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1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "blimp/engine/renderer/frame_scheduler.h" | |
6 | |
7 #include "base/run_loop.h" | |
8 #include "base/threading/thread_task_runner_handle.h" | |
9 #include "testing/gtest/include/gtest/gtest.h" | |
10 | |
11 namespace blimp { | |
12 namespace engine { | |
13 namespace { | |
14 | |
15 class FrameSchedulerTest : public testing::Test, public FrameSchedulerClient { | |
16 public: | |
17 FrameSchedulerTest() : scheduler_(base::ThreadTaskRunnerHandle::Get(), this) { | |
18 scheduler_.set_frame_delay_for_testing(base::TimeDelta::FromSeconds(0)); | |
19 } | |
20 ~FrameSchedulerTest() override {} | |
21 | |
22 // FrameSchedulerClient implementation. | |
23 void StartFrameUpdate() override { | |
24 num_frames_++; | |
25 if (send_client_update_during_frame_) { | |
26 scheduler_.DidSendFrameUpdateToClient(); | |
27 send_client_update_during_frame_ = false; | |
28 } | |
29 } | |
30 | |
31 protected: | |
32 base::MessageLoop loop_; | |
33 FrameScheduler scheduler_; | |
34 int num_frames_ = 0; | |
35 | |
36 bool send_client_update_during_frame_ = false; | |
37 }; | |
38 | |
39 TEST_F(FrameSchedulerTest, FirstMainFrameRequest) { | |
40 // The request for the first main frame should be responded to right away. | |
41 scheduler_.ScheduleFrameUpdate(); | |
42 base::RunLoop().RunUntilIdle(); | |
43 EXPECT_EQ(1, num_frames_); | |
44 } | |
45 | |
46 TEST_F(FrameSchedulerTest, MultipleMainFrameRequestsResultInSingleFrame) { | |
47 // Multiple main frame requests result in a single callback to the client. | |
48 scheduler_.ScheduleFrameUpdate(); | |
49 scheduler_.ScheduleFrameUpdate(); | |
50 base::RunLoop().RunUntilIdle(); | |
51 EXPECT_EQ(1, num_frames_); | |
52 } | |
53 | |
54 TEST_F(FrameSchedulerTest, MainFrameBlockedOnAckFromClient) { | |
55 // Request a main frame, start it and send an update to the client. The second | |
56 // frame should remain blocked till an ack is received. | |
57 scheduler_.ScheduleFrameUpdate(); | |
58 send_client_update_during_frame_ = true; | |
59 base::RunLoop().RunUntilIdle(); | |
60 EXPECT_EQ(1, num_frames_); | |
61 | |
62 // Request a frame and ensure that the client is not asked to start it. | |
63 scheduler_.ScheduleFrameUpdate(); | |
64 base::RunLoop().RunUntilIdle(); | |
65 EXPECT_EQ(1, num_frames_); | |
66 | |
67 // Now we have an ack from the client. This should start another frame. | |
68 scheduler_.DidReceiveFrameUpdateAck(); | |
69 base::RunLoop().RunUntilIdle(); | |
70 EXPECT_EQ(2, num_frames_); | |
71 } | |
72 | |
73 } // namespace | |
74 } // namespace engine | |
75 } // namespace blimp | |
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