Index: ui/views/view.cc |
diff --git a/ui/views/view.cc b/ui/views/view.cc |
index d65f4bc25926d324ee7ea48ed5732ec678c93523..f54e55ac04de070c910503ecc5478dfabe9c483b 100644 |
--- a/ui/views/view.cc |
+++ b/ui/views/view.cc |
@@ -523,24 +523,55 @@ void View::SetTransform(const gfx::Transform& transform) { |
} |
} else { |
if (!layer()) |
- CreateLayer(); |
+ CreateLayer(ui::LAYER_TEXTURED); |
layer()->SetTransform(transform); |
layer()->ScheduleDraw(); |
} |
} |
-void View::SetPaintToLayer(bool paint_to_layer) { |
- if (paint_to_layer_ == paint_to_layer) |
+void View::SetPaintToLayer(ui::LayerType layer_type) { |
+ if (paint_to_layer_ && (layer()->type() == layer_type)) |
return; |
- paint_to_layer_ = paint_to_layer; |
- if (paint_to_layer_ && !layer()) { |
- CreateLayer(); |
- } else if (!paint_to_layer_ && layer()) { |
+ paint_to_layer_ = true; |
+ if (layer()) { |
sky
2017/01/23 21:21:05
Reduce the conditional to:
DestroyLayer(); (it ha
yiyix
2017/01/24 03:14:53
You are right. Sorry, i should thought about it.
|
DestroyLayer(); |
+ CreateLayer(layer_type); |
+ } else { |
+ CreateLayer(layer_type); |
} |
} |
+void View::DestroyLayer() { |
+ if (!paint_to_layer_) |
+ return; |
+ |
+ paint_to_layer_ = false; |
+ if (!layer()) |
+ return; |
+ |
+ ui::Layer* new_parent = layer()->parent(); |
+ std::vector<ui::Layer*> children = layer()->children(); |
+ for (size_t i = 0; i < children.size(); ++i) { |
+ layer()->Remove(children[i]); |
+ if (new_parent) |
+ new_parent->Add(children[i]); |
+ } |
+ |
+ LayerOwner::DestroyLayer(); |
+ |
+ if (new_parent) |
+ ReorderLayers(); |
+ |
+ UpdateChildLayerBounds(CalculateOffsetToAncestorWithLayer(NULL)); |
+ |
+ SchedulePaint(); |
+ |
+ Widget* widget = GetWidget(); |
+ if (widget) |
+ widget->UpdateRootLayers(); |
+} |
+ |
std::unique_ptr<ui::Layer> View::RecreateLayer() { |
std::unique_ptr<ui::Layer> old_layer = LayerOwner::RecreateLayer(); |
Widget* widget = GetWidget(); |
@@ -2184,7 +2215,7 @@ bool View::ConvertRectFromAncestor(const View* ancestor, |
// Accelerated painting -------------------------------------------------------- |
-void View::CreateLayer() { |
+void View::CreateLayer(ui::LayerType layer_type) { |
// A new layer is being created for the view. So all the layers of the |
// sub-tree can inherit the visibility of the corresponding view. |
{ |
@@ -2193,7 +2224,7 @@ void View::CreateLayer() { |
child->UpdateChildLayerVisibility(true); |
} |
- SetLayer(base::MakeUnique<ui::Layer>()); |
+ SetLayer(base::MakeUnique<ui::Layer>(layer_type)); |
layer()->set_delegate(this); |
layer()->set_name(GetClassName()); |
@@ -2260,29 +2291,6 @@ void View::ReparentLayer(const gfx::Vector2d& offset, ui::Layer* parent_layer) { |
MoveLayerToParent(layer(), gfx::Point()); |
} |
-void View::DestroyLayer() { |
- ui::Layer* new_parent = layer()->parent(); |
- std::vector<ui::Layer*> children = layer()->children(); |
- for (size_t i = 0; i < children.size(); ++i) { |
- layer()->Remove(children[i]); |
- if (new_parent) |
- new_parent->Add(children[i]); |
- } |
- |
- LayerOwner::DestroyLayer(); |
- |
- if (new_parent) |
- ReorderLayers(); |
- |
- UpdateChildLayerBounds(CalculateOffsetToAncestorWithLayer(NULL)); |
- |
- SchedulePaint(); |
- |
- Widget* widget = GetWidget(); |
- if (widget) |
- widget->UpdateRootLayers(); |
-} |
- |
// Input ----------------------------------------------------------------------- |
bool View::ProcessMousePressed(const ui::MouseEvent& event) { |