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Side by Side Diff: remoting/client/gl_drawable.h

Issue 2591363002: Adding drawable to CRD andorid and iOS gl rendering pipeline. (Closed)
Patch Set: Minor cleanup of an unused const. Created 3 years, 12 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef REMOTING_CLIENT_GL_DRAWABLE_H_
6 #define REMOTING_CLIENT_GL_DRAWABLE_H_
7
8 #include "base/macros.h"
9 #include "base/memory/weak_ptr.h"
10
11 namespace remoting {
12
13 class GlCanvas;
14
15 enum DrawableZIndex {
joedow 2016/12/22 00:29:02 Z index is fine, but would it make sense to refer
16 AUTO = -1,
joedow 2016/12/22 00:29:02 DEFAULT instead of AUTO?
nicholss 2016/12/22 16:21:41 The default is AUTO, which is a css construct.
joedow 2016/12/22 19:18:09 Neither Android nor iOS use CSS so I wouldn't have
nicholss 2017/01/09 18:50:24 I don't really understand the issue leaning on a c
17 DESKTOP = 100,
18 CURSOR_FEEDBACK = 200,
19 CURSOR = 300,
20 };
21
22 class GlDrawable {
23 public:
24 GlDrawable() {}
25 virtual ~GlDrawable(){};
joedow 2016/12/22 00:29:02 space between () and {}
26
27 // Sets the canvas on which the object will be drawn.
28 // If |canvas| is nullptr, nothing will happen when calling Draw().
joedow 2016/12/22 00:29:02 What should Draw() return if |canvas| is nullptr?
nicholss 2017/01/09 18:50:24 It would depend on the implementation. Draw return
29 virtual void SetCanvas(GlCanvas* canvas) = 0;
30
31 // Draws the object on the canvas.
32 // Return true if you have a next frame.
33 virtual bool Draw() = 0;
34
35 // Used for the renderer to keep a stack of drawables.
joedow 2016/12/22 00:29:02 This could be used for other reasons too (i.e. if
36 virtual base::WeakPtr<GlDrawable> GetWeakPtr() = 0;
37
38 int GetZIndex() { return z_index_; };
39
40 // Specify the Z Index for this drawable. A higher Z Index will draw after a
joedow 2016/12/22 00:29:02 There is a lot of renderer impl details in the com
nicholss 2017/01/09 18:50:24 Normally interfaces are where behaviors and side e
41 // lower z index. Elements with the same Z Index will draw in order inserted.
42 void SetZIndex(int z_index) { z_index_ = z_index; };
43
44 private:
45 int z_index_ = DrawableZIndex::AUTO;
46
47 DISALLOW_COPY_AND_ASSIGN(GlDrawable);
48 };
49
50 namespace drawable {
51
52 struct {
Yuwei 2016/12/21 23:41:59 Why not put the name after `struct`?
nicholss 2017/01/09 18:50:24 old c habits.
53 bool operator()(base::WeakPtr<GlDrawable> a, base::WeakPtr<GlDrawable> b) {
joedow 2016/12/22 00:29:02 I don't think this belongs here. I feel like this
joedow 2016/12/22 00:29:02 Can these be const ref instead of passed by value?
54 return a->GetZIndex() < b->GetZIndex();
55 }
56 } SortDrawablesZOrder;
Yuwei 2016/12/21 23:41:59 Since this is not a sorter, I think it makes more
nicholss 2017/01/09 18:50:24 Good suggestion.
57
58 } // namespace drawable
59
60 } // namespace remoting
61
62 #endif // REMOTING_CLIENT_GL_DRAWABLE_H_
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