Index: remoting/client/gl_drawable.h |
diff --git a/remoting/client/gl_drawable.h b/remoting/client/gl_drawable.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..49a6db41cad70011dd6e75a0b73c64bfb23b7b58 |
--- /dev/null |
+++ b/remoting/client/gl_drawable.h |
@@ -0,0 +1,62 @@ |
+// Copyright 2016 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef REMOTING_CLIENT_GL_DRAWABLE_H_ |
+#define REMOTING_CLIENT_GL_DRAWABLE_H_ |
+ |
+#include "base/macros.h" |
+#include "base/memory/weak_ptr.h" |
+ |
+namespace remoting { |
+ |
+class GlCanvas; |
+ |
+enum DrawableZIndex { |
joedow
2016/12/22 00:29:02
Z index is fine, but would it make sense to refer
|
+ AUTO = -1, |
joedow
2016/12/22 00:29:02
DEFAULT instead of AUTO?
nicholss
2016/12/22 16:21:41
The default is AUTO, which is a css construct.
joedow
2016/12/22 19:18:09
Neither Android nor iOS use CSS so I wouldn't have
nicholss
2017/01/09 18:50:24
I don't really understand the issue leaning on a c
|
+ DESKTOP = 100, |
+ CURSOR_FEEDBACK = 200, |
+ CURSOR = 300, |
+}; |
+ |
+class GlDrawable { |
+ public: |
+ GlDrawable() {} |
+ virtual ~GlDrawable(){}; |
joedow
2016/12/22 00:29:02
space between () and {}
|
+ |
+ // Sets the canvas on which the object will be drawn. |
+ // If |canvas| is nullptr, nothing will happen when calling Draw(). |
joedow
2016/12/22 00:29:02
What should Draw() return if |canvas| is nullptr?
nicholss
2017/01/09 18:50:24
It would depend on the implementation. Draw return
|
+ virtual void SetCanvas(GlCanvas* canvas) = 0; |
+ |
+ // Draws the object on the canvas. |
+ // Return true if you have a next frame. |
+ virtual bool Draw() = 0; |
+ |
+ // Used for the renderer to keep a stack of drawables. |
joedow
2016/12/22 00:29:02
This could be used for other reasons too (i.e. if
|
+ virtual base::WeakPtr<GlDrawable> GetWeakPtr() = 0; |
+ |
+ int GetZIndex() { return z_index_; }; |
+ |
+ // Specify the Z Index for this drawable. A higher Z Index will draw after a |
joedow
2016/12/22 00:29:02
There is a lot of renderer impl details in the com
nicholss
2017/01/09 18:50:24
Normally interfaces are where behaviors and side e
|
+ // lower z index. Elements with the same Z Index will draw in order inserted. |
+ void SetZIndex(int z_index) { z_index_ = z_index; }; |
+ |
+ private: |
+ int z_index_ = DrawableZIndex::AUTO; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(GlDrawable); |
+}; |
+ |
+namespace drawable { |
+ |
+struct { |
Yuwei
2016/12/21 23:41:59
Why not put the name after `struct`?
nicholss
2017/01/09 18:50:24
old c habits.
|
+ bool operator()(base::WeakPtr<GlDrawable> a, base::WeakPtr<GlDrawable> b) { |
joedow
2016/12/22 00:29:02
I don't think this belongs here. I feel like this
joedow
2016/12/22 00:29:02
Can these be const ref instead of passed by value?
|
+ return a->GetZIndex() < b->GetZIndex(); |
+ } |
+} SortDrawablesZOrder; |
Yuwei
2016/12/21 23:41:59
Since this is not a sorter, I think it makes more
nicholss
2017/01/09 18:50:24
Good suggestion.
|
+ |
+} // namespace drawable |
+ |
+} // namespace remoting |
+ |
+#endif // REMOTING_CLIENT_GL_DRAWABLE_H_ |