Index: ui/gfx/skia_paint_util.cc |
diff --git a/ui/gfx/skia_paint_util.cc b/ui/gfx/skia_paint_util.cc |
index fbac6636479fab84e27de8b188ae198b7dc55620..e162b37458279b10bbfc2347b34c7c6f62372c1b 100644 |
--- a/ui/gfx/skia_paint_util.cc |
+++ b/ui/gfx/skia_paint_util.cc |
@@ -12,17 +12,18 @@ |
namespace gfx { |
-sk_sp<SkShader> CreateImageRepShader(const gfx::ImageSkiaRep& image_rep, |
- SkShader::TileMode tile_mode, |
- const SkMatrix& local_matrix) { |
- return CreateImageRepShaderForScale(image_rep, tile_mode, local_matrix, |
- image_rep.scale()); |
+sk_sp<cc::PaintShader> CreateImageRepShader(const gfx::ImageSkiaRep& image_rep, |
+ cc::PaintShader::TileMode tile_mode, |
+ const SkMatrix& local_matrix) { |
+ return cc::WrapSkShader(CreateImageRepShaderForScale( |
+ image_rep, tile_mode, local_matrix, image_rep.scale())); |
} |
-sk_sp<SkShader> CreateImageRepShaderForScale(const gfx::ImageSkiaRep& image_rep, |
- SkShader::TileMode tile_mode, |
- const SkMatrix& local_matrix, |
- SkScalar scale) { |
+sk_sp<cc::PaintShader> CreateImageRepShaderForScale( |
+ const gfx::ImageSkiaRep& image_rep, |
+ cc::PaintShader::TileMode tile_mode, |
+ const SkMatrix& local_matrix, |
+ SkScalar scale) { |
// Unscale matrix by |scale| such that the bitmap is drawn at the |
// correct density. |
// Convert skew and translation to pixel coordinates. |
@@ -35,21 +36,21 @@ sk_sp<SkShader> CreateImageRepShaderForScale(const gfx::ImageSkiaRep& image_rep, |
shader_scale.setScaleX(local_matrix.getScaleX() / scale); |
shader_scale.setScaleY(local_matrix.getScaleY() / scale); |
- return SkShader::MakeBitmapShader(image_rep.sk_bitmap(), tile_mode, tile_mode, |
- &shader_scale); |
+ return cc::PaintShader::MakeBitmapShader(image_rep.sk_bitmap(), tile_mode, |
+ tile_mode, &shader_scale); |
} |
-sk_sp<SkShader> CreateGradientShader(int start_point, |
- int end_point, |
- SkColor start_color, |
- SkColor end_color) { |
+sk_sp<cc::PaintShader> CreateGradientShader(int start_point, |
+ int end_point, |
+ SkColor start_color, |
+ SkColor end_color) { |
SkColor grad_colors[2] = {start_color, end_color}; |
SkPoint grad_points[2]; |
grad_points[0].iset(0, start_point); |
grad_points[1].iset(0, end_point); |
- return SkGradientShader::MakeLinear(grad_points, grad_colors, NULL, 2, |
- SkShader::kClamp_TileMode); |
+ return cc::WrapSkShader(SkGradientShader::MakeLinear( |
+ grad_points, grad_colors, NULL, 2, cc::PaintShader::kClamp_TileMode)); |
} |
// TODO(estade): remove. Only exists to support legacy CreateShadowDrawLooper. |