| OLD | NEW |
| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/wm/core/shadow_controller.h" | 5 #include "ui/wm/core/shadow_controller.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include <memory> | 8 #include <memory> |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
| (...skipping 58 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 69 ASSERT_TRUE(shadow != NULL); | 69 ASSERT_TRUE(shadow != NULL); |
| 70 EXPECT_TRUE(shadow->layer()->visible()); | 70 EXPECT_TRUE(shadow->layer()->visible()); |
| 71 | 71 |
| 72 // The shadow should remain visible after window visibility changes. | 72 // The shadow should remain visible after window visibility changes. |
| 73 window->Show(); | 73 window->Show(); |
| 74 EXPECT_TRUE(shadow->layer()->visible()); | 74 EXPECT_TRUE(shadow->layer()->visible()); |
| 75 window->Hide(); | 75 window->Hide(); |
| 76 EXPECT_TRUE(shadow->layer()->visible()); | 76 EXPECT_TRUE(shadow->layer()->visible()); |
| 77 | 77 |
| 78 // If the shadow is disabled, it should be hidden. | 78 // If the shadow is disabled, it should be hidden. |
| 79 SetShadowType(window.get(), SHADOW_TYPE_NONE); | 79 SetShadowElevation(window.get(), ShadowElevation::NONE); |
| 80 window->Show(); | 80 window->Show(); |
| 81 EXPECT_FALSE(shadow->layer()->visible()); | 81 EXPECT_FALSE(shadow->layer()->visible()); |
| 82 SetShadowType(window.get(), SHADOW_TYPE_RECTANGULAR); | 82 SetShadowElevation(window.get(), ShadowElevation::MEDIUM); |
| 83 EXPECT_TRUE(shadow->layer()->visible()); | 83 EXPECT_TRUE(shadow->layer()->visible()); |
| 84 | 84 |
| 85 // The shadow's layer should be a child of the window's layer. | 85 // The shadow's layer should be a child of the window's layer. |
| 86 EXPECT_EQ(window->layer(), shadow->layer()->parent()); | 86 EXPECT_EQ(window->layer(), shadow->layer()->parent()); |
| 87 } | 87 } |
| 88 | 88 |
| 89 // Tests that the window's shadow's bounds are updated correctly. | 89 // Tests that the window's shadow's bounds are updated correctly. |
| 90 TEST_F(ShadowControllerTest, ShadowBounds) { | 90 TEST_F(ShadowControllerTest, ShadowBounds) { |
| 91 std::unique_ptr<aura::Window> window(new aura::Window(NULL)); | 91 std::unique_ptr<aura::Window> window(new aura::Window(NULL)); |
| 92 window->SetType(ui::wm::WINDOW_TYPE_NORMAL); | 92 window->SetType(ui::wm::WINDOW_TYPE_NORMAL); |
| 93 window->Init(ui::LAYER_TEXTURED); | 93 window->Init(ui::LAYER_TEXTURED); |
| 94 ParentWindow(window.get()); | 94 ParentWindow(window.get()); |
| 95 window->Show(); | 95 window->Show(); |
| 96 | 96 |
| 97 const gfx::Rect kOldBounds(20, 30, 400, 300); | 97 const gfx::Rect kOldBounds(20, 30, 400, 300); |
| 98 window->SetBounds(kOldBounds); | 98 window->SetBounds(kOldBounds); |
| 99 | 99 |
| 100 // When the shadow is first created, it should use the window's size (but | 100 // When the shadow is first created, it should use the window's size (but |
| 101 // remain at the origin, since it's a child of the window's layer). | 101 // remain at the origin, since it's a child of the window's layer). |
| 102 SetShadowType(window.get(), SHADOW_TYPE_RECTANGULAR); | 102 SetShadowElevation(window.get(), ShadowElevation::MEDIUM); |
| 103 const Shadow* shadow = ShadowController::GetShadowForWindow(window.get()); | 103 const Shadow* shadow = ShadowController::GetShadowForWindow(window.get()); |
| 104 ASSERT_TRUE(shadow != NULL); | 104 ASSERT_TRUE(shadow != NULL); |
| 105 EXPECT_EQ(gfx::Rect(kOldBounds.size()).ToString(), | 105 EXPECT_EQ(gfx::Rect(kOldBounds.size()).ToString(), |
| 106 shadow->content_bounds().ToString()); | 106 shadow->content_bounds().ToString()); |
| 107 | 107 |
| 108 // When we change the window's bounds, the shadow's should be updated too. | 108 // When we change the window's bounds, the shadow's should be updated too. |
| 109 gfx::Rect kNewBounds(50, 60, 500, 400); | 109 gfx::Rect kNewBounds(50, 60, 500, 400); |
| 110 window->SetBounds(kNewBounds); | 110 window->SetBounds(kNewBounds); |
| 111 EXPECT_EQ(gfx::Rect(kNewBounds.size()).ToString(), | 111 EXPECT_EQ(gfx::Rect(kNewBounds.size()).ToString(), |
| 112 shadow->content_bounds().ToString()); | 112 shadow->content_bounds().ToString()); |
| 113 } | 113 } |
| 114 | 114 |
| 115 // Tests that activating a window changes the shadow style. | 115 // Tests that activating a window changes the shadow style. |
| 116 TEST_F(ShadowControllerTest, ShadowStyle) { | 116 TEST_F(ShadowControllerTest, ShadowStyle) { |
| 117 std::unique_ptr<aura::Window> window1(new aura::Window(NULL)); | 117 std::unique_ptr<aura::Window> window1(new aura::Window(NULL)); |
| 118 window1->SetType(ui::wm::WINDOW_TYPE_NORMAL); | 118 window1->SetType(ui::wm::WINDOW_TYPE_NORMAL); |
| 119 window1->Init(ui::LAYER_TEXTURED); | 119 window1->Init(ui::LAYER_TEXTURED); |
| 120 ParentWindow(window1.get()); | 120 ParentWindow(window1.get()); |
| 121 window1->SetBounds(gfx::Rect(10, 20, 300, 400)); | 121 window1->SetBounds(gfx::Rect(10, 20, 300, 400)); |
| 122 window1->Show(); | 122 window1->Show(); |
| 123 ActivateWindow(window1.get()); | 123 ActivateWindow(window1.get()); |
| 124 | 124 |
| 125 // window1 is active, so style should have active appearance. | 125 // window1 is active, so style should have active appearance. |
| 126 Shadow* shadow1 = ShadowController::GetShadowForWindow(window1.get()); | 126 Shadow* shadow1 = ShadowController::GetShadowForWindow(window1.get()); |
| 127 ASSERT_TRUE(shadow1 != NULL); | 127 ASSERT_TRUE(shadow1 != NULL); |
| 128 EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style()); | 128 EXPECT_EQ(ShadowElevation::LARGE, shadow1->desired_elevation()); |
| 129 | 129 |
| 130 // Create another window and activate it. | 130 // Create another window and activate it. |
| 131 std::unique_ptr<aura::Window> window2(new aura::Window(NULL)); | 131 std::unique_ptr<aura::Window> window2(new aura::Window(NULL)); |
| 132 window2->SetType(ui::wm::WINDOW_TYPE_NORMAL); | 132 window2->SetType(ui::wm::WINDOW_TYPE_NORMAL); |
| 133 window2->Init(ui::LAYER_TEXTURED); | 133 window2->Init(ui::LAYER_TEXTURED); |
| 134 ParentWindow(window2.get()); | 134 ParentWindow(window2.get()); |
| 135 window2->SetBounds(gfx::Rect(11, 21, 301, 401)); | 135 window2->SetBounds(gfx::Rect(11, 21, 301, 401)); |
| 136 window2->Show(); | 136 window2->Show(); |
| 137 ActivateWindow(window2.get()); | 137 ActivateWindow(window2.get()); |
| 138 | 138 |
| 139 // window1 is now inactive, so shadow should go inactive. | 139 // window1 is now inactive, so shadow should go inactive. |
| 140 Shadow* shadow2 = ShadowController::GetShadowForWindow(window2.get()); | 140 Shadow* shadow2 = ShadowController::GetShadowForWindow(window2.get()); |
| 141 ASSERT_TRUE(shadow2 != NULL); | 141 ASSERT_TRUE(shadow2 != NULL); |
| 142 EXPECT_EQ(Shadow::STYLE_INACTIVE, shadow1->style()); | 142 EXPECT_EQ(ShadowElevation::MEDIUM, shadow1->desired_elevation()); |
| 143 EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow2->style()); | 143 EXPECT_EQ(ShadowElevation::LARGE, shadow2->desired_elevation()); |
| 144 } | 144 } |
| 145 | 145 |
| 146 // Tests that shadow gets updated when the window show state changes. | 146 // Tests that shadow gets updated when the window show state changes. |
| 147 TEST_F(ShadowControllerTest, ShowState) { | 147 TEST_F(ShadowControllerTest, ShowState) { |
| 148 std::unique_ptr<aura::Window> window(new aura::Window(NULL)); | 148 std::unique_ptr<aura::Window> window(new aura::Window(NULL)); |
| 149 window->SetType(ui::wm::WINDOW_TYPE_NORMAL); | 149 window->SetType(ui::wm::WINDOW_TYPE_NORMAL); |
| 150 window->Init(ui::LAYER_TEXTURED); | 150 window->Init(ui::LAYER_TEXTURED); |
| 151 ParentWindow(window.get()); | 151 ParentWindow(window.get()); |
| 152 window->Show(); | 152 window->Show(); |
| 153 | 153 |
| 154 Shadow* shadow = ShadowController::GetShadowForWindow(window.get()); | 154 Shadow* shadow = ShadowController::GetShadowForWindow(window.get()); |
| 155 ASSERT_TRUE(shadow != NULL); | 155 ASSERT_TRUE(shadow != NULL); |
| 156 EXPECT_EQ(Shadow::STYLE_INACTIVE, shadow->style()); | 156 EXPECT_EQ(ShadowElevation::MEDIUM, shadow->desired_elevation()); |
| 157 | 157 |
| 158 window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED); | 158 window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED); |
| 159 EXPECT_FALSE(shadow->layer()->visible()); | 159 EXPECT_FALSE(shadow->layer()->visible()); |
| 160 | 160 |
| 161 window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL); | 161 window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL); |
| 162 EXPECT_TRUE(shadow->layer()->visible()); | 162 EXPECT_TRUE(shadow->layer()->visible()); |
| 163 | 163 |
| 164 window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_FULLSCREEN); | 164 window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_FULLSCREEN); |
| 165 EXPECT_FALSE(shadow->layer()->visible()); | 165 EXPECT_FALSE(shadow->layer()->visible()); |
| 166 } | 166 } |
| 167 | 167 |
| 168 // Tests that we use smaller shadows for tooltips and menus. | 168 // Tests that we use smaller shadows for tooltips and menus. |
| 169 TEST_F(ShadowControllerTest, SmallShadowsForTooltipsAndMenus) { | 169 TEST_F(ShadowControllerTest, SmallShadowsForTooltipsAndMenus) { |
| 170 std::unique_ptr<aura::Window> tooltip_window(new aura::Window(NULL)); | 170 std::unique_ptr<aura::Window> tooltip_window(new aura::Window(NULL)); |
| 171 tooltip_window->SetType(ui::wm::WINDOW_TYPE_TOOLTIP); | 171 tooltip_window->SetType(ui::wm::WINDOW_TYPE_TOOLTIP); |
| 172 tooltip_window->Init(ui::LAYER_TEXTURED); | 172 tooltip_window->Init(ui::LAYER_TEXTURED); |
| 173 ParentWindow(tooltip_window.get()); | 173 ParentWindow(tooltip_window.get()); |
| 174 tooltip_window->SetBounds(gfx::Rect(10, 20, 300, 400)); | 174 tooltip_window->SetBounds(gfx::Rect(10, 20, 300, 400)); |
| 175 tooltip_window->Show(); | 175 tooltip_window->Show(); |
| 176 | 176 |
| 177 Shadow* tooltip_shadow = | 177 Shadow* tooltip_shadow = |
| 178 ShadowController::GetShadowForWindow(tooltip_window.get()); | 178 ShadowController::GetShadowForWindow(tooltip_window.get()); |
| 179 ASSERT_TRUE(tooltip_shadow != NULL); | 179 ASSERT_TRUE(tooltip_shadow != NULL); |
| 180 EXPECT_EQ(Shadow::STYLE_SMALL, tooltip_shadow->style()); | 180 EXPECT_EQ(ShadowElevation::SMALL, tooltip_shadow->desired_elevation()); |
| 181 | 181 |
| 182 std::unique_ptr<aura::Window> menu_window(new aura::Window(NULL)); | 182 std::unique_ptr<aura::Window> menu_window(new aura::Window(NULL)); |
| 183 menu_window->SetType(ui::wm::WINDOW_TYPE_MENU); | 183 menu_window->SetType(ui::wm::WINDOW_TYPE_MENU); |
| 184 menu_window->Init(ui::LAYER_TEXTURED); | 184 menu_window->Init(ui::LAYER_TEXTURED); |
| 185 ParentWindow(menu_window.get()); | 185 ParentWindow(menu_window.get()); |
| 186 menu_window->SetBounds(gfx::Rect(10, 20, 300, 400)); | 186 menu_window->SetBounds(gfx::Rect(10, 20, 300, 400)); |
| 187 menu_window->Show(); | 187 menu_window->Show(); |
| 188 | 188 |
| 189 Shadow* menu_shadow = | 189 Shadow* menu_shadow = |
| 190 ShadowController::GetShadowForWindow(tooltip_window.get()); | 190 ShadowController::GetShadowForWindow(tooltip_window.get()); |
| 191 ASSERT_TRUE(menu_shadow != NULL); | 191 ASSERT_TRUE(menu_shadow != NULL); |
| 192 EXPECT_EQ(Shadow::STYLE_SMALL, menu_shadow->style()); | 192 EXPECT_EQ(ShadowElevation::SMALL, menu_shadow->desired_elevation()); |
| 193 } | 193 } |
| 194 | 194 |
| 195 // http://crbug.com/120210 - transient parents of certain types of transients | 195 // http://crbug.com/120210 - transient parents of certain types of transients |
| 196 // should not lose their shadow when they lose activation to the transient. | 196 // should not lose their shadow when they lose activation to the transient. |
| 197 TEST_F(ShadowControllerTest, TransientParentKeepsActiveShadow) { | 197 TEST_F(ShadowControllerTest, TransientParentKeepsActiveShadow) { |
| 198 std::unique_ptr<aura::Window> window1(new aura::Window(NULL)); | 198 std::unique_ptr<aura::Window> window1(new aura::Window(NULL)); |
| 199 window1->SetType(ui::wm::WINDOW_TYPE_NORMAL); | 199 window1->SetType(ui::wm::WINDOW_TYPE_NORMAL); |
| 200 window1->Init(ui::LAYER_TEXTURED); | 200 window1->Init(ui::LAYER_TEXTURED); |
| 201 ParentWindow(window1.get()); | 201 ParentWindow(window1.get()); |
| 202 window1->SetBounds(gfx::Rect(10, 20, 300, 400)); | 202 window1->SetBounds(gfx::Rect(10, 20, 300, 400)); |
| 203 window1->Show(); | 203 window1->Show(); |
| 204 ActivateWindow(window1.get()); | 204 ActivateWindow(window1.get()); |
| 205 | 205 |
| 206 // window1 is active, so style should have active appearance. | 206 // window1 is active, so style should have active appearance. |
| 207 Shadow* shadow1 = ShadowController::GetShadowForWindow(window1.get()); | 207 Shadow* shadow1 = ShadowController::GetShadowForWindow(window1.get()); |
| 208 ASSERT_TRUE(shadow1 != NULL); | 208 ASSERT_TRUE(shadow1 != NULL); |
| 209 EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style()); | 209 EXPECT_EQ(ShadowElevation::LARGE, shadow1->desired_elevation()); |
| 210 | 210 |
| 211 // Create a window that is transient to window1, and that has the 'hide on | 211 // Create a window that is transient to window1, and that has the 'hide on |
| 212 // deactivate' property set. Upon activation, window1 should still have an | 212 // deactivate' property set. Upon activation, window1 should still have an |
| 213 // active shadow. | 213 // active shadow. |
| 214 std::unique_ptr<aura::Window> window2(new aura::Window(NULL)); | 214 std::unique_ptr<aura::Window> window2(new aura::Window(NULL)); |
| 215 window2->SetType(ui::wm::WINDOW_TYPE_NORMAL); | 215 window2->SetType(ui::wm::WINDOW_TYPE_NORMAL); |
| 216 window2->Init(ui::LAYER_TEXTURED); | 216 window2->Init(ui::LAYER_TEXTURED); |
| 217 ParentWindow(window2.get()); | 217 ParentWindow(window2.get()); |
| 218 window2->SetBounds(gfx::Rect(11, 21, 301, 401)); | 218 window2->SetBounds(gfx::Rect(11, 21, 301, 401)); |
| 219 AddTransientChild(window1.get(), window2.get()); | 219 AddTransientChild(window1.get(), window2.get()); |
| 220 aura::client::SetHideOnDeactivate(window2.get(), true); | 220 aura::client::SetHideOnDeactivate(window2.get(), true); |
| 221 window2->Show(); | 221 window2->Show(); |
| 222 ActivateWindow(window2.get()); | 222 ActivateWindow(window2.get()); |
| 223 | 223 |
| 224 // window1 is now inactive, but its shadow should still appear active. | 224 // window1 is now inactive, but its shadow should still appear active. |
| 225 EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style()); | 225 EXPECT_EQ(ShadowElevation::LARGE, shadow1->desired_elevation()); |
| 226 } | 226 } |
| 227 | 227 |
| 228 } // namespace wm | 228 } // namespace wm |
| OLD | NEW |