ image_rep.scale()); |
+} |
+ |
+sk_sp<SkShader> CreateImageRepShaderForScale(const gfx::ImageSkiaRep& image_rep, |
+ SkShader::TileMode tile_mode, |
+ const SkMatrix& local_matrix, |
+ SkScalar scale) { |
+ // Unscale matrix by |scale| such that the bitmap is drawn at the |
+ // correct density. |
+ // Convert skew and translation to pixel coordinates. |
+ // Thus, for |bitmap_scale| = 2: |
+ // x scale = 2, x translation = 1 DIP, |
+ // should be converted to |
+ // x scale = 1, x translation = 2 pixels. |
+ SkMatrix shader_scale = local_matrix; |
+ shader_scale.preScale(scale, scale); |
+ shader_scale.setScaleX(local_matrix.getScaleX() / scale); |
+ shader_scale.setScaleY(local_matrix.getScaleY() / scale); |
+ |
+ return SkShader::MakeBitmapShader(image_rep.sk_bitmap(), tile_mode, tile_mode, |
+ &shader_scale); |
+} |
+ |
+sk_sp<SkShader> CreateGradientShader(int start_point, |
+ int end_point, |
+ SkColor start_color, |
+ SkColor end_color) { |
+ SkColor grad_colors[2] = {start_color, end_color}; |
+ SkPoint grad_points[2]; |
+ grad_points[0].iset(0, start_point); |
+ grad_points[1].iset(0, end_point); |
+ |
+ return SkGradientShader::MakeLinear(grad_points, grad_colors, NULL, 2, |
+ SkShader::kClamp_TileMode); |
+} |
+ |
+// TODO(estade): remove. Only exists to support legacy CreateShadowDrawLooper. |
+static SkScalar DeprecatedRadiusToSigma(double radius) { |
+ // This captures historically what skia did under the hood. Now skia accepts |
+ // sigma, not radius, so we perform the conversion. |
+ return radius > 0 ? SkDoubleToScalar(0.57735f * radius + 0.5) : 0; |
+} |
+ |
+// This is copied from |
+// third_party/WebKit/Source/platform/graphics/skia/SkiaUtils.h |
+static SkScalar RadiusToSigma(double radius) { |
+ return radius > 0 ? SkDoubleToScalar(0.288675f * radius + 0.5f) : 0; |
+} |
+ |
+sk_sp<SkDrawLooper> CreateShadowDrawLooper( |
+ const std::vector<ShadowValue>& shadows) { |
+ if (shadows.empty()) |
+ return nullptr; |
+ |
+ SkLayerDrawLooper::Builder looper_builder; |
+ |
+ looper_builder.addLayer(); // top layer of the original. |
+ |
+ SkLayerDrawLooper::LayerInfo layer_info; |
+ layer_info.fPaintBits |= SkLayerDrawLooper::kMaskFilter_Bit; |
+ layer_info.fPaintBits |= SkLayerDrawLooper::kColorFilter_Bit; |
+ layer_info.fColorMode = SkBlendMode::kSrc; |
+ |
+ for (size_t i = 0; i < shadows.size(); ++i) { |
+ const ShadowValue& shadow = shadows[i]; |
+ |
+ layer_info.fOffset.set(SkIntToScalar(shadow.x()), |
+ SkIntToScalar(shadow.y())); |
+ |
+ SkPaint* paint = looper_builder.addLayer(layer_info); |
+ // SkBlurMaskFilter's blur radius defines the range to extend the blur from |
+ // original mask, which is half of blur amount as defined in ShadowValue. |
+ // Note that because this function uses DeprecatedRadiusToSigma, it actually |
+ // creates a draw looper with roughly twice the desired blur. |
+ paint->setMaskFilter(SkBlurMaskFilter::Make( |
+ kNormal_SkBlurStyle, DeprecatedRadiusToSigma(shadow.blur() / 2), |
+ SkBlurMaskFilter::kHighQuality_BlurFlag)); |
+ paint->setColorFilter( |
+ SkColorFilter::MakeModeFilter(shadow.color(), SkBlendMode::kSrcIn)); |
+ } |
+ |
+ return looper_builder.detach(); |
+} |
+ |
+sk_sp<SkDrawLooper> CreateShadowDrawLooperCorrectBlur( |
+ const std::vector<ShadowValue>& shadows) { |
+ if (shadows.empty()) |
+ return nullptr; |
+ |
+ SkLayerDrawLooper::Builder looper_builder; |
+ |
+ looper_builder.addLayer(); // top layer of the original. |
+ |
+ SkLayerDrawLooper::LayerInfo layer_info; |
+ layer_info.fPaintBits |= SkLayerDrawLooper::kMaskFilter_Bit; |
+ layer_info.fPaintBits |= SkLayerDrawLooper::kColorFilter_Bit; |
+ layer_info.fColorMode = SkBlendMode::kSrc; |
+ |
+ for (size_t i = 0; i < shadows.size(); ++i) { |
+ const ShadowValue& shadow = shadows[i]; |
+ |
+ layer_info.fOffset.set(SkIntToScalar(shadow.x()), |
+ SkIntToScalar(shadow.y())); |
+ |
+ SkPaint* paint = looper_builder.addLayer(layer_info); |
+ // SkBlurMaskFilter's blur radius defines the range to extend the blur from |
+ // original mask, which is half of blur amount as defined in ShadowValue. |
+ paint->setMaskFilter(SkBlurMaskFilter::Make( |
+ kNormal_SkBlurStyle, RadiusToSigma(shadow.blur() / 2), |
+ SkBlurMaskFilter::kHighQuality_BlurFlag)); |
+ paint->setColorFilter( |
+ SkColorFilter::MakeModeFilter(shadow.color(), SkBlendMode::kSrcIn)); |
+ } |
+ |
+ return looper_builder.detach(); |
+} |
+ |
+} // namespace gfx |