| Index: content/test/data/gpu/pixel_offscreenCanvas_2d_commit_main.html
|
| diff --git a/content/test/data/gpu/pixel_offscreenCanvas_2d_commit_main.html b/content/test/data/gpu/pixel_offscreenCanvas_2d_commit_main.html
|
| index ecdc4ff35c04689b82338defbae68492222f2bb9..d2fe21285742b731e811187d51c0a17d5d8d08fc 100644
|
| --- a/content/test/data/gpu/pixel_offscreenCanvas_2d_commit_main.html
|
| +++ b/content/test/data/gpu/pixel_offscreenCanvas_2d_commit_main.html
|
| @@ -33,14 +33,26 @@ var g_animationFrameNumber = 0;
|
| var canvas = document.getElementById("c");
|
| var offscreenCanvas = canvas.transferControlToOffscreen();
|
| var offscreen2d = offscreenCanvas.getContext("2d");
|
| +offscreen2d.fillStyle = "red";
|
| +offscreen2d.fillRect(0, 0, 200, 200);
|
|
|
| function drawLoop()
|
| {
|
| - if (g_animationFrameNumber < 3) {
|
| - offscreen2d.fillStyle = "red";
|
| - offscreen2d.fillRect(0, 0, 200, 200);
|
| + if (g_animationFrameNumber < 10) {
|
| g_animationFrameNumber++;
|
| - offscreen2d.commit().then(drawLoop);
|
| + // Purposely intersperse overdraw and non-overdraw commit cases to see
|
| + // if OffscreenCanvas commit() handles both cases well.
|
| + if (0 == g_animationFrameNumber % 2) {
|
| + // When promise is used, the next drawLoop() is called after the first
|
| + // frame is resolved; therefore there is no overdraw in this case.
|
| + offscreen2d.commit().then(drawLoop);
|
| + } else {
|
| + // When the next drawLoop() is invoked regardless the promise resolve
|
| + // status of the previous commit(), the frame committed in the next
|
| + // drawLoop() is very likely to be overdrawn.
|
| + offscreen2d.commit();
|
| + drawLoop();
|
| + }
|
| } else {
|
| offscreen2d.fillStyle = "red";
|
| offscreen2d.fillRect(0, 0, 100, 100);
|
|
|