| Index: ui/wm/core/shadow_controller_unittest.cc
|
| diff --git a/ui/wm/core/shadow_controller_unittest.cc b/ui/wm/core/shadow_controller_unittest.cc
|
| index a560985a0279ecab4b149cc402e182c880b4d8ea..f7e3b736b54409ba3e16fd28421d6ea55c77ae34 100644
|
| --- a/ui/wm/core/shadow_controller_unittest.cc
|
| +++ b/ui/wm/core/shadow_controller_unittest.cc
|
| @@ -76,10 +76,10 @@ TEST_F(ShadowControllerTest, Shadow) {
|
| EXPECT_TRUE(shadow->layer()->visible());
|
|
|
| // If the shadow is disabled, it should be hidden.
|
| - SetShadowType(window.get(), SHADOW_TYPE_NONE);
|
| + SetShadowElevation(window.get(), ShadowElevation::NONE);
|
| window->Show();
|
| EXPECT_FALSE(shadow->layer()->visible());
|
| - SetShadowType(window.get(), SHADOW_TYPE_RECTANGULAR);
|
| + SetShadowElevation(window.get(), ShadowElevation::MEDIUM);
|
| EXPECT_TRUE(shadow->layer()->visible());
|
|
|
| // The shadow's layer should be a child of the window's layer.
|
| @@ -99,7 +99,7 @@ TEST_F(ShadowControllerTest, ShadowBounds) {
|
|
|
| // When the shadow is first created, it should use the window's size (but
|
| // remain at the origin, since it's a child of the window's layer).
|
| - SetShadowType(window.get(), SHADOW_TYPE_RECTANGULAR);
|
| + SetShadowElevation(window.get(), ShadowElevation::MEDIUM);
|
| const Shadow* shadow = ShadowController::GetShadowForWindow(window.get());
|
| ASSERT_TRUE(shadow != NULL);
|
| EXPECT_EQ(gfx::Rect(kOldBounds.size()).ToString(),
|
| @@ -125,7 +125,7 @@ TEST_F(ShadowControllerTest, ShadowStyle) {
|
| // window1 is active, so style should have active appearance.
|
| Shadow* shadow1 = ShadowController::GetShadowForWindow(window1.get());
|
| ASSERT_TRUE(shadow1 != NULL);
|
| - EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style());
|
| + EXPECT_EQ(ShadowElevation::LARGE, shadow1->desired_elevation());
|
|
|
| // Create another window and activate it.
|
| std::unique_ptr<aura::Window> window2(new aura::Window(NULL));
|
| @@ -139,8 +139,8 @@ TEST_F(ShadowControllerTest, ShadowStyle) {
|
| // window1 is now inactive, so shadow should go inactive.
|
| Shadow* shadow2 = ShadowController::GetShadowForWindow(window2.get());
|
| ASSERT_TRUE(shadow2 != NULL);
|
| - EXPECT_EQ(Shadow::STYLE_INACTIVE, shadow1->style());
|
| - EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow2->style());
|
| + EXPECT_EQ(ShadowElevation::MEDIUM, shadow1->desired_elevation());
|
| + EXPECT_EQ(ShadowElevation::LARGE, shadow2->desired_elevation());
|
| }
|
|
|
| // Tests that shadow gets updated when the window show state changes.
|
| @@ -153,7 +153,7 @@ TEST_F(ShadowControllerTest, ShowState) {
|
|
|
| Shadow* shadow = ShadowController::GetShadowForWindow(window.get());
|
| ASSERT_TRUE(shadow != NULL);
|
| - EXPECT_EQ(Shadow::STYLE_INACTIVE, shadow->style());
|
| + EXPECT_EQ(ShadowElevation::MEDIUM, shadow->desired_elevation());
|
|
|
| window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
|
| EXPECT_FALSE(shadow->layer()->visible());
|
| @@ -177,7 +177,7 @@ TEST_F(ShadowControllerTest, SmallShadowsForTooltipsAndMenus) {
|
| Shadow* tooltip_shadow =
|
| ShadowController::GetShadowForWindow(tooltip_window.get());
|
| ASSERT_TRUE(tooltip_shadow != NULL);
|
| - EXPECT_EQ(Shadow::STYLE_SMALL, tooltip_shadow->style());
|
| + EXPECT_EQ(ShadowElevation::SMALL, tooltip_shadow->desired_elevation());
|
|
|
| std::unique_ptr<aura::Window> menu_window(new aura::Window(NULL));
|
| menu_window->SetType(ui::wm::WINDOW_TYPE_MENU);
|
| @@ -189,7 +189,7 @@ TEST_F(ShadowControllerTest, SmallShadowsForTooltipsAndMenus) {
|
| Shadow* menu_shadow =
|
| ShadowController::GetShadowForWindow(tooltip_window.get());
|
| ASSERT_TRUE(menu_shadow != NULL);
|
| - EXPECT_EQ(Shadow::STYLE_SMALL, menu_shadow->style());
|
| + EXPECT_EQ(ShadowElevation::SMALL, menu_shadow->desired_elevation());
|
| }
|
|
|
| // http://crbug.com/120210 - transient parents of certain types of transients
|
| @@ -206,7 +206,7 @@ TEST_F(ShadowControllerTest, TransientParentKeepsActiveShadow) {
|
| // window1 is active, so style should have active appearance.
|
| Shadow* shadow1 = ShadowController::GetShadowForWindow(window1.get());
|
| ASSERT_TRUE(shadow1 != NULL);
|
| - EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style());
|
| + EXPECT_EQ(ShadowElevation::LARGE, shadow1->desired_elevation());
|
|
|
| // Create a window that is transient to window1, and that has the 'hide on
|
| // deactivate' property set. Upon activation, window1 should still have an
|
| @@ -222,7 +222,7 @@ TEST_F(ShadowControllerTest, TransientParentKeepsActiveShadow) {
|
| ActivateWindow(window2.get());
|
|
|
| // window1 is now inactive, but its shadow should still appear active.
|
| - EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style());
|
| + EXPECT_EQ(ShadowElevation::LARGE, shadow1->desired_elevation());
|
| }
|
|
|
| } // namespace wm
|
|
|