Index: ui/wm/core/shadow_controller_unittest.cc |
diff --git a/ui/wm/core/shadow_controller_unittest.cc b/ui/wm/core/shadow_controller_unittest.cc |
index a560985a0279ecab4b149cc402e182c880b4d8ea..f7e3b736b54409ba3e16fd28421d6ea55c77ae34 100644 |
--- a/ui/wm/core/shadow_controller_unittest.cc |
+++ b/ui/wm/core/shadow_controller_unittest.cc |
@@ -76,10 +76,10 @@ TEST_F(ShadowControllerTest, Shadow) { |
EXPECT_TRUE(shadow->layer()->visible()); |
// If the shadow is disabled, it should be hidden. |
- SetShadowType(window.get(), SHADOW_TYPE_NONE); |
+ SetShadowElevation(window.get(), ShadowElevation::NONE); |
window->Show(); |
EXPECT_FALSE(shadow->layer()->visible()); |
- SetShadowType(window.get(), SHADOW_TYPE_RECTANGULAR); |
+ SetShadowElevation(window.get(), ShadowElevation::MEDIUM); |
EXPECT_TRUE(shadow->layer()->visible()); |
// The shadow's layer should be a child of the window's layer. |
@@ -99,7 +99,7 @@ TEST_F(ShadowControllerTest, ShadowBounds) { |
// When the shadow is first created, it should use the window's size (but |
// remain at the origin, since it's a child of the window's layer). |
- SetShadowType(window.get(), SHADOW_TYPE_RECTANGULAR); |
+ SetShadowElevation(window.get(), ShadowElevation::MEDIUM); |
const Shadow* shadow = ShadowController::GetShadowForWindow(window.get()); |
ASSERT_TRUE(shadow != NULL); |
EXPECT_EQ(gfx::Rect(kOldBounds.size()).ToString(), |
@@ -125,7 +125,7 @@ TEST_F(ShadowControllerTest, ShadowStyle) { |
// window1 is active, so style should have active appearance. |
Shadow* shadow1 = ShadowController::GetShadowForWindow(window1.get()); |
ASSERT_TRUE(shadow1 != NULL); |
- EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style()); |
+ EXPECT_EQ(ShadowElevation::LARGE, shadow1->desired_elevation()); |
// Create another window and activate it. |
std::unique_ptr<aura::Window> window2(new aura::Window(NULL)); |
@@ -139,8 +139,8 @@ TEST_F(ShadowControllerTest, ShadowStyle) { |
// window1 is now inactive, so shadow should go inactive. |
Shadow* shadow2 = ShadowController::GetShadowForWindow(window2.get()); |
ASSERT_TRUE(shadow2 != NULL); |
- EXPECT_EQ(Shadow::STYLE_INACTIVE, shadow1->style()); |
- EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow2->style()); |
+ EXPECT_EQ(ShadowElevation::MEDIUM, shadow1->desired_elevation()); |
+ EXPECT_EQ(ShadowElevation::LARGE, shadow2->desired_elevation()); |
} |
// Tests that shadow gets updated when the window show state changes. |
@@ -153,7 +153,7 @@ TEST_F(ShadowControllerTest, ShowState) { |
Shadow* shadow = ShadowController::GetShadowForWindow(window.get()); |
ASSERT_TRUE(shadow != NULL); |
- EXPECT_EQ(Shadow::STYLE_INACTIVE, shadow->style()); |
+ EXPECT_EQ(ShadowElevation::MEDIUM, shadow->desired_elevation()); |
window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED); |
EXPECT_FALSE(shadow->layer()->visible()); |
@@ -177,7 +177,7 @@ TEST_F(ShadowControllerTest, SmallShadowsForTooltipsAndMenus) { |
Shadow* tooltip_shadow = |
ShadowController::GetShadowForWindow(tooltip_window.get()); |
ASSERT_TRUE(tooltip_shadow != NULL); |
- EXPECT_EQ(Shadow::STYLE_SMALL, tooltip_shadow->style()); |
+ EXPECT_EQ(ShadowElevation::SMALL, tooltip_shadow->desired_elevation()); |
std::unique_ptr<aura::Window> menu_window(new aura::Window(NULL)); |
menu_window->SetType(ui::wm::WINDOW_TYPE_MENU); |
@@ -189,7 +189,7 @@ TEST_F(ShadowControllerTest, SmallShadowsForTooltipsAndMenus) { |
Shadow* menu_shadow = |
ShadowController::GetShadowForWindow(tooltip_window.get()); |
ASSERT_TRUE(menu_shadow != NULL); |
- EXPECT_EQ(Shadow::STYLE_SMALL, menu_shadow->style()); |
+ EXPECT_EQ(ShadowElevation::SMALL, menu_shadow->desired_elevation()); |
} |
// http://crbug.com/120210 - transient parents of certain types of transients |
@@ -206,7 +206,7 @@ TEST_F(ShadowControllerTest, TransientParentKeepsActiveShadow) { |
// window1 is active, so style should have active appearance. |
Shadow* shadow1 = ShadowController::GetShadowForWindow(window1.get()); |
ASSERT_TRUE(shadow1 != NULL); |
- EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style()); |
+ EXPECT_EQ(ShadowElevation::LARGE, shadow1->desired_elevation()); |
// Create a window that is transient to window1, and that has the 'hide on |
// deactivate' property set. Upon activation, window1 should still have an |
@@ -222,7 +222,7 @@ TEST_F(ShadowControllerTest, TransientParentKeepsActiveShadow) { |
ActivateWindow(window2.get()); |
// window1 is now inactive, but its shadow should still appear active. |
- EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style()); |
+ EXPECT_EQ(ShadowElevation::LARGE, shadow1->desired_elevation()); |
} |
} // namespace wm |