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Unified Diff: remoting/client/display/drawable.h

Issue 2591363002: Adding drawable to CRD andorid and iOS gl rendering pipeline. (Closed)
Patch Set: Trying to fix android. Created 3 years, 11 months ago
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Index: remoting/client/display/drawable.h
diff --git a/remoting/client/display/drawable.h b/remoting/client/display/drawable.h
new file mode 100644
index 0000000000000000000000000000000000000000..f885bc227017b6c3569f66250ad5e36989fca071
--- /dev/null
+++ b/remoting/client/display/drawable.h
@@ -0,0 +1,52 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef REMOTING_CLIENT_DISPLAY_DRAWABLE_H_
+#define REMOTING_CLIENT_DISPLAY_DRAWABLE_H_
+
+#include "base/macros.h"
+#include "base/memory/weak_ptr.h"
+
+namespace remoting {
+
+class Canvas;
+
+enum DrawableZIndex {
+ AUTO = -1,
joedow 2017/01/10 00:19:43 I still think it is odd to include a CSS construct
nicholss 2017/01/10 16:58:34 That is an opinion.
joedow 2017/01/10 18:49:27 It is my opinion as a reviewer of the code. When
nicholss 2017/01/10 21:43:10 Acknowledged.
+ DESKTOP = 100,
+ CURSOR_FEEDBACK = 200,
+ CURSOR = 300,
+};
+
+class Drawable {
+ public:
+ Drawable() {}
+ virtual ~Drawable(){};
+
+ // Sets the canvas on which the object will be drawn.
+ // If |canvas| is nullptr, nothing will happen when calling Draw().
joedow 2017/01/10 00:19:43 Can you add a comment about lifetime scope of canv
nicholss 2017/01/10 21:43:10 it is now a WeakPtr.
+ virtual void SetCanvas(Canvas* canvas) = 0;
+
+ // Draws the object on the canvas.
+ // Return true if you have a next frame.
joedow 2017/01/10 00:19:43 s/Return/Returns.
nicholss 2017/01/10 21:43:10 Done.
+ virtual bool Draw() = 0;
+
+ // Used for the renderer to keep a stack of drawables.
joedow 2017/01/10 00:19:43 This could be used for purposes other than the ren
nicholss 2017/01/10 16:58:34 This is a repeat comment already discussed in prev
joedow 2017/01/10 18:49:27 I mentioned it but it doesn't seem to have been ad
nicholss 2017/01/10 21:43:10 Acknowledged.
+ virtual base::WeakPtr<Drawable> GetWeakPtr() = 0;
+
+ int GetZIndex() { return z_index_; };
+
+ // Specify the Z Index for this drawable. A higher Z Index will draw after a
+ // lower z index. Elements with the same Z Index will draw in order inserted.
joedow 2017/01/10 00:19:43 Why does the drawable define the ZIndex instead of
nicholss 2017/01/10 16:58:34 This is a repeat comment already discussed in prev
joedow 2017/01/10 18:49:27 Yes, it was not addressed so I brought it up again
nicholss 2017/01/10 21:43:10 Acknowledged.
+ void SetZIndex(int z_index) { z_index_ = z_index; };
+
+ private:
+ int z_index_ = DrawableZIndex::AUTO;
+
+ DISALLOW_COPY_AND_ASSIGN(Drawable);
+};
+
+} // namespace remoting
+
+#endif // REMOTING_CLIENT_DISPLAY_DRAWABLE_H_

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