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Issue 2567713003: Using mojo::ScopedSharedBufferHandle directly in GamepadSharedMemoryReader (Closed)
Patch Set: Created 4 years ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/renderer/gamepad_shared_memory_reader.h" 5 #include "content/renderer/gamepad_shared_memory_reader.h"
6 6
7 #include "base/metrics/histogram_macros.h" 7 #include "base/metrics/histogram_macros.h"
8 #include "base/trace_event/trace_event.h" 8 #include "base/trace_event/trace_event.h"
9 #include "content/public/renderer/render_thread.h" 9 #include "content/public/renderer/render_thread.h"
10 #include "content/renderer/renderer_blink_platform_impl.h" 10 #include "content/renderer/renderer_blink_platform_impl.h"
(...skipping 11 matching lines...) Expand all
22 binding_(this) { 22 binding_(this) {
23 if (thread) { 23 if (thread) {
24 thread->GetRemoteInterfaces()->GetInterface( 24 thread->GetRemoteInterfaces()->GetInterface(
25 mojo::GetProxy(&gamepad_monitor_)); 25 mojo::GetProxy(&gamepad_monitor_));
26 gamepad_monitor_->SetObserver(binding_.CreateInterfacePtrAndBind()); 26 gamepad_monitor_->SetObserver(binding_.CreateInterfacePtrAndBind());
27 } 27 }
28 } 28 }
29 29
30 void GamepadSharedMemoryReader::SendStartMessage() { 30 void GamepadSharedMemoryReader::SendStartMessage() {
31 if (gamepad_monitor_) { 31 if (gamepad_monitor_) {
32 mojo::ScopedSharedBufferHandle buffer_handle; 32 gamepad_monitor_->GamepadStartPolling(&renderer_shared_buffer_handle_);
33 gamepad_monitor_->GamepadStartPolling(&buffer_handle);
34 // TODO(heke): Use mojo::SharedBuffer rather than base::SharedMemory. See
35 // crbug.com/670655.
36 MojoResult result = mojo::UnwrapSharedMemoryHandle(
37 std::move(buffer_handle), &renderer_shared_memory_handle_, nullptr,
38 nullptr);
39 CHECK_EQ(MOJO_RESULT_OK, result);
40 } 33 }
41 } 34 }
42 35
43 void GamepadSharedMemoryReader::SendStopMessage() { 36 void GamepadSharedMemoryReader::SendStopMessage() {
44 if (gamepad_monitor_) { 37 if (gamepad_monitor_) {
45 gamepad_monitor_->GamepadStopPolling(); 38 gamepad_monitor_->GamepadStopPolling();
46 } 39 }
47 } 40 }
48 41
49 void GamepadSharedMemoryReader::Start( 42 void GamepadSharedMemoryReader::Start(
50 blink::WebPlatformEventListener* listener) { 43 blink::WebPlatformEventListener* listener) {
51 PlatformEventObserver::Start(listener); 44 PlatformEventObserver::Start(listener);
52 45
53 // If we don't get a valid handle from the browser, don't try to Map (we're 46 // If we don't get a valid handle from the browser, don't try to Map (we're
54 // probably out of memory or file handles). 47 // probably out of memory or file handles).
55 bool valid_handle = base::SharedMemory::IsHandleValid( 48 bool valid_handle = renderer_shared_buffer_handle_.is_valid();
56 renderer_shared_memory_handle_);
57 UMA_HISTOGRAM_BOOLEAN("Gamepad.ValidSharedMemoryHandle", valid_handle); 49 UMA_HISTOGRAM_BOOLEAN("Gamepad.ValidSharedMemoryHandle", valid_handle);
58 if (!valid_handle) 50 if (!valid_handle)
59 return; 51 return;
60 52
61 renderer_shared_memory_.reset( 53 renderer_shared_buffer_mapping_ =
62 new base::SharedMemory(renderer_shared_memory_handle_, true)); 54 renderer_shared_buffer_handle_->Map(sizeof(GamepadHardwareBuffer));
63 CHECK(renderer_shared_memory_->Map(sizeof(GamepadHardwareBuffer))); 55 CHECK(renderer_shared_buffer_mapping_);
64 void *memory = renderer_shared_memory_->memory(); 56 void* memory = renderer_shared_buffer_mapping_.get();
65 CHECK(memory); 57 CHECK(memory);
66 gamepad_hardware_buffer_ = 58 gamepad_hardware_buffer_ =
67 static_cast<GamepadHardwareBuffer*>(memory); 59 static_cast<GamepadHardwareBuffer*>(memory);
68 } 60 }
69 61
70 void GamepadSharedMemoryReader::SampleGamepads(blink::WebGamepads& gamepads) { 62 void GamepadSharedMemoryReader::SampleGamepads(blink::WebGamepads& gamepads) {
71 // Blink should have started observing at that point. 63 // Blink should have started observing at that point.
72 CHECK(is_observing()); 64 CHECK(is_observing());
73 65
74 // ========== 66 // ==========
75 // DANGER 67 // DANGER
76 // ========== 68 // ==========
77 // 69 //
78 // This logic is duplicated in Pepper as well. If you change it, that also 70 // This logic is duplicated in Pepper as well. If you change it, that also
79 // needs to be in sync. See ppapi/proxy/gamepad_resource.cc. 71 // needs to be in sync. See ppapi/proxy/gamepad_resource.cc.
80 blink::WebGamepads read_into; 72 blink::WebGamepads read_into;
81 TRACE_EVENT0("GAMEPAD", "SampleGamepads"); 73 TRACE_EVENT0("GAMEPAD", "SampleGamepads");
82 74
83 if (!base::SharedMemory::IsHandleValid(renderer_shared_memory_handle_)) 75 if (!renderer_shared_buffer_handle_.is_valid())
84 return; 76 return;
85 77
86 // Only try to read this many times before failing to avoid waiting here 78 // Only try to read this many times before failing to avoid waiting here
87 // very long in case of contention with the writer. TODO(scottmg) Tune this 79 // very long in case of contention with the writer. TODO(scottmg) Tune this
88 // number (as low as 1?) if histogram shows distribution as mostly 80 // number (as low as 1?) if histogram shows distribution as mostly
89 // 0-and-maximum. 81 // 0-and-maximum.
90 const int kMaximumContentionCount = 10; 82 const int kMaximumContentionCount = 10;
91 int contention_count = -1; 83 int contention_count = -1;
92 base::subtle::Atomic32 version; 84 base::subtle::Atomic32 version;
93 do { 85 do {
(...skipping 40 matching lines...) Expand 10 before | Expand all | Expand 10 after
134 } 126 }
135 127
136 void GamepadSharedMemoryReader::GamepadDisconnected( 128 void GamepadSharedMemoryReader::GamepadDisconnected(
137 int index, 129 int index,
138 const blink::WebGamepad& gamepad) { 130 const blink::WebGamepad& gamepad) {
139 if (listener()) 131 if (listener())
140 listener()->didDisconnectGamepad(index, gamepad); 132 listener()->didDisconnectGamepad(index, gamepad);
141 } 133 }
142 134
143 } // namespace content 135 } // namespace content
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