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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gfx/skia_util.h" | 5 #include "ui/gfx/skia_util.h" |
| 6 | 6 |
| 7 #include <stddef.h> | 7 #include <stddef.h> |
| 8 #include <stdint.h> | 8 #include <stdint.h> |
| 9 | 9 |
| 10 #include "base/numerics/safe_conversions.h" | 10 #include "base/numerics/safe_conversions.h" |
| 11 #include "base/numerics/safe_math.h" | 11 #include "base/numerics/safe_math.h" |
| 12 #include "third_party/skia/include/core/SkBitmap.h" | 12 #include "third_party/skia/include/core/SkBitmap.h" |
| 13 #include "third_party/skia/include/core/SkColorFilter.h" | |
| 14 #include "third_party/skia/include/core/SkColorPriv.h" | 13 #include "third_party/skia/include/core/SkColorPriv.h" |
| 15 #include "third_party/skia/include/core/SkUnPreMultiply.h" | 14 #include "third_party/skia/include/core/SkUnPreMultiply.h" |
| 16 #include "third_party/skia/include/effects/SkBlurMaskFilter.h" | 15 #include "third_party/skia/include/effects/SkBlurMaskFilter.h" |
| 17 #include "third_party/skia/include/effects/SkGradientShader.h" | 16 #include "third_party/skia/include/effects/SkGradientShader.h" |
| 18 #include "third_party/skia/include/effects/SkLayerDrawLooper.h" | 17 #include "third_party/skia/include/effects/SkLayerDrawLooper.h" |
| 19 #include "ui/gfx/geometry/quad_f.h" | 18 #include "ui/gfx/geometry/quad_f.h" |
| 20 #include "ui/gfx/geometry/rect.h" | 19 #include "ui/gfx/geometry/rect.h" |
| 21 #include "ui/gfx/geometry/rect_f.h" | 20 #include "ui/gfx/geometry/rect_f.h" |
| 22 #include "ui/gfx/image/image_skia_rep.h" | 21 #include "ui/gfx/image/image_skia_rep.h" |
| 23 #include "ui/gfx/shadow_value.h" | 22 #include "ui/gfx/shadow_value.h" |
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| 97 flattened->set(1, SkMScalarToScalar(transform.matrix().get(0, 1))); | 96 flattened->set(1, SkMScalarToScalar(transform.matrix().get(0, 1))); |
| 98 flattened->set(2, SkMScalarToScalar(transform.matrix().get(0, 3))); | 97 flattened->set(2, SkMScalarToScalar(transform.matrix().get(0, 3))); |
| 99 flattened->set(3, SkMScalarToScalar(transform.matrix().get(1, 0))); | 98 flattened->set(3, SkMScalarToScalar(transform.matrix().get(1, 0))); |
| 100 flattened->set(4, SkMScalarToScalar(transform.matrix().get(1, 1))); | 99 flattened->set(4, SkMScalarToScalar(transform.matrix().get(1, 1))); |
| 101 flattened->set(5, SkMScalarToScalar(transform.matrix().get(1, 3))); | 100 flattened->set(5, SkMScalarToScalar(transform.matrix().get(1, 3))); |
| 102 flattened->set(6, SkMScalarToScalar(transform.matrix().get(3, 0))); | 101 flattened->set(6, SkMScalarToScalar(transform.matrix().get(3, 0))); |
| 103 flattened->set(7, SkMScalarToScalar(transform.matrix().get(3, 1))); | 102 flattened->set(7, SkMScalarToScalar(transform.matrix().get(3, 1))); |
| 104 flattened->set(8, SkMScalarToScalar(transform.matrix().get(3, 3))); | 103 flattened->set(8, SkMScalarToScalar(transform.matrix().get(3, 3))); |
| 105 } | 104 } |
| 106 | 105 |
| 107 sk_sp<SkShader> CreateImageRepShader(const gfx::ImageSkiaRep& image_rep, | |
| 108 SkShader::TileMode tile_mode, | |
| 109 const SkMatrix& local_matrix) { | |
| 110 return CreateImageRepShaderForScale(image_rep, tile_mode, local_matrix, | |
| 111 image_rep.scale()); | |
| 112 } | |
| 113 | |
| 114 sk_sp<SkShader> CreateImageRepShaderForScale( | |
| 115 const gfx::ImageSkiaRep& image_rep, | |
| 116 SkShader::TileMode tile_mode, | |
| 117 const SkMatrix& local_matrix, | |
| 118 SkScalar scale) { | |
| 119 // Unscale matrix by |scale| such that the bitmap is drawn at the | |
| 120 // correct density. | |
| 121 // Convert skew and translation to pixel coordinates. | |
| 122 // Thus, for |bitmap_scale| = 2: | |
| 123 // x scale = 2, x translation = 1 DIP, | |
| 124 // should be converted to | |
| 125 // x scale = 1, x translation = 2 pixels. | |
| 126 SkMatrix shader_scale = local_matrix; | |
| 127 shader_scale.preScale(scale, scale); | |
| 128 shader_scale.setScaleX(local_matrix.getScaleX() / scale); | |
| 129 shader_scale.setScaleY(local_matrix.getScaleY() / scale); | |
| 130 | |
| 131 return SkShader::MakeBitmapShader( | |
| 132 image_rep.sk_bitmap(), tile_mode, tile_mode, &shader_scale); | |
| 133 } | |
| 134 | |
| 135 sk_sp<SkShader> CreateGradientShader(int start_point, | |
| 136 int end_point, | |
| 137 SkColor start_color, | |
| 138 SkColor end_color) { | |
| 139 SkColor grad_colors[2] = { start_color, end_color}; | |
| 140 SkPoint grad_points[2]; | |
| 141 grad_points[0].iset(0, start_point); | |
| 142 grad_points[1].iset(0, end_point); | |
| 143 | |
| 144 return SkGradientShader::MakeLinear( | |
| 145 grad_points, grad_colors, NULL, 2, SkShader::kClamp_TileMode); | |
| 146 } | |
| 147 | |
| 148 // TODO(estade): remove. Only exists to support legacy CreateShadowDrawLooper. | |
| 149 static SkScalar DeprecatedRadiusToSigma(double radius) { | |
| 150 // This captures historically what skia did under the hood. Now skia accepts | |
| 151 // sigma, not radius, so we perform the conversion. | |
| 152 return radius > 0 ? SkDoubleToScalar(0.57735f * radius + 0.5) : 0; | |
| 153 } | |
| 154 | |
| 155 // This is copied from | |
| 156 // third_party/WebKit/Source/platform/graphics/skia/SkiaUtils.h | |
| 157 static SkScalar RadiusToSigma(double radius) { | |
| 158 return radius > 0 ? SkDoubleToScalar(0.288675f * radius + 0.5f) : 0; | |
| 159 } | |
| 160 | |
| 161 sk_sp<SkDrawLooper> CreateShadowDrawLooper( | |
| 162 const std::vector<ShadowValue>& shadows) { | |
| 163 if (shadows.empty()) | |
| 164 return nullptr; | |
| 165 | |
| 166 SkLayerDrawLooper::Builder looper_builder; | |
| 167 | |
| 168 looper_builder.addLayer(); // top layer of the original. | |
| 169 | |
| 170 SkLayerDrawLooper::LayerInfo layer_info; | |
| 171 layer_info.fPaintBits |= SkLayerDrawLooper::kMaskFilter_Bit; | |
| 172 layer_info.fPaintBits |= SkLayerDrawLooper::kColorFilter_Bit; | |
| 173 layer_info.fColorMode = SkBlendMode::kSrc; | |
| 174 | |
| 175 for (size_t i = 0; i < shadows.size(); ++i) { | |
| 176 const ShadowValue& shadow = shadows[i]; | |
| 177 | |
| 178 layer_info.fOffset.set(SkIntToScalar(shadow.x()), | |
| 179 SkIntToScalar(shadow.y())); | |
| 180 | |
| 181 SkPaint* paint = looper_builder.addLayer(layer_info); | |
| 182 // SkBlurMaskFilter's blur radius defines the range to extend the blur from | |
| 183 // original mask, which is half of blur amount as defined in ShadowValue. | |
| 184 // Note that because this function uses DeprecatedRadiusToSigma, it actually | |
| 185 // creates a draw looper with roughly twice the desired blur. | |
| 186 paint->setMaskFilter(SkBlurMaskFilter::Make( | |
| 187 kNormal_SkBlurStyle, DeprecatedRadiusToSigma(shadow.blur() / 2), | |
| 188 SkBlurMaskFilter::kHighQuality_BlurFlag)); | |
| 189 paint->setColorFilter( | |
| 190 SkColorFilter::MakeModeFilter(shadow.color(), SkBlendMode::kSrcIn)); | |
| 191 } | |
| 192 | |
| 193 return looper_builder.detach(); | |
| 194 } | |
| 195 | |
| 196 sk_sp<SkDrawLooper> CreateShadowDrawLooperCorrectBlur( | |
| 197 const std::vector<ShadowValue>& shadows) { | |
| 198 if (shadows.empty()) | |
| 199 return nullptr; | |
| 200 | |
| 201 SkLayerDrawLooper::Builder looper_builder; | |
| 202 | |
| 203 looper_builder.addLayer(); // top layer of the original. | |
| 204 | |
| 205 SkLayerDrawLooper::LayerInfo layer_info; | |
| 206 layer_info.fPaintBits |= SkLayerDrawLooper::kMaskFilter_Bit; | |
| 207 layer_info.fPaintBits |= SkLayerDrawLooper::kColorFilter_Bit; | |
| 208 layer_info.fColorMode = SkBlendMode::kSrc; | |
| 209 | |
| 210 for (size_t i = 0; i < shadows.size(); ++i) { | |
| 211 const ShadowValue& shadow = shadows[i]; | |
| 212 | |
| 213 layer_info.fOffset.set(SkIntToScalar(shadow.x()), | |
| 214 SkIntToScalar(shadow.y())); | |
| 215 | |
| 216 SkPaint* paint = looper_builder.addLayer(layer_info); | |
| 217 // SkBlurMaskFilter's blur radius defines the range to extend the blur from | |
| 218 // original mask, which is half of blur amount as defined in ShadowValue. | |
| 219 paint->setMaskFilter(SkBlurMaskFilter::Make( | |
| 220 kNormal_SkBlurStyle, RadiusToSigma(shadow.blur() / 2), | |
| 221 SkBlurMaskFilter::kHighQuality_BlurFlag)); | |
| 222 paint->setColorFilter( | |
| 223 SkColorFilter::MakeModeFilter(shadow.color(), SkBlendMode::kSrcIn)); | |
| 224 } | |
| 225 | |
| 226 return looper_builder.detach(); | |
| 227 } | |
| 228 | |
| 229 bool BitmapsAreEqual(const SkBitmap& bitmap1, const SkBitmap& bitmap2) { | 106 bool BitmapsAreEqual(const SkBitmap& bitmap1, const SkBitmap& bitmap2) { |
| 230 void* addr1 = NULL; | 107 void* addr1 = NULL; |
| 231 void* addr2 = NULL; | 108 void* addr2 = NULL; |
| 232 size_t size1 = 0; | 109 size_t size1 = 0; |
| 233 size_t size2 = 0; | 110 size_t size2 = 0; |
| 234 | 111 |
| 235 bitmap1.lockPixels(); | 112 bitmap1.lockPixels(); |
| 236 addr1 = bitmap1.getAddr32(0, 0); | 113 addr1 = bitmap1.getAddr32(0, 0); |
| 237 size1 = bitmap1.getSize(); | 114 size1 = bitmap1.getSize(); |
| 238 bitmap1.unlockPixels(); | 115 bitmap1.unlockPixels(); |
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| 287 static const SkScalar kSkToHbRatio = SK_Scalar1 / kHbUnit1; | 164 static const SkScalar kSkToHbRatio = SK_Scalar1 / kHbUnit1; |
| 288 return kSkToHbRatio * value; | 165 return kSkToHbRatio * value; |
| 289 } | 166 } |
| 290 | 167 |
| 291 float HarfBuzzUnitsToFloat(int value) { | 168 float HarfBuzzUnitsToFloat(int value) { |
| 292 static const float kFloatToHbRatio = 1.0f / kHbUnit1; | 169 static const float kFloatToHbRatio = 1.0f / kHbUnit1; |
| 293 return kFloatToHbRatio * value; | 170 return kFloatToHbRatio * value; |
| 294 } | 171 } |
| 295 | 172 |
| 296 } // namespace gfx | 173 } // namespace gfx |
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