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Unified Diff: content/browser/memory/memory_coordinator_impl.h

Issue 2568393002: Separate state updating code from MemoryCoordinatorImpl (Closed)
Patch Set: rebase Created 4 years ago
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Index: content/browser/memory/memory_coordinator_impl.h
diff --git a/content/browser/memory/memory_coordinator_impl.h b/content/browser/memory/memory_coordinator_impl.h
index 95c2a2c2004637ecaeda20d10b66c73cc68663bf..014bb5280245d41d88032e40b29e5aacc5c099a4 100644
--- a/content/browser/memory/memory_coordinator_impl.h
+++ b/content/browser/memory/memory_coordinator_impl.h
@@ -7,7 +7,6 @@
#include "base/callback.h"
#include "base/memory/singleton.h"
-#include "base/memory/weak_ptr.h"
#include "base/single_thread_task_runner.h"
#include "base/threading/non_thread_safe.h"
#include "base/time/time.h"
@@ -19,40 +18,32 @@ namespace content {
class MemoryMonitor;
class MemoryCoordinatorImplTest;
+class MemoryStateUpdater;
struct MemoryCoordinatorSingletonTraits;
-// MemoryCoordinatorImpl is an internal implementation of MemoryCoordinator
-// which uses a heuristic to determine a single global memory state.
-// In the current implementation browser process and renderer processes share
-// the global state; the memory coordinator will notify the global state to
-// all background renderers if the state has changed.
-//
-// State calculation:
-// MemoryCoordinatorImpl uses followings to determine the global state:
-// * Compute "number of renderers which can be created until the system will
-// be in a critical state". Call this N.
-// (See memory_monitor.h for the definition of "critical")
-// * Covert N to a memory state using some thresholds/hysteresis for each state.
-// Once a state is changed to a limited state, larger N will be needed to go
-// back to a relaxed state. (e.g. THROTTLED -> NORMAL)
-// * Once a state is changed, it remains the same for a certain period of time.
+// MemoryCoordinatorImpl is an implementation of MemoryCoordinator.
+// The current implementation uses MemoryStateUpdater to update the global
+// memory state. See comments in MemoryStateUpdater for details.
class CONTENT_EXPORT MemoryCoordinatorImpl : public MemoryCoordinator,
public NotificationObserver,
public base::NonThreadSafe {
public:
+ using MemoryState = base::MemoryState;
+
MemoryCoordinatorImpl(scoped_refptr<base::SingleThreadTaskRunner> task_runner,
std::unique_ptr<MemoryMonitor> monitor);
~MemoryCoordinatorImpl() override;
+ MemoryMonitor* memory_monitor() { return memory_monitor_.get(); }
+ MemoryStateUpdater* state_updater() { return state_updater_.get(); }
+
// MemoryCoordinator implementations:
void Start() override;
void OnChildAdded(int render_process_id) override;
- MemoryMonitor* memory_monitor() { return memory_monitor_.get(); }
-
- base::MemoryState GetGlobalMemoryState() const override;
- base::MemoryState GetCurrentMemoryState() const override;
- void SetCurrentMemoryStateForTesting(base::MemoryState memory_state) override;
+ MemoryState GetGlobalMemoryState() const override;
+ MemoryState GetCurrentMemoryState() const override;
+ void SetCurrentMemoryStateForTesting(MemoryState memory_state) override;
// NotificationObserver implementation:
void Observe(int type,
@@ -65,6 +56,11 @@ class CONTENT_EXPORT MemoryCoordinatorImpl : public MemoryCoordinator,
void ForceSetGlobalState(base::MemoryState new_state,
base::TimeDelta duration);
+ // Changes the global state and notifies state changes to clients (lives in
+ // the browser) and child processes (renderers) if needed. Returns true when
+ // the state is actually changed.
+ bool ChangeStateIfNeeded(MemoryState prev_state, MemoryState next_state);
+
private:
FRIEND_TEST_ALL_PREFIXES(MemoryCoordinatorImplTest, CalculateNextState);
FRIEND_TEST_ALL_PREFIXES(MemoryCoordinatorImplTest, UpdateState);
@@ -73,20 +69,6 @@ class CONTENT_EXPORT MemoryCoordinatorImpl : public MemoryCoordinator,
friend struct MemoryCoordinatorSingletonTraits;
- using MemoryState = base::MemoryState;
-
- // Changes the global state and notifies state changes to clients (lives in
- // the browser) and child processes (renderers) if needed. Returns true when
- // the state is actually changed.
- bool ChangeStateIfNeeded(MemoryState prev_state, MemoryState next_state);
-
- // Calculates the next global state from the amount of free memory using
- // a heuristic.
- MemoryState CalculateNextState();
-
- // Periodically called to update the global state.
- void UpdateState();
-
// Notifies a state change to in-process clients.
void NotifyStateToClients();
@@ -98,52 +80,12 @@ class CONTENT_EXPORT MemoryCoordinatorImpl : public MemoryCoordinator,
MemoryState next_state,
base::TimeDelta duration);
- // Schedules a task to update the global state. The task will be executed
- // after |delay| has passed.
- void ScheduleUpdateState(base::TimeDelta delay);
-
- scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
- NotificationRegistrar notification_registrar_;
std::unique_ptr<MemoryMonitor> memory_monitor_;
- base::CancelableClosure update_state_closure_;
- base::MemoryState current_state_ = MemoryState::NORMAL;
+ NotificationRegistrar notification_registrar_;
+ std::unique_ptr<MemoryStateUpdater> state_updater_;
+ MemoryState current_state_ = MemoryState::NORMAL;
base::TimeTicks last_state_change_;
- // Sets up parameters for the heuristic.
- void InitializeParameters();
-
- // Validates parameters defined below.
- bool ValidateParameters();
-
- // Parameters to control the heuristic.
-
- // The median size of a renderer on the current platform. This is used to
- // convert the amount of free memory to an expected number of new renderers
- // that could be started before hitting critical memory pressure.
- int expected_renderer_size_;
- // When in a NORMAL state and the potential number of new renderers drops
- // below this level, the coordinator will transition to a THROTTLED state.
- int new_renderers_until_throttled_;
- // When in a NORMAL/THROTTLED state and the potential number of new renderers
- // drops below this level, the coordinator will transition to a SUSPENDED
- // state.
- int new_renderers_until_suspended_;
- // When in a THROTTLED/SUSPENDED state and the potential number of new
- // renderers rises above this level, the coordinator will transition to a
- // NORMAL state.
- int new_renderers_back_to_normal_;
- // When in a SUSPENDED state and the potential number of new renderers rises
- // above this level, the coordinator will transition to a SUSPENDED state.
- int new_renderers_back_to_throttled_;
- // The memory coordinator stays in the same state at least this duration even
- // when there are considerable changes in the amount of free memory to prevent
- // thrashing.
- base::TimeDelta minimum_transition_period_;
- // The interval of checking the amount of free memory.
- base::TimeDelta monitoring_interval_;
-
- base::WeakPtrFactory<MemoryCoordinatorImpl> weak_ptr_factory_;
-
DISALLOW_COPY_AND_ASSIGN(MemoryCoordinatorImpl);
};
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