Index: LayoutTests/gamepad/gamepad-detached-no-crash.html |
diff --git a/LayoutTests/webaudio/scriptprocessornode-downmix8-2channel-input.html b/LayoutTests/gamepad/gamepad-detached-no-crash.html |
similarity index 19% |
copy from LayoutTests/webaudio/scriptprocessornode-downmix8-2channel-input.html |
copy to LayoutTests/gamepad/gamepad-detached-no-crash.html |
index 86a89a3d0546f0042061f8cabf6f05b410590bec..1f474e0d41375561f8e6e1b0d019ceee87a8abed 100644 |
--- a/LayoutTests/webaudio/scriptprocessornode-downmix8-2channel-input.html |
+++ b/LayoutTests/gamepad/gamepad-detached-no-crash.html |
@@ -1,40 +1,31 @@ |
-<!DOCTYPE html> |
- |
-<html> |
-<head> |
+<!DOCTYPE HTML> |
<script src="../resources/js-test.js"></script> |
-<script src="resources/compatibility.js"></script> |
-<script src="resources/audio-testing.js"></script> |
-<script type="text/javascript" src="resources/scriptprocessornode-testing.js"></script> |
-</head> |
- |
-<body> |
- |
-<div id="description"></div> |
-<div id="console"></div> |
- |
<script> |
-description("Tests downmixing an 8-channel source connected to a JavaScriptAudioNode with 2-channel input."); |
- |
-var sampleRate = 44100.0; |
-var sourceChannels = 8; |
-var inputChannels = 2; |
-var outputChannels = 6; |
+description("Accessing Navigator Gamepad methods on a closed window."); |
+ |
+window.jsTestIsAsync = true; |
+ |
+var expectedLength = 0; |
+var w; |
+function processMessage(event) { |
+ if (event.data == "opened") { |
+ w.close(); |
+ } else if (event.data == "closed") { |
+ shouldBe("w.navigator.getGamepads().length", "expectedLength"); |
+ finishJSTest(); |
+ } |
+} |
-function runTest() { |
+if (window.gamepadController) { |
if (window.testRunner) { |
testRunner.dumpAsText(); |
+ testRunner.setCanOpenWindows(); |
testRunner.waitUntilDone(); |
} |
- |
- window.jsTestIsAsync = true; |
- |
- runJSNodeTest(); |
+ w = window.open('resources/gamepad-detached-no-crash-new-window.html'); |
+ expectedLength = w.navigator.getGamepads().length; |
+ window.addEventListener("message", processMessage, false); |
+} else { |
+ console.log("FAIL: no gamepad controller available.") |
} |
- |
-runTest(); |
- |
</script> |
- |
-</body> |
-</html> |