Chromium Code Reviews
DescriptionUsing mojo::ScopedSharedBufferHandle directly in GamepadSharedMemoryReader
After gamepad mojoification, In renderer side, GamepadSharedMemoryReader has to
"unwrap" the received mojo::ScopedSharedBufferHandle into a
base::SharedMemoryHandle. It is not good.
In this patch we let GamepadSharedMemoryReader completely use mojo::SharedBuffer
to avoid the "unwrap" operation.
BUG = 670655
Committed: https://crrev.com/2ae3356d5aea96c53704adabd1804336c176571b
Cr-Commit-Position: refs/heads/master@{#438039}
Patch Set 1 #
Messages
Total messages: 19 (12 generated)
|
||||||||||||||||||||||||||||