| Index: content/test/data/gpu/pixel_offscreenCanvas_2d_commit_worker.html
|
| diff --git a/content/test/data/gpu/pixel_offscreenCanvas_2d_commit_worker.html b/content/test/data/gpu/pixel_offscreenCanvas_2d_commit_worker.html
|
| index 0668fff99a5621ce91c44960cbaec74e0aaa760a..02f3a123349302090c3c2026608a2e0a11a9730a 100644
|
| --- a/content/test/data/gpu/pixel_offscreenCanvas_2d_commit_worker.html
|
| +++ b/content/test/data/gpu/pixel_offscreenCanvas_2d_commit_worker.html
|
| @@ -22,16 +22,28 @@ var g_animationFrameNumber = 0;
|
| self.onmessage = function(e) {
|
| var transferredCanvas = e.data;
|
| g_offscreen2d = transferredCanvas.getContext("2d");
|
| + g_offscreen2d.fillStyle = "red";
|
| + g_offscreen2d.fillRect(0, 0, 200, 200);
|
| drawLoop();
|
| }
|
|
|
| function drawLoop()
|
| {
|
| - if (g_animationFrameNumber < 3) {
|
| - g_offscreen2d.fillStyle = "red";
|
| - g_offscreen2d.fillRect(0, 0, 200, 200);
|
| + if (g_animationFrameNumber < 10) {
|
| g_animationFrameNumber++;
|
| - g_offscreen2d.commit().then(drawLoop);
|
| + // Purposely intersperse overdraw and non-overdraw commit cases to see
|
| + // if OffscreenCanvas commit() handles both cases well.
|
| + if (0 == g_animationFrameNumber % 2) {
|
| + // When promise is used, the next drawLoop() is called after the first
|
| + // frame is resolved; therefore there is no overdraw in this case.
|
| + g_offscreen2d.commit().then(drawLoop);
|
| + } else {
|
| + // When the next drawLoop() is invoked regardless the promise resolve
|
| + // status of the previous commit(), the frame committed in the next
|
| + // drawLoop() is very likely to be overdrawn.
|
| + g_offscreen2d.commit();
|
| + drawLoop();
|
| + }
|
| } else {
|
| g_offscreen2d.fillStyle = "red";
|
| g_offscreen2d.fillRect(0, 0, 100, 100);
|
|
|