Chromium Code Reviews| Index: remoting/client/gl_drawable.h |
| diff --git a/remoting/client/gl_drawable.h b/remoting/client/gl_drawable.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..49a6db41cad70011dd6e75a0b73c64bfb23b7b58 |
| --- /dev/null |
| +++ b/remoting/client/gl_drawable.h |
| @@ -0,0 +1,62 @@ |
| +// Copyright 2016 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef REMOTING_CLIENT_GL_DRAWABLE_H_ |
| +#define REMOTING_CLIENT_GL_DRAWABLE_H_ |
| + |
| +#include "base/macros.h" |
| +#include "base/memory/weak_ptr.h" |
| + |
| +namespace remoting { |
| + |
| +class GlCanvas; |
| + |
| +enum DrawableZIndex { |
|
joedow
2016/12/22 00:29:02
Z index is fine, but would it make sense to refer
|
| + AUTO = -1, |
|
joedow
2016/12/22 00:29:02
DEFAULT instead of AUTO?
nicholss
2016/12/22 16:21:41
The default is AUTO, which is a css construct.
joedow
2016/12/22 19:18:09
Neither Android nor iOS use CSS so I wouldn't have
nicholss
2017/01/09 18:50:24
I don't really understand the issue leaning on a c
|
| + DESKTOP = 100, |
| + CURSOR_FEEDBACK = 200, |
| + CURSOR = 300, |
| +}; |
| + |
| +class GlDrawable { |
| + public: |
| + GlDrawable() {} |
| + virtual ~GlDrawable(){}; |
|
joedow
2016/12/22 00:29:02
space between () and {}
|
| + |
| + // Sets the canvas on which the object will be drawn. |
| + // If |canvas| is nullptr, nothing will happen when calling Draw(). |
|
joedow
2016/12/22 00:29:02
What should Draw() return if |canvas| is nullptr?
nicholss
2017/01/09 18:50:24
It would depend on the implementation. Draw return
|
| + virtual void SetCanvas(GlCanvas* canvas) = 0; |
| + |
| + // Draws the object on the canvas. |
| + // Return true if you have a next frame. |
| + virtual bool Draw() = 0; |
| + |
| + // Used for the renderer to keep a stack of drawables. |
|
joedow
2016/12/22 00:29:02
This could be used for other reasons too (i.e. if
|
| + virtual base::WeakPtr<GlDrawable> GetWeakPtr() = 0; |
| + |
| + int GetZIndex() { return z_index_; }; |
| + |
| + // Specify the Z Index for this drawable. A higher Z Index will draw after a |
|
joedow
2016/12/22 00:29:02
There is a lot of renderer impl details in the com
nicholss
2017/01/09 18:50:24
Normally interfaces are where behaviors and side e
|
| + // lower z index. Elements with the same Z Index will draw in order inserted. |
| + void SetZIndex(int z_index) { z_index_ = z_index; }; |
| + |
| + private: |
| + int z_index_ = DrawableZIndex::AUTO; |
| + |
| + DISALLOW_COPY_AND_ASSIGN(GlDrawable); |
| +}; |
| + |
| +namespace drawable { |
| + |
| +struct { |
|
Yuwei
2016/12/21 23:41:59
Why not put the name after `struct`?
nicholss
2017/01/09 18:50:24
old c habits.
|
| + bool operator()(base::WeakPtr<GlDrawable> a, base::WeakPtr<GlDrawable> b) { |
|
joedow
2016/12/22 00:29:02
I don't think this belongs here. I feel like this
joedow
2016/12/22 00:29:02
Can these be const ref instead of passed by value?
|
| + return a->GetZIndex() < b->GetZIndex(); |
| + } |
| +} SortDrawablesZOrder; |
|
Yuwei
2016/12/21 23:41:59
Since this is not a sorter, I think it makes more
nicholss
2017/01/09 18:50:24
Good suggestion.
|
| + |
| +} // namespace drawable |
| + |
| +} // namespace remoting |
| + |
| +#endif // REMOTING_CLIENT_GL_DRAWABLE_H_ |