Index: ui/gfx/skia_paint_util.h |
diff --git a/ui/gfx/skia_paint_util.h b/ui/gfx/skia_paint_util.h |
index 2ec10ff621c4ecc742b24a978c5d07d9f2b7ca9d..1cf20068847dbeb7e23253204b32075ce3ed8a37 100644 |
--- a/ui/gfx/skia_paint_util.h |
+++ b/ui/gfx/skia_paint_util.h |
@@ -7,7 +7,7 @@ |
#include <vector> |
-#include "third_party/skia/include/core/SkShader.h" |
+#include "cc/paint/paint_shader.h" |
#include "ui/gfx/gfx_export.h" |
#include "ui/gfx/shadow_value.h" |
@@ -25,24 +25,24 @@ class ImageSkiaRep; |
// TODO(pkotwicz): Allow shader's local matrix to be changed after the shader |
// is created. |
// |
-GFX_EXPORT sk_sp<SkShader> CreateImageRepShader( |
+GFX_EXPORT sk_sp<cc::PaintShader> CreateImageRepShader( |
const gfx::ImageSkiaRep& image_rep, |
- SkShader::TileMode tile_mode, |
+ cc::PaintShader::TileMode tile_mode, |
const SkMatrix& local_matrix); |
// Creates a bitmap shader for the image rep with the passed in scale factor. |
-GFX_EXPORT sk_sp<SkShader> CreateImageRepShaderForScale( |
+GFX_EXPORT sk_sp<cc::PaintShader> CreateImageRepShaderForScale( |
const gfx::ImageSkiaRep& image_rep, |
- SkShader::TileMode tile_mode, |
+ cc::PaintShader::TileMode tile_mode, |
const SkMatrix& local_matrix, |
SkScalar scale); |
// Creates a vertical gradient shader. The caller owns the shader. |
// Example usage to avoid leaks: |
-GFX_EXPORT sk_sp<SkShader> CreateGradientShader(int start_point, |
- int end_point, |
- SkColor start_color, |
- SkColor end_color); |
+GFX_EXPORT sk_sp<cc::PaintShader> CreateGradientShader(int start_point, |
+ int end_point, |
+ SkColor start_color, |
+ SkColor end_color); |
// Creates a draw looper to generate |shadows|. The caller owns the draw looper. |
// NULL is returned if |shadows| is empty since no draw looper is needed in |