| Index: blimp/engine/renderer/frame_scheduler.cc
|
| diff --git a/blimp/engine/renderer/frame_scheduler.cc b/blimp/engine/renderer/frame_scheduler.cc
|
| deleted file mode 100644
|
| index ece5ddee875bb98acb78ced06b43a77468175830..0000000000000000000000000000000000000000
|
| --- a/blimp/engine/renderer/frame_scheduler.cc
|
| +++ /dev/null
|
| @@ -1,93 +0,0 @@
|
| -// Copyright 2016 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "base/auto_reset.h"
|
| -#include "base/logging.h"
|
| -#include "blimp/engine/renderer/frame_scheduler.h"
|
| -
|
| -namespace blimp {
|
| -namespace engine {
|
| -namespace {
|
| -// This is the temporary frame delay to keep pages which make animation requests
|
| -// but don't mutate the state on the engine from running main frames
|
| -// back-to-back. We need smarter throttling of engine updates. See
|
| -// crbug.com/597829.
|
| -constexpr base::TimeDelta kDefaultFrameDelay =
|
| - base::TimeDelta::FromMilliseconds(30);
|
| -} // namespace
|
| -
|
| -FrameScheduler::FrameScheduler(
|
| - scoped_refptr<base::SingleThreadTaskRunner> task_runner,
|
| - FrameSchedulerClient* client)
|
| - : next_frame_time_(base::TimeTicks::Now()),
|
| - frame_delay_(kDefaultFrameDelay),
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| - client_(client) {
|
| - DCHECK(client_);
|
| - frame_tick_timer_.SetTaskRunner(std::move(task_runner));
|
| -}
|
| -
|
| -FrameScheduler::~FrameScheduler() = default;
|
| -
|
| -void FrameScheduler::ScheduleFrameUpdate() {
|
| - if (needs_frame_update_)
|
| - return;
|
| -
|
| - needs_frame_update_ = true;
|
| - ScheduleFrameUpdateIfNecessary();
|
| -}
|
| -
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| -void FrameScheduler::DidSendFrameUpdateToClient() {
|
| - DCHECK(in_frame_update_);
|
| - DCHECK(!frame_ack_pending_) << "We can have only frame update in flight";
|
| -
|
| - frame_ack_pending_ = true;
|
| -}
|
| -
|
| -void FrameScheduler::DidReceiveFrameUpdateAck() {
|
| - DCHECK(frame_ack_pending_);
|
| -
|
| - frame_ack_pending_ = false;
|
| - ScheduleFrameUpdateIfNecessary();
|
| -}
|
| -
|
| -void FrameScheduler::ScheduleFrameUpdateIfNecessary() {
|
| - // If we can't produce main frame updates right now, don't schedule a task.
|
| - if (!ShouldProduceFrameUpdates()) {
|
| - return;
|
| - }
|
| -
|
| - // If a task has already been scheduled, we don't need to schedule again.
|
| - if (frame_tick_timer_.IsRunning())
|
| - return;
|
| -
|
| - base::TimeDelta delay = next_frame_time_ - base::TimeTicks::Now();
|
| - frame_tick_timer_.Start(
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| - FROM_HERE, delay,
|
| - base::Bind(&FrameScheduler::StartFrameUpdate, base::Unretained(this)));
|
| -}
|
| -
|
| -bool FrameScheduler::ShouldProduceFrameUpdates() const {
|
| - return needs_frame_update_ && !frame_ack_pending_;
|
| -}
|
| -
|
| -void FrameScheduler::StartFrameUpdate() {
|
| - DCHECK(!in_frame_update_);
|
| - DCHECK(needs_frame_update_);
|
| -
|
| - // If an update was sent to the client since this request, we can not start
|
| - // another frame. Early out here, we'll come back when an Ack is received from
|
| - // the client.
|
| - if (frame_ack_pending_)
|
| - return;
|
| -
|
| - needs_frame_update_ = false;
|
| - next_frame_time_ = base::TimeTicks::Now() + frame_delay_;
|
| - {
|
| - base::AutoReset<bool> in_frame_update(&in_frame_update_, true);
|
| - client_->StartFrameUpdate();
|
| - }
|
| -}
|
| -
|
| -} // namespace engine
|
| -} // namespace blimp
|
|
|