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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "blimp/engine/renderer/frame_scheduler.h" | |
| 6 | |
| 7 #include "base/run_loop.h" | |
| 8 #include "base/threading/thread_task_runner_handle.h" | |
| 9 #include "testing/gtest/include/gtest/gtest.h" | |
| 10 | |
| 11 namespace blimp { | |
| 12 namespace engine { | |
| 13 namespace { | |
| 14 | |
| 15 class FrameSchedulerTest : public testing::Test, public FrameSchedulerClient { | |
| 16 public: | |
| 17 FrameSchedulerTest() : scheduler_(base::ThreadTaskRunnerHandle::Get(), this) { | |
| 18 scheduler_.set_frame_delay_for_testing(base::TimeDelta::FromSeconds(0)); | |
| 19 } | |
| 20 ~FrameSchedulerTest() override {} | |
| 21 | |
| 22 // FrameSchedulerClient implementation. | |
| 23 void StartFrameUpdate() override { | |
| 24 num_frames_++; | |
| 25 if (send_client_update_during_frame_) { | |
| 26 scheduler_.DidSendFrameUpdateToClient(); | |
| 27 send_client_update_during_frame_ = false; | |
| 28 } | |
| 29 } | |
| 30 | |
| 31 protected: | |
| 32 base::MessageLoop loop_; | |
| 33 FrameScheduler scheduler_; | |
| 34 int num_frames_ = 0; | |
| 35 | |
| 36 bool send_client_update_during_frame_ = false; | |
| 37 }; | |
| 38 | |
| 39 TEST_F(FrameSchedulerTest, FirstMainFrameRequest) { | |
| 40 // The request for the first main frame should be responded to right away. | |
| 41 scheduler_.ScheduleFrameUpdate(); | |
| 42 base::RunLoop().RunUntilIdle(); | |
| 43 EXPECT_EQ(1, num_frames_); | |
| 44 } | |
| 45 | |
| 46 TEST_F(FrameSchedulerTest, MultipleMainFrameRequestsResultInSingleFrame) { | |
| 47 // Multiple main frame requests result in a single callback to the client. | |
| 48 scheduler_.ScheduleFrameUpdate(); | |
| 49 scheduler_.ScheduleFrameUpdate(); | |
| 50 base::RunLoop().RunUntilIdle(); | |
| 51 EXPECT_EQ(1, num_frames_); | |
| 52 } | |
| 53 | |
| 54 TEST_F(FrameSchedulerTest, MainFrameBlockedOnAckFromClient) { | |
| 55 // Request a main frame, start it and send an update to the client. The second | |
| 56 // frame should remain blocked till an ack is received. | |
| 57 scheduler_.ScheduleFrameUpdate(); | |
| 58 send_client_update_during_frame_ = true; | |
| 59 base::RunLoop().RunUntilIdle(); | |
| 60 EXPECT_EQ(1, num_frames_); | |
| 61 | |
| 62 // Request a frame and ensure that the client is not asked to start it. | |
| 63 scheduler_.ScheduleFrameUpdate(); | |
| 64 base::RunLoop().RunUntilIdle(); | |
| 65 EXPECT_EQ(1, num_frames_); | |
| 66 | |
| 67 // Now we have an ack from the client. This should start another frame. | |
| 68 scheduler_.DidReceiveFrameUpdateAck(); | |
| 69 base::RunLoop().RunUntilIdle(); | |
| 70 EXPECT_EQ(2, num_frames_); | |
| 71 } | |
| 72 | |
| 73 } // namespace | |
| 74 } // namespace engine | |
| 75 } // namespace blimp | |
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