OLD | NEW |
(Empty) | |
| 1 // Copyright (c) 2017 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "ui/gfx/skia_paint_util.h" |
| 6 |
| 7 #include "third_party/skia/include/core/SkColorFilter.h" |
| 8 #include "third_party/skia/include/effects/SkBlurMaskFilter.h" |
| 9 #include "third_party/skia/include/effects/SkGradientShader.h" |
| 10 #include "third_party/skia/include/effects/SkLayerDrawLooper.h" |
| 11 #include "ui/gfx/image/image_skia_rep.h" |
| 12 |
| 13 namespace gfx { |
| 14 |
| 15 sk_sp<SkShader> CreateImageRepShader(const gfx::ImageSkiaRep& image_rep, |
| 16 SkShader::TileMode tile_mode, |
| 17 const SkMatrix& local_matrix) { |
| 18 return CreateImageRepShaderForScale(image_rep, tile_mode, local_matrix, |
| 19 image_rep.scale()); |
| 20 } |
| 21 |
| 22 sk_sp<SkShader> CreateImageRepShaderForScale(const gfx::ImageSkiaRep& image_rep, |
| 23 SkShader::TileMode tile_mode, |
| 24 const SkMatrix& local_matrix, |
| 25 SkScalar scale) { |
| 26 // Unscale matrix by |scale| such that the bitmap is drawn at the |
| 27 // correct density. |
| 28 // Convert skew and translation to pixel coordinates. |
| 29 // Thus, for |bitmap_scale| = 2: |
| 30 // x scale = 2, x translation = 1 DIP, |
| 31 // should be converted to |
| 32 // x scale = 1, x translation = 2 pixels. |
| 33 SkMatrix shader_scale = local_matrix; |
| 34 shader_scale.preScale(scale, scale); |
| 35 shader_scale.setScaleX(local_matrix.getScaleX() / scale); |
| 36 shader_scale.setScaleY(local_matrix.getScaleY() / scale); |
| 37 |
| 38 return SkShader::MakeBitmapShader(image_rep.sk_bitmap(), tile_mode, tile_mode, |
| 39 &shader_scale); |
| 40 } |
| 41 |
| 42 sk_sp<SkShader> CreateGradientShader(int start_point, |
| 43 int end_point, |
| 44 SkColor start_color, |
| 45 SkColor end_color) { |
| 46 SkColor grad_colors[2] = {start_color, end_color}; |
| 47 SkPoint grad_points[2]; |
| 48 grad_points[0].iset(0, start_point); |
| 49 grad_points[1].iset(0, end_point); |
| 50 |
| 51 return SkGradientShader::MakeLinear(grad_points, grad_colors, NULL, 2, |
| 52 SkShader::kClamp_TileMode); |
| 53 } |
| 54 |
| 55 // TODO(estade): remove. Only exists to support legacy CreateShadowDrawLooper. |
| 56 static SkScalar DeprecatedRadiusToSigma(double radius) { |
| 57 // This captures historically what skia did under the hood. Now skia accepts |
| 58 // sigma, not radius, so we perform the conversion. |
| 59 return radius > 0 ? SkDoubleToScalar(0.57735f * radius + 0.5) : 0; |
| 60 } |
| 61 |
| 62 // This is copied from |
| 63 // third_party/WebKit/Source/platform/graphics/skia/SkiaUtils.h |
| 64 static SkScalar RadiusToSigma(double radius) { |
| 65 return radius > 0 ? SkDoubleToScalar(0.288675f * radius + 0.5f) : 0; |
| 66 } |
| 67 |
| 68 sk_sp<SkDrawLooper> CreateShadowDrawLooper( |
| 69 const std::vector<ShadowValue>& shadows) { |
| 70 if (shadows.empty()) |
| 71 return nullptr; |
| 72 |
| 73 SkLayerDrawLooper::Builder looper_builder; |
| 74 |
| 75 looper_builder.addLayer(); // top layer of the original. |
| 76 |
| 77 SkLayerDrawLooper::LayerInfo layer_info; |
| 78 layer_info.fPaintBits |= SkLayerDrawLooper::kMaskFilter_Bit; |
| 79 layer_info.fPaintBits |= SkLayerDrawLooper::kColorFilter_Bit; |
| 80 layer_info.fColorMode = SkBlendMode::kSrc; |
| 81 |
| 82 for (size_t i = 0; i < shadows.size(); ++i) { |
| 83 const ShadowValue& shadow = shadows[i]; |
| 84 |
| 85 layer_info.fOffset.set(SkIntToScalar(shadow.x()), |
| 86 SkIntToScalar(shadow.y())); |
| 87 |
| 88 SkPaint* paint = looper_builder.addLayer(layer_info); |
| 89 // SkBlurMaskFilter's blur radius defines the range to extend the blur from |
| 90 // original mask, which is half of blur amount as defined in ShadowValue. |
| 91 // Note that because this function uses DeprecatedRadiusToSigma, it actually |
| 92 // creates a draw looper with roughly twice the desired blur. |
| 93 paint->setMaskFilter(SkBlurMaskFilter::Make( |
| 94 kNormal_SkBlurStyle, DeprecatedRadiusToSigma(shadow.blur() / 2), |
| 95 SkBlurMaskFilter::kHighQuality_BlurFlag)); |
| 96 paint->setColorFilter( |
| 97 SkColorFilter::MakeModeFilter(shadow.color(), SkBlendMode::kSrcIn)); |
| 98 } |
| 99 |
| 100 return looper_builder.detach(); |
| 101 } |
| 102 |
| 103 sk_sp<SkDrawLooper> CreateShadowDrawLooperCorrectBlur( |
| 104 const std::vector<ShadowValue>& shadows) { |
| 105 if (shadows.empty()) |
| 106 return nullptr; |
| 107 |
| 108 SkLayerDrawLooper::Builder looper_builder; |
| 109 |
| 110 looper_builder.addLayer(); // top layer of the original. |
| 111 |
| 112 SkLayerDrawLooper::LayerInfo layer_info; |
| 113 layer_info.fPaintBits |= SkLayerDrawLooper::kMaskFilter_Bit; |
| 114 layer_info.fPaintBits |= SkLayerDrawLooper::kColorFilter_Bit; |
| 115 layer_info.fColorMode = SkBlendMode::kSrc; |
| 116 |
| 117 for (size_t i = 0; i < shadows.size(); ++i) { |
| 118 const ShadowValue& shadow = shadows[i]; |
| 119 |
| 120 layer_info.fOffset.set(SkIntToScalar(shadow.x()), |
| 121 SkIntToScalar(shadow.y())); |
| 122 |
| 123 SkPaint* paint = looper_builder.addLayer(layer_info); |
| 124 // SkBlurMaskFilter's blur radius defines the range to extend the blur from |
| 125 // original mask, which is half of blur amount as defined in ShadowValue. |
| 126 paint->setMaskFilter(SkBlurMaskFilter::Make( |
| 127 kNormal_SkBlurStyle, RadiusToSigma(shadow.blur() / 2), |
| 128 SkBlurMaskFilter::kHighQuality_BlurFlag)); |
| 129 paint->setColorFilter( |
| 130 SkColorFilter::MakeModeFilter(shadow.color(), SkBlendMode::kSrcIn)); |
| 131 } |
| 132 |
| 133 return looper_builder.detach(); |
| 134 } |
| 135 |
| 136 } // namespace gfx |
OLD | NEW |