Index: blimp/engine/renderer/frame_scheduler_unittest.cc |
diff --git a/blimp/engine/renderer/frame_scheduler_unittest.cc b/blimp/engine/renderer/frame_scheduler_unittest.cc |
deleted file mode 100644 |
index fda72fc5530a20cde7cef551b146b7f3d55fe136..0000000000000000000000000000000000000000 |
--- a/blimp/engine/renderer/frame_scheduler_unittest.cc |
+++ /dev/null |
@@ -1,75 +0,0 @@ |
-// Copyright 2016 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "blimp/engine/renderer/frame_scheduler.h" |
- |
-#include "base/run_loop.h" |
-#include "base/threading/thread_task_runner_handle.h" |
-#include "testing/gtest/include/gtest/gtest.h" |
- |
-namespace blimp { |
-namespace engine { |
-namespace { |
- |
-class FrameSchedulerTest : public testing::Test, public FrameSchedulerClient { |
- public: |
- FrameSchedulerTest() : scheduler_(base::ThreadTaskRunnerHandle::Get(), this) { |
- scheduler_.set_frame_delay_for_testing(base::TimeDelta::FromSeconds(0)); |
- } |
- ~FrameSchedulerTest() override {} |
- |
- // FrameSchedulerClient implementation. |
- void StartFrameUpdate() override { |
- num_frames_++; |
- if (send_client_update_during_frame_) { |
- scheduler_.DidSendFrameUpdateToClient(); |
- send_client_update_during_frame_ = false; |
- } |
- } |
- |
- protected: |
- base::MessageLoop loop_; |
- FrameScheduler scheduler_; |
- int num_frames_ = 0; |
- |
- bool send_client_update_during_frame_ = false; |
-}; |
- |
-TEST_F(FrameSchedulerTest, FirstMainFrameRequest) { |
- // The request for the first main frame should be responded to right away. |
- scheduler_.ScheduleFrameUpdate(); |
- base::RunLoop().RunUntilIdle(); |
- EXPECT_EQ(1, num_frames_); |
-} |
- |
-TEST_F(FrameSchedulerTest, MultipleMainFrameRequestsResultInSingleFrame) { |
- // Multiple main frame requests result in a single callback to the client. |
- scheduler_.ScheduleFrameUpdate(); |
- scheduler_.ScheduleFrameUpdate(); |
- base::RunLoop().RunUntilIdle(); |
- EXPECT_EQ(1, num_frames_); |
-} |
- |
-TEST_F(FrameSchedulerTest, MainFrameBlockedOnAckFromClient) { |
- // Request a main frame, start it and send an update to the client. The second |
- // frame should remain blocked till an ack is received. |
- scheduler_.ScheduleFrameUpdate(); |
- send_client_update_during_frame_ = true; |
- base::RunLoop().RunUntilIdle(); |
- EXPECT_EQ(1, num_frames_); |
- |
- // Request a frame and ensure that the client is not asked to start it. |
- scheduler_.ScheduleFrameUpdate(); |
- base::RunLoop().RunUntilIdle(); |
- EXPECT_EQ(1, num_frames_); |
- |
- // Now we have an ack from the client. This should start another frame. |
- scheduler_.DidReceiveFrameUpdateAck(); |
- base::RunLoop().RunUntilIdle(); |
- EXPECT_EQ(2, num_frames_); |
-} |
- |
-} // namespace |
-} // namespace engine |
-} // namespace blimp |